Oooh!
#1380 posted by pushplay on 2003/06/23 23:38:28
I'm taking you up on that offer!
The textures in Quake3 which signify a jump pad are all animated. Circles moving outward for the vertical one, and arrows moving away for the horizontal one. Perhaps the same techniques used in comics to suggest movement could be applied to a texture to suggest that same moviement.
You're the artist, but maybe a series of increasingly larger arrows like >>>> would work?
Well...
#1381 posted by Kell on 2003/06/23 23:49:26
If you're looking for a Q3-esque pad, there's the one I made for Contract in the knave.wad. But that's 128 square/5 frames of animation. Maybe a bit too much.
I could do a 64x64 texture with a sort of 'target' type design, where each concentric circle is illuminated in turn, from the centre out. Maybe three rings would do?
And if I set it into a metal plate or housing it might not look so odd when tiled. Thing is, in the map Wazat mentions ( the one with the blue/brown chequered floor, yes? ) the 'jumps' are strips rather than squares - several glowing targets all in a line, pulsing away in perfect sync, could be a Cranky Steve feature :P
Hmmmm
#1382 posted by pushplay on 2003/06/24 01:40:36
You know, I actually forgot that Quake allows animated textures? You don't see them often.
Even though the jump pad is mostly pushing you upwards, from the camera perspective it looks a push in a particular direction. Perhaps instead of circles illuminating outwards, it could be bars illuminating in some direction. I could orient the texture to indicate the direction of movement. If the animation were subtle and not too quick then it could look rather nice.
Here3indwor
#1383 posted by here on 2003/06/24 01:52:53
I try to make an urban style for this map but it's a try ... For people who have see Matrix Reloaded and Matrix there are many things of the 2 movie : The sub station (sorry i don't know the english word) , the plac with one thousand smith agent. What o you think , Remember it's a try ...
Screenshots : http://membres.lycos.fr/here/individualistic.jpg
http://membres.lycos.fr/here/individualistic2.jpg
http://membres.lycos.fr/here/individualistic3.jpg
Download : go on my page in the end of the Maps/q3section http://membres.lycos.fr/here/maps.htm
PS : I can change the window textures .
Sounds Like A Beta.
#1384 posted by metlslime on 2003/06/24 13:26:25
Pushplay
#1385 posted by Wazat on 2003/06/25 17:56:51
It would actually look better if those jump pad brushes were re-done to be a circle or square, instead of a long bar. Still, that would require the long recompile/vis process. :(
See the battle mech mapping thread, I have some other suggestions.
.
#1386 posted by pushplay on 2003/06/27 21:54:27
The compile and vising for bmech is nothing compared to my coagula map.
Romero Site Update
#1387 posted by starbuck on 2003/06/28 03:29:29
Not sure if any of you saw this, but Romero posted regarding Quake's birthday
HAPPY BIRTHDAY QUAKE!
I am pretty blown away today - none of the Quake news sites mentioned this at all. Blue's News, ShackNews, even PlanetQuake -- everyone has forgotten that today was the day that the venerable Quake was born, 7 long years ago.
Currently, I'm in crunch mode on a Beta of my current game, so I don't have the time to open up the Quake section... but when I do, you will all have access to the original Quake 1 .MAP files. Stay tuned!
!
#1388 posted by Shambler on 2003/06/28 05:22:02
none of the Quake news sites mentioned this at all. Blue's News, ShackNews, even PlanetQuake
SHURELY SHOME MISHTAKE!
It Was Mentioned On Bluesnews Actually
#1389 posted by czg on 2003/06/28 07:28:53
/me is a news whore
Hehe
#1390 posted by starbuck on 2003/06/28 07:46:52
in your face romero!
Original Q1 .map Files
#1391 posted by DaZ on 2003/06/28 09:25:50
Oh man, here we go :)
these days you could probably get all of e1 into one map :) hehe. Will be fun to look at the source files though, gg romero!
Sounds like hes having fun with Red faction on the Ngage, ooh yes so much fun, he cant contain himself, omg hes gonna blow!
Blah
#1392 posted by cyBeAr on 2003/06/28 10:33:57
wasn't it mentioned on planetquake.. but too early or something?
Dont Get Your Hopes Up
he's had something on his site for close to a year saying they will be up 'soon'..
Oh My!
#1394 posted by R.P.G. on 2003/06/28 19:57:10
he's had something on his site for close to a year saying they will be up 'soon'..
Romero == Bal?!
Scandal!
OMG!
#1395 posted by Scampie on 2003/06/28 20:05:55
you're so funny RPG, how can I be like you!?
SCAMPIE!
#1396 posted by R.P.G. on 2003/06/29 13:25:35
Just say stupid things! And listen to White Zombie!
You're almost there dude!
I Crack Myself Up
#1397 posted by grahf on 2003/06/30 12:37:29
scampie is already 'more human than human,' obviously... being a talking shrimp and all.
Scampie Is The Flaem Master, But...
#1398 posted by underworldfan on 2003/06/30 15:01:20
RPG is the coolest person in the world.
that is all.
New ID Maps For Q3
#1399 posted by nonentity on 2003/06/30 17:53:41
ID. Maps. Q3. New;
mpteam9; http://planetquake3.net/download.php?op=viewdownloaddetails&lid=1668
pro-q3tourney7; http://planetquake3.net/download.php?op=viewdownloaddetails&lid=1667
"pro-q3tourney7" is a a map found in their old Quake3 archives, but that was cut for one reason or another. Got finished up...
"mpteam9" is a Team Arena map based on q3tourney6_ctf.
Hey
#1400 posted by pushplay on 2003/06/30 21:22:02
That's really neat.
Dammit.
#1401 posted by biff_debris on 2003/07/01 00:41:02
They ALWAYS do this shit when I uninstall q3...
New ID Maps For Q3
#1402 posted by Vodka on 2003/07/01 23:31:55
q3tourney7 seems to be very good for 1-1. They should have released it with retail game. Q3 severly lacked maps for competitive play. Doesnt look any beautifull tho
I heard that q3tourney6 is a speedmap. And it kinda shows.
Hmm
#1403 posted by nonentity on 2003/07/02 18:43:44
Wasn't q3tourney6 THE speedmap, ie, the one that started it all?
Pro-q3tourney7
#1404 posted by cyBeAr on 2003/07/02 18:47:12
speedy, well maybe it didn't play great (not that I know if it does now) and thus wouldn't have made a good addition to q3 until fred fix0red it up?
q3tourney6 was one of the lds showing that you could make something fun in one hour (altho they probably fixed it up before they included it in the game).
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