Trinca
#1357 posted by JPL on 2005/11/09 05:15:31
I see you are using QuArK, and sometimes QuArK Search Holes In Map function is a little bit weird, and find holes that don't exist, so don't use it any more... ;P...
I rather prefer to us TxQBSP to find holes !! If there are leaks in map, TxQBSP will find them for sure... the tool find holes in map while there are not. OK, Personnaly I used this "flow":
- aguirRe's TxQBSP
- aguirRe's vis
- Tyrann's Tyrlite
- AguirRe's engine or FitzQuake
Note that I used aguirRe's engine for map debug, i.e to find holes, leaks, HOM, etc... and FitzQuake for lightning effects checking.. in general
So for your problem, I recommend you to load the map with aguirRe's engine, open the console, and type pointfile. A doted line will appear in the zone where the hole have been found, and then you would be able to solve it..
PS: your last 2 posts would have been posted into Mapping Help Thread... in anyway, I hope it helped you ;)
#1358 posted by Trinca on 2005/11/09 07:03:10
sure u did... :) thks i�m already testing... i only map at work! at home my kid dont let me do nothing...
Trinca
#1359 posted by JPL on 2005/11/09 07:47:34
I only map at work! at home my kid dont let me do nothing...
For me it's completly the reverse, I'm too busy to map at office... and at home I always need to drop my 2 daughters to bed in order to map quietly...
How lucky you are to be able to map at work... P
#1360 posted by Trinca on 2005/11/09 11:15:43
HeadThump my map is almost finish... the theme is Quoth? how can i add these monster�s to my map??? :)
Before
#1361 posted by HeadThump on 2005/11/10 06:53:40
deciding the theme is Quoth, we need a general consensus, or, at the least, a good old fashion mutiny.
Necros has a tutorial on his site regarding adding the content. And, if I am not mistaken, there is a option in Quark that allows you to convert Radiant define (.def) files into the Quark format.
Also,
#1362 posted by HeadThump on 2005/11/10 07:26:06
given there is a .fgd in progress for Quoth, we may want to wait a few weeks before doing that theme.
#1363 posted by Trinca on 2005/11/10 07:54:24
o.k then i will maby have two maps for this week :) if i can fix the light�s in the second one...
tomorow i upload to my homepage and sent u a email of the link!
On Quoth...
#1364 posted by generic on 2005/11/10 15:16:28
I say wait until there is a proper FGD first, but that is just me :)
Thanks Trinca,
#1365 posted by HeadThump on 2005/11/11 09:05:58
I got your .map and .bsp files. No ugly downloader manager foul ups getting in the way this time ;)
I Think...
#1366 posted by Drew on 2005/11/11 14:55:03
we should make sming quothable. the teleport functions, etc... speed things up. I might make all of mine quoth once the fgd comes out. not that I'll have many more as I'll be out of country soon.
Sorry To Hear That
#1367 posted by HeadThump on 2005/11/11 21:42:11
not that I'll have many more as I'll be out of country soon.
You are an irreplaceable part of the Speed Mapping line up.
#1368 posted by Trinca on 2005/11/12 04:46:05
HeadThump the map had two bugs i fix the map is in same page with this name...
metalr.bsp
a stuck dog and amo boxes is strange places...
Sorry
#1369 posted by Trinca on 2005/11/12 05:06:02
fuck forget... know the vis didn�t run o.k and some amo boxes desaperar...bah my Quark is not working good at work forget let it goes the way u got it know... forget my last post...
No Flame Please...
#1370 posted by distrans on 2005/11/12 07:21:02
... and I know I've only ever contributed to two speed mapping sessions (sm57 & sm82), but I thought the idea was always to build with vanilla quake in mind. Kell & necros need to be lauded for their contribution to the Quniverse, but is speed mapping the place?
Well
#1371 posted by Zwiffle on 2005/11/12 07:34:35
I don't see why we should forbid people from making Quoth speedmaps. Surely that should be acceptable as well, and since normal Quake maps are backwards compatible I don't see any problem really. I was planning on Quoth speedmapping if I ever got it to work (damn you spog answer my email.)
The Week
#1372 posted by HeadThump on 2005/11/12 09:33:47
we do Quoth, I was going to suggest, instead of using sm111, sm112, etc, as the naming convention, we use an alternative identifier for that week, so those who do download speedmaps, expecting vanilla Quake content wont be confused about it if they so happen to dl the pack at a much later date.
Yeah
#1373 posted by Drew on 2005/11/12 10:58:32
Any Quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - will have Quoth already.
Period.
Fuck the grammar police...
Where Is It Then?
#1374 posted by negke on 2005/11/14 11:15:14
any quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - would have gone nuts with withdrawal symptoms by now... :P
#1375 posted by Trinca on 2005/11/15 01:10:37
fuck i can make a map :( no file for it... then i guess i will try to make a bigger map or a dm map in this two week�s if i have time enought for it.
Neg!ke
#1376 posted by Drew on 2005/11/15 09:09:57
As you are, apparently.
Actually, I made one. and sent it off to HT.
So there.
#1377 posted by Drew on 2005/11/15 09:10:53
my withdrawal symptoms involve mapping...
...
#1378 posted by Drew on 2005/11/16 08:40:26
I don't like posting 3 times in a row, but is anybody else into SMing? I just realised that if this was any other forum, you'd all probably think I was a fairly kinky guy. On Func you just think I'm a fairly dorky guy.
... anyways.
What is happening? I'm leaving for Thailand on the 29th, and I want some more speedmaps before then, goddammit!
So sit on your lazy asses and build shit!
I Got Two
#1379 posted by Trinca on 2005/11/16 08:55:10
i got two maps to go out...but they are to normal quake! so they will be in next pack!!!
is isn�t a quoth map pack...
Drew...
#1380 posted by generic on 2005/11/16 09:03:32
I will try to get something out this weekend :)
Me Too
#1381 posted by negke on 2005/11/16 10:46:48
but what's with headthump, anyway? quothed smpack should have been out last weekend already, right?
will sm111 be unthemed again then?
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