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		 Range #13838 posted by mjb  on 2016/09/13 20:10:01I forget how -range works but it's not the same as gamma. This is something I should do a series of screenshots of on my site for light. 
 This would be great to see!
 
		
		#13839 posted by Rick  on 2016/09/13 20:13:43Yes the -gamma option for light.exe is a real gamma, applied on the floating point light map before converting to 8bit and saving.
 Okay, good to know.
 
 I always assumed -range was just some kind percentage increase. I somehow got started mapping with low light values years ago. Instead of fixing them, I would just bump up the -range setting.
 
		 Bit O' Rocket Science For Y'all. #13840 posted by Shambler  on 2016/09/13 20:13:47 
		 BTW. #13841 posted by Shambler  on 2016/09/13 20:16:24That is on Quake gamma settings that look perfect on 90% of maps, and on screen settings that look perfect on 99% of other content.  
		 OK, Thank You All For Your Input #13842 posted by Mugwump  on 2016/09/13 20:17:28Killpixel Well it is a bit dark, but instead of having gamma wash everything out, I found it better to tone it down a bit and ramp up the contrast. Also, I don't see a brightness setting in the QS menu.
 Kinn Yes, since 0.92 QS has a contrast setting.
 
 OTP & Kinn It's nice to have constructive and non-aggressive replies from you guys. I hope things can stay this way. Bury the hatchet?
 
		 Bury The Hatchet. #13843 posted by Shambler  on 2016/09/13 20:22:47IN THE GREASY FLATULENT ASSHOLE THAT YOU SPRAY OUT ALL THE SHIT YOU TALK INSTEAD OF USING YOUR MOUTH LIKE A NORMAL HUMAN BEING??
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 (i.e. yes good idea)
 
		 Shambler #13844 posted by Mugwump  on 2016/09/13 20:32:16Judging by your oh so "normal human being" intrusive response to something that wasn't even addressed to you, you must be talking - I mean shitting - out of personal experience...  
		 Aww Yisssss #13845 posted by ayy lmao  on 2016/09/13 20:37:19 
		 Chill Out, Please #13846 posted by Newhouse  on 2016/09/13 20:39:54I have learned now many good things about mapping "gamma", "contrast", "range". So thanks for your patience and honest in the end. 
 But still, try to chill out a little bit? I might sounds childish time to time (bad grammar maybe), but I never try to make people get triggered over 'these things'.
 
		 Yeah... #13847 posted by Mugwump  on 2016/09/13 20:49:00...but apparently for some people, conflict is more interesting than cooperation. And to think that they're the ones trying to lecture you on being normal... Fail.  
		 . #13848 posted by Orl  on 2016/09/13 20:54:04 
		 Gamma I use gamma 1, I also configure my monitor using this site - http://www.lagom.nl/lcd-test/  A good litmus test is to just compare your lighting with vanilla Quake.  
		 #13840 #13850 posted by Cocerello  on 2016/09/13 23:03:00In the monitor i am using right now (switched to TFT from CRT recently), i am seeing Quake practically like your second screenshot (QS with gamma 1). From what you wrote, does that mean i have something badly configured? Even though, personally i think the first one is too bright and bland.
 TFT monitors are something arcane for me and i resigned myself on making them look well, but i even considering that I don't get what you say.
 
 Aside form that, about brightness configurations, it does matter a lot when there is several ways to change it and the range oof the available changes is wide, like in Quake 2 where it can be a pain to map, as some maps can look cool in some settings and lame in others.
 In this game it doesn't matter, its just a matter of comparing it with other maps like said posts above, and it is a big relief when mapping.
 
		 Pritchard... #13851 posted by distrans  on 2016/09/14 11:50:03...I'm digging that vibe. Yes, it drips atmos. I think you are pretty close...now to concentrate on gameplay ;)  
		
		#13852 posted by mankrip  on 2016/09/15 00:09:14Adib: Great looking corridor, can't wait to see the rest of the map.
 NewHouse: Egyptian themes are always cool, though egyptian-themed textures are hard to work with because they usually looks too flat. Using non-square angles as much as possible on the geometry can help a lot (multiple ramps instead of steps, reclined walls instead of straight walls, etc).
 
		 Mankrip #13853 posted by Newhouse  on 2016/09/15 03:55:20Hmm.. color world might make it look like part of "Egyptian", even though those tiles are from hipnotic wad, large white marble tiles/bricks. To be honest it reminds more of "White Greek Marble Temple/Bathhouse", I got couple small souvenirs from my family and all these Greek soldier figures had this white/yellowish theme going on.  
		
		#13854 posted by PRITCHARD  on 2016/09/15 11:24:43A new screen.
 
 My mouse has become very flaky over the past week or so, i'm going to be returning it under warranty soon but for now i'm using a crappy wireless one I found. Progress was slow until I switched mice, as by the end of my last one's life it became impossible to click/drag anything, including in TrenchBroom. 
 
  Anyway, that (half, behind the camera is a mess of untextured brushes) room is all i've really done since I last took a screen, but it was a fair bit of work cutting it all up for the texture details and so on... Which, again, is quite hard with a bad mouse :(  
		 Sweet #13855 posted by mjb  on 2016/09/15 11:47:16Looks great man, excellent atmosphere.  
		
		#13856 posted by Newhouse  on 2016/09/15 14:41:39Image is not shown for me, but just known it is you, I already know it is near perfection.  
		
		#13857 posted by adib  on 2016/09/16 14:21:30Thanks guys :) still working on it.
 Pritchard
 
 Wow, loving it. Rock and base, nice mood.
 
 NewHouse
 
 Try a texture called *firecoal It's in "lavacity" wad.
 
		 Adib #13858 posted by Newhouse  on 2016/09/16 23:59:22I will check it out, after this noir jam is over~  
		 Pritchard #13859 posted by Drew  on 2016/09/17 06:08:46agree looks nice. Nice distransian style texture medley  
		 ... #13860 posted by Drew  on 2016/09/17 07:04:42only thing missing in that last shot is some light sources, perhaps?  
		 Almost Done #13861 posted by lpowell  on 2016/09/17 08:36:13Should be finished within a week or so, provided my high-functioning ADD doesn't screw me again.
https://drive.google.com/open?id=0B5ubevjSCiEYQ1RDOS1jaVN3LVk 
		 Drew #13862 posted by PRITCHARD  on 2016/09/17 10:45:51The sky is a big light source in that area, although you can't see it in that screenshot. I'm not decided on any other sources yet.  |