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Ontranto Released (finally!)
Quoting FatController's post in general abuse here:

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As far as I can tell, most of the bugs (especially the gameplay ones - it was too hard by the end of #3) have been squashed, so guess what? Here's the link:

http://www.planetquake.com/fatty/default.asp?file=fc1

You might also like to read the front page. There's all sorts of upheaval at Chez Fatty's right now, so it's nice to finally achieve closure on something.
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Two Big Cheers For FC 
I haven't played the final version as of yet, but I know the crowds are going to eat this one up and dig the sexy geometry. 
I'll Be Sure To Play It 
As soon as the sun tops shining on my monitor making it hard as hell to see. 
Played 
Well, it's rather nice pack. i liked smooth lighting. Maps bring old atmosphere of fatty's maps like towne. Yet there's satanic lack of ammo especially on fc4 map :( I met final army (several deathknights, ~4 shamblers, and ~10 smaller monsters without ammo at all!!!!). So i had to chop them with my axe in godmode :(
and i liked final battle in the boss map. Rather intence bloodbath. Pushed limits of q-engine over its limits. Also, it was nice to meed oldskool dissolution monsters :)

Good work, Fatty! :) 
Yeah Good End Battle 
nice to see the duke sending other monsters flying :) 
Hmm 
I can't seem to find the skybox night1 in the pak file, is this a separate d/l or what? If it isn't, please make it available as one to relieve me from d/l the entire 7MB pack again.

Otherwise, a quick look-through the maps indicate very nice visuals. Especially the mines and town look great! 
=( 
Fitzquake doesn't load the skybox in the first map =( =( =( 
Played 
Well, it's rather nice pack. i liked smooth lighting. Maps bring old atmosphere of fatty's maps like towne. Yet there's satanic lack of ammo especially on fc4 map :( I met final army (several deathknights, ~4 shamblers, and ~10 smaller monsters without ammo at all!!!!). So i had to chop them with my axe in godmode :(
and i liked final battle in the boss map. Rather intence bloodbath. Pushed limits of q-engine over its limits. Also, it was nice to meed oldskool dissolution monsters :) 
AAAGH!! 
Something had to go wrong, didn't it!?

*HUGE sigh* Looks like I forgot to add the gfx/env directory to the zip. I'll fix up a quick patch. 
Dont Feel Bad Shambler 
I know that place all too well. I cheated by looking up the secrets with Quark to get through it. I remember sending Fatty an e-mail with snapshot of that area with the Luke Wilson quote, 'just what makes you think I am capable of anything like this' underneath.

But it is doable, so I didn't complain too much in my testing of it. 
AAAGH! 
I got Owen and Luke confused. Damn those handsome fellas! 
Skybox Link 
Thanks For The 
skybox. FitzQuake users will have to convert to TGA before usage though, and there might be loss of quality since the PCXs are only 8-bit colour depth. Is the original skybox in 8-bit PCX also or 24-bit TGA? 
Hmm Again 
There's another progs.dat file in the skybox zip (but in an invalid directory position in the gfx subdir) and it's not identical to the one in the fc1.zip.

What gives? 
 
lol @ sham =) 
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