News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
 
JPL u rockzzzz thks it worked!!! :) is normal to Quark that i got many holes in map and red things all oveer the place wend i compile??? and i dont see any hole? 
Trinca 
I see you are using QuArK, and sometimes QuArK Search Holes In Map function is a little bit weird, and find holes that don't exist, so don't use it any more... ;P...
I rather prefer to us TxQBSP to find holes !! If there are leaks in map, TxQBSP will find them for sure... the tool find holes in map while there are not. OK, Personnaly I used this "flow":

- aguirRe's TxQBSP
- aguirRe's vis
- Tyrann's Tyrlite
- AguirRe's engine or FitzQuake

Note that I used aguirRe's engine for map debug, i.e to find holes, leaks, HOM, etc... and FitzQuake for lightning effects checking.. in general

So for your problem, I recommend you to load the map with aguirRe's engine, open the console, and type pointfile. A doted line will appear in the zone where the hole have been found, and then you would be able to solve it..

PS: your last 2 posts would have been posted into Mapping Help Thread... in anyway, I hope it helped you ;) 
 
sure u did... :) thks i�m already testing... i only map at work! at home my kid dont let me do nothing... 
Trinca 
I only map at work! at home my kid dont let me do nothing...

For me it's completly the reverse, I'm too busy to map at office... and at home I always need to drop my 2 daughters to bed in order to map quietly...

How lucky you are to be able to map at work... P 
 
HeadThump my map is almost finish... the theme is Quoth? how can i add these monster�s to my map??? :) 
Before 
deciding the theme is Quoth, we need a general consensus, or, at the least, a good old fashion mutiny.

Necros has a tutorial on his site regarding adding the content. And, if I am not mistaken, there is a option in Quark that allows you to convert Radiant define (.def) files into the Quark format. 
Also, 
given there is a .fgd in progress for Quoth, we may want to wait a few weeks before doing that theme. 
 
o.k then i will maby have two maps for this week :) if i can fix the light�s in the second one...

tomorow i upload to my homepage and sent u a email of the link! 
On Quoth... 
I say wait until there is a proper FGD first, but that is just me :) 
Thanks Trinca, 
I got your .map and .bsp files. No ugly downloader manager foul ups getting in the way this time ;) 
I Think... 
we should make sming quothable. the teleport functions, etc... speed things up. I might make all of mine quoth once the fgd comes out. not that I'll have many more as I'll be out of country soon. 
Sorry To Hear That 
not that I'll have many more as I'll be out of country soon.

You are an irreplaceable part of the Speed Mapping line up. 
 
HeadThump the map had two bugs i fix the map is in same page with this name...

metalr.bsp

a stuck dog and amo boxes is strange places... 
Sorry 
fuck forget... know the vis didn�t run o.k and some amo boxes desaperar...bah my Quark is not working good at work forget let it goes the way u got it know... forget my last post... 
No Flame Please... 
... and I know I've only ever contributed to two speed mapping sessions (sm57 & sm82), but I thought the idea was always to build with vanilla quake in mind. Kell & necros need to be lauded for their contribution to the Quniverse, but is speed mapping the place? 
Well 
I don't see why we should forbid people from making Quoth speedmaps. Surely that should be acceptable as well, and since normal Quake maps are backwards compatible I don't see any problem really. I was planning on Quoth speedmapping if I ever got it to work (damn you spog answer my email.) 
The Week 
we do Quoth, I was going to suggest, instead of using sm111, sm112, etc, as the naming convention, we use an alternative identifier for that week, so those who do download speedmaps, expecting vanilla Quake content wont be confused about it if they so happen to dl the pack at a much later date. 
Yeah 
Any Quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - will have Quoth already.
Period.

Fuck the grammar police... 
Where Is It Then? 
any quaker who is hardcore enough to need a weekly fix - unvised and short lasted though it may be - would have gone nuts with withdrawal symptoms by now... :P 
 
fuck i can make a map :( no file for it... then i guess i will try to make a bigger map or a dm map in this two week�s if i have time enought for it. 
Neg!ke 
As you are, apparently.
Actually, I made one. and sent it off to HT.
So there. 
 
my withdrawal symptoms involve mapping... 
... 
I don't like posting 3 times in a row, but is anybody else into SMing? I just realised that if this was any other forum, you'd all probably think I was a fairly kinky guy. On Func you just think I'm a fairly dorky guy.
... anyways.
What is happening? I'm leaving for Thailand on the 29th, and I want some more speedmaps before then, goddammit!
So sit on your lazy asses and build shit! 
I Got Two 
i got two maps to go out...but they are to normal quake! so they will be in next pack!!!

is isn�t a quoth map pack... 
Drew... 
I will try to get something out this weekend :) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.