I've modified the stippling patterns for 8-bit alpha, so they combine better with dithered filtering:
screenshot.
The previous screenshots of this scene were taken with r_fullbright 1, by the way.
Qmaster: I have no idea, there's a lot to do. Also, right now I'm only doing some work in this engine because I'm recovering from some injuries, but my current priority is to solve some real life problems.