#126 posted by
quakis on 2008/04/14 00:23:53
Yeah, I'm running under Windows, and using Quoth 2.
OK, Right - No Problem....
#127 posted by
RickyT33 on 2008/04/14 00:35:02
...well I just tried it in windows with Quoth2 and had the same bug!!
Preach ?!?!?
Temp Solution - Re-install Quoth1 and play under that. You'll have to make a new folder in your Quake directory called "Quoth1" or something, then run fitz with "-game quoth1"
That should fix the problem, but it's a temporary fix...
:-|
Thanks For Playing Though....
#128 posted by
RickyT33 on 2008/04/14 00:35:45
...and thanks for reporting this bug! :)
Ok
#129 posted by
Preach on 2008/04/14 02:30:15
I've figured out what's causing this bug - code that's designed to kill the player off when using the coop bomb is also shared by the info_bomb when it shouldn't be. I can't fix this right now as I'm away from the computer with the quoth source code. A patch for this problem will be issued later - which will also sort out the earthquake warnings. For now, to downgrade to quoth1 you don't even need to reistall to a new directory - you can rename pak1.pak temporarily to revert the change that causes the crash.
Preach
#131 posted by
negke on 2008/04/14 08:27:04
BTW: There also seems to be an incompatibility issue between Quoth1 and Quoth2 concerning the trigger code. I have a setup including info_notnull hacks (InitTrigger/multi_trigger) for a monster to fire which work in Quoth but are broken in 2. Though I'll have to investigate this further to pinpoint the exact cause.
#132 posted by
quakis on 2008/04/14 09:12:25
Now this is odd, unless I'm doing something wrong on my side...
I moved the PAK1 for Quoth2 out of the way so it's not found in the same folder. Upon loading my last save game I get the following console error:
Host_Error: ED_ParseEdict: parse error
And upon starting a new game by loading the map in the console, all of the monster respawns have already been triggered.
You Might
#133 posted by
aguirRe on 2008/04/14 11:29:25
get a more informative error meesage using my engines. In any case, savegames might not be compatible even between two minor versions of the same progs, let alone two major ones.
This is just one of the prices for mixing up Quoth1/Quoth2 in the same directory.
Hello
#134 posted by Cornelus on 2008/04/21 00:11:26
This is my first post here.
I've just played your thehand map. At least until the very end when I ran in the same problem like Quakis.
The setup : WinXP, JoeQuake , The Quoth folder where you said in readme to put the map files, the pak0 from Quoth1 and pak1 from Quoth2 (i supposed pak1 would come along with pak0, not in separate folder!!).
I loaded the savegame before the crash in darkplaces and fitzquake 0.8 and the same problem, it freezes a few seconds after touching the unstable slipgate. The only remarkable difference is that the screen doesnt shake in joequake at those quake moments.
Looks like i have to remove the pak1 also and play again, or noclip directly to that part of map and see what happens next :)
I was playing it in glorious 1280x1024, all eye candy on (excepting detailed textures that doesnt look that good for me), using lastest version of joequake (that loads directly the skybox), the coloured lighting is at its places, all ok. Man, i want to say that for me your map is not only big and interesting, but awesome in visual appareance, I liked it very much. In fact got excited in many moments :D
It remembers me of many newer games. The skybox and coloured lighting has their credits here (and too for their creators, Quoth's also).
Would it be awesome to make an episode of such beautiful maps... :P
Yes, I know, lots of work required :(
Quoth 1
#135 posted by
yhe1 on 2009/03/22 17:23:03
I encountered the same bug while playing this map. Does anybody know where I could get just Quotj 1 to play through this?
This Should Be Quoth1, But I Am Not Sure
#136 posted by
Spirit on 2009/03/22 17:37:00
Or
#137 posted by
RickyT33 on 2009/03/22 17:43:01
I think if you install quoth2 then remove all of the pak files except for pak0 then it may work...... (hopefully)
#138 posted by
yhe1 on 2009/03/22 17:47:55
No, I tried that. Gives a Parse error.
Guys
#139 posted by
Preach on 2009/03/22 18:38:20
This was patched in quoth 2.1, make sure you have the latest version - with a pak2 as well as a pak1.