Range
#13838 posted by mjb on 2016/09/13 20:10:01
I forget how -range works but it's not the same as gamma. This is something I should do a series of screenshots of on my site for light.
This would be great to see!
#13839 posted by Rick on 2016/09/13 20:13:43
Yes the -gamma option for light.exe is a real gamma, applied on the floating point light map before converting to 8bit and saving.
Okay, good to know.
I always assumed -range was just some kind percentage increase. I somehow got started mapping with low light values years ago. Instead of fixing them, I would just bump up the -range setting.
Bit O' Rocket Science For Y'all.
#13840 posted by Shambler on 2016/09/13 20:13:47
BTW.
#13841 posted by Shambler on 2016/09/13 20:16:24
That is on Quake gamma settings that look perfect on 90% of maps, and on screen settings that look perfect on 99% of other content.
OK, Thank You All For Your Input
#13842 posted by Mugwump on 2016/09/13 20:17:28
Killpixel Well it is a bit dark, but instead of having gamma wash everything out, I found it better to tone it down a bit and ramp up the contrast. Also, I don't see a brightness setting in the QS menu.
Kinn Yes, since 0.92 QS has a contrast setting.
OTP & Kinn It's nice to have constructive and non-aggressive replies from you guys. I hope things can stay this way. Bury the hatchet?
Bury The Hatchet.
#13843 posted by Shambler on 2016/09/13 20:22:47
IN THE GREASY FLATULENT ASSHOLE THAT YOU SPRAY OUT ALL THE SHIT YOU TALK INSTEAD OF USING YOUR MOUTH LIKE A NORMAL HUMAN BEING??
(i.e. yes good idea)
Shambler
#13844 posted by Mugwump on 2016/09/13 20:32:16
Judging by your oh so "normal human being" intrusive response to something that wasn't even addressed to you, you must be talking - I mean shitting - out of personal experience...
Aww Yisssss
#13845 posted by ayy lmao on 2016/09/13 20:37:19
Chill Out, Please
#13846 posted by Newhouse on 2016/09/13 20:39:54
I have learned now many good things about mapping "gamma", "contrast", "range". So thanks for your patience and honest in the end.
But still, try to chill out a little bit? I might sounds childish time to time (bad grammar maybe), but I never try to make people get triggered over 'these things'.
Yeah...
#13847 posted by Mugwump on 2016/09/13 20:49:00
...but apparently for some people, conflict is more interesting than cooperation. And to think that they're the ones trying to lecture you on being normal... Fail.
.
#13848 posted by Orl on 2016/09/13 20:54:04
Gamma
I use gamma 1, I also configure my monitor using this site - http://www.lagom.nl/lcd-test/
A good litmus test is to just compare your lighting with vanilla Quake.
#13840
#13850 posted by Cocerello on 2016/09/13 23:03:00
In the monitor i am using right now (switched to TFT from CRT recently), i am seeing Quake practically like your second screenshot (QS with gamma 1). From what you wrote, does that mean i have something badly configured? Even though, personally i think the first one is too bright and bland.
TFT monitors are something arcane for me and i resigned myself on making them look well, but i even considering that I don't get what you say.
Aside form that, about brightness configurations, it does matter a lot when there is several ways to change it and the range oof the available changes is wide, like in Quake 2 where it can be a pain to map, as some maps can look cool in some settings and lame in others.
In this game it doesn't matter, its just a matter of comparing it with other maps like said posts above, and it is a big relief when mapping.
Pritchard...
#13851 posted by distrans on 2016/09/14 11:50:03
...I'm digging that vibe. Yes, it drips atmos. I think you are pretty close...now to concentrate on gameplay ;)
#13852 posted by mankrip on 2016/09/15 00:09:14
Adib: Great looking corridor, can't wait to see the rest of the map.
NewHouse: Egyptian themes are always cool, though egyptian-themed textures are hard to work with because they usually looks too flat. Using non-square angles as much as possible on the geometry can help a lot (multiple ramps instead of steps, reclined walls instead of straight walls, etc).
Mankrip
#13853 posted by Newhouse on 2016/09/15 03:55:20
Hmm.. color world might make it look like part of "Egyptian", even though those tiles are from hipnotic wad, large white marble tiles/bricks. To be honest it reminds more of "White Greek Marble Temple/Bathhouse", I got couple small souvenirs from my family and all these Greek soldier figures had this white/yellowish theme going on.
#13854 posted by PRITCHARD on 2016/09/15 11:24:43
A new screen.
My mouse has become very flaky over the past week or so, i'm going to be returning it under warranty soon but for now i'm using a crappy wireless one I found. Progress was slow until I switched mice, as by the end of my last one's life it became impossible to click/drag anything, including in TrenchBroom.
Anyway, that (half, behind the camera is a mess of untextured brushes) room is all i've really done since I last took a screen, but it was a fair bit of work cutting it all up for the texture details and so on... Which, again, is quite hard with a bad mouse :(
Sweet
#13855 posted by mjb on 2016/09/15 11:47:16
Looks great man, excellent atmosphere.
#13856 posted by Newhouse on 2016/09/15 14:41:39
Image is not shown for me, but just known it is you, I already know it is near perfection.
#13857 posted by adib on 2016/09/16 14:21:30
Thanks guys :) still working on it.
Pritchard
Wow, loving it. Rock and base, nice mood.
NewHouse
Try a texture called *firecoal It's in "lavacity" wad.
Adib
#13858 posted by Newhouse on 2016/09/16 23:59:22
I will check it out, after this noir jam is over~
Pritchard
#13859 posted by Drew on 2016/09/17 06:08:46
agree looks nice. Nice distransian style texture medley
...
#13860 posted by Drew on 2016/09/17 07:04:42
only thing missing in that last shot is some light sources, perhaps?
Almost Done
#13861 posted by lpowell on 2016/09/17 08:36:13
Should be finished within a week or so, provided my high-functioning ADD doesn't screw me again.
https://drive.google.com/open?id=0B5ubevjSCiEYQ1RDOS1jaVN3LVk
Drew
#13862 posted by PRITCHARD on 2016/09/17 10:45:51
The sky is a big light source in that area, although you can't see it in that screenshot. I'm not decided on any other sources yet.
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