#1380 posted by -_- on 2007/09/22 22:15:47
its 'classic quake' now :/
TF2 And The Mappers Who Love Them
#1381 posted by Zwiffle on 2007/09/23 22:28:21
Err, it.
Anyone totally blown away by the TF2 beta? Probably the funnest multiplayer game I've played in a long time, and definitely better than QWars (I hope inertia notices I used QWars and not QW.) Anyone planning on mapping for this or knows of a TF2 mapping community yet?
Tf2 Mapping = Hl2 Mapping
#1382 posted by -_- on 2007/09/24 08:26:45
mapcore
#1383 posted by nitin on 2007/09/24 12:10:26
so Ive been playing some Cal of Duty and Callof Duty : United Offensive (mission pack).
Now the only wwII game I've played before this was MOHAA which was quite good even if the autoaim snipers got a bit annoying.
This starts off pretty poorly and about halfway through I was wondering why it was so popular. Then, out of nowhere, there is a huge increase in quality and level of immersion. The level design improves immeasurably, the fighting becomes fun and the squad missions actually work.
And the scale of some of the later levels is staggering, maybe not compared to recent games but it does feel like a war and that you are only a small part fo it. I'm sure q4 and a lot of the recent games achieve the same thing but as I havent yet got to them, this was something new for me. MOHAA still felt like a solo game or at best a squad game, it didnt feel like the player was a small part of the whole.
Anyway, more comments later but for now, the secnd half has won me over.
^ Call Of Duty
#1384 posted by starbuck on 2007/09/24 13:53:13
Yeah, I really really enjoyed Call of Duty 1, especially the later stages, although the end was a little anti-climactic for me (not sure what I was expecting though to be honest). All the Stalingrad stuff is just awesome though. For some reason, the newer games in the series just don't have the same appeal.
CoD
Agreed 100% starbuck.
My Take On TF2
#1386 posted by BlackDog on 2007/09/25 18:36:23
It's crazy awesome. Valve can count my money.
Wait, they have it already. :(
TF2
#1387 posted by bal on 2007/09/25 18:45:40
So yeah, lots of people complain that they simplified it compared to the original TF and even TFC, but really as far as I can tell it takes nothing away from the pure fun that is TF2.
Some of the maps are a bit boring though, but mostly cause engineers don't seem to use their teleporters much yet.
Manifold
#1388 posted by metlslime on 2007/09/25 22:47:22
Nice little flash game, but doesn't have enough levels.
http://www.kongregate.com/games/joelesler/manifold
Huge List Of Freeware Games
#1389 posted by Spirit on 2007/09/26 13:43:58
unfortunately also some ad-ware made it to the list
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25943291
Chalk is great, dunno if it was posted here.
http://www.konjak.org/chalk.htm
Manifold runs with like 3fps here, crap. :(
Gimme GTA4!
#1390 posted by RickyT33 on 2007/09/27 16:03:30
Cause I want it. I hear some crack like they were gonna release it next month for the 360, but sorting it out for the PS3 has put them back to next spring cause they had to do a simnultaneous release. No fair!
San Andreas just looks a bit dated now really. Sub-Quake graphics (except for the scale of it), even tho quake has been oot for 11 years or so and it has only been out for about 3. I enjoyed it mucho at the time but.
Gameplay nowhere near as good as Quake either.
Finished
#1391 posted by nitin on 2007/09/30 15:06:10
COD and COD:UO.
COD comments I already made, a very strong second hald of the game that has a very high immersion factor. COD:UO pretty much picks up where the second half left off in terms of quality and just ups the level a bit more.
Easily one of the most fun and well built mission packs I have played.
COD2
#1392 posted by JPL on 2007/10/02 21:31:23
I just finished it in veteran mode.. What an awesome game: really immersive. Also, you really need to use team play, and a lot of strategy to not die each step you make... I'm guess real war was more tense and horrible, but if it is a smooth vision of WW2, please God preserve us to live any war...
Jericho Demo
#1393 posted by czg on 2007/10/03 12:35:43
Looks pretty, setting is cool, story might be cool if you can bother with it.
Thinking back about the gameplay I can imagine the mechanics actually being quite cool, but while playing it just felt terrible.
Those 'interactive cutscene' things where you have to press buttons when they flash on the screen? Those are utter shite. In every game they've ever been. If you ever make a game, don't put this shit in your game. It is so shit. Like a turd pooing.
I hate the player characters. The enemies might be cool but I honestly have no idea what's going on because there's blood and spittle all over my screen.
Weapons suck. The magic thing I dunno what's up with that. Was there any health monitor on the HUD? I couldn't find it.
Worst fucking physics ever. Do the physics even exist? It feels like we're just navigating a 2d plane here with designated 'jump down here', 'climb here' markers. Way too many invisible walls. If I want to dive into the black void for the love of god let me. You can't even jump.
Overall a bad game. Not planning to buy it.
Oh And
#1394 posted by czg on 2007/10/03 12:37:30
Aegia PhysX please go fuck yourselves with something nasty. Don't install drivers and shit.
#1395 posted by PhysX on 2007/10/03 12:59:43
having kinky fantasies of me?
Physx
#1396 posted by necros on 2007/10/03 20:22:43
physx demo is fun to play...
The Cake Is A Lie
#1397 posted by BlackDog on 2007/10/10 12:12:51
I just finished Portal, and it's brilliant. The gameplay is good head-scratching fun, there's wacky narrative, and a "omg wtf" ending that you both will and will not expect.
I wanna map for it. But first, hl2:ep2. \o/
Portal
#1398 posted by bal on 2007/10/10 15:32:20
I concur.
Portal rocks.
The cake was good.
Portal
#1399 posted by tron on 2007/10/10 16:28:58
I take back anything I have ever said bad about Valve.
note: be sure to watch the credits.
Valve Didn't Make Portal Themselves
#1400 posted by grahf on 2007/10/11 02:52:19
Woo.
#1401 posted by pjw on 2007/10/11 08:43:48
That was the best gaming experience I've had in years. Now for the challenge and advanced levels...
Damn. I may just have to learn Hammer.
Portal
#1402 posted by bal on 2007/10/11 10:03:09
The challenges are bloody hard, I have no friggin clue how to accomplish some of them.
Cave Story
#1403 posted by Spirit on 2007/10/12 14:12:16
Bloody hell, how many bosses are there in that boss fight (misery, doctor, core)? And is there any hidden savepoint in there?
The game is cute and nice but the savepoints are terribly retarted sometimes.
Episode Two: Spoilers
#1404 posted by czg on 2007/10/13 00:59:37
For some reason I'm not sitting here with the same feeling of having been blown away like I was with EP1 or the original game.
It was still cool tough.
The environments are so goddamned breathtaking you can't help but sit and just stare for several minutes everytime you enter a new area.
Leveldesign highlights: The outdoor area of the first level, the open mineshaft where you defend Alyx from antlions, the big open gorge where you run with the vortigaunt inbetween an ambush with both antlions and zombies, (was cool when you ride the lift up and you look down and there's total chaos,) and the level where you have to cross the river to get the car and you can see the entire level you've been going through.
Lots of big, wide outdoor areas, which is too bad because I hate those in games. They look fantastic but I hate not knowing your boundaries when you're fighting stuff.
The hunters are fucking bastards. Sucks that the first time you're introduced to them it's with two at the same time so you're too overwhelmed to figure out a good strategy for them. At the very end I figured out a big fat blunt object right in their face takes them out in two or three hits. Or running over them with the car.
The vehicle sections were a bit better than in the first game. The first time I got out of the car and looked back at Alyx, she winked and patted her thigh. That skank-ass ho!
The ambush in the mountain village was hard as fuck! Fourty hunters and a trillion combine in that tiny-ass motel!
The combine advisors are weird. WTF is up with those. Sad to see that guy die. Magnusson is a prick, he should have died instead.
Can't wait to see how the story continues, especially with how Aperture Science fits in to the story. EP3 with portal gun? Z�mg!
Was nice to finally get out of City 17 and will probably be interesting to see what's going on up north by the Borealis.
Good game. Where the hell is Barney?
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