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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Necros: 
of course, I'm just saying that of the various features available, i think anisotropic provides a larger improvement.

AA also seems to only improve sampling on polygon edges, which doesn't help with some shaders that look chunky and aliased on the interior of the polygon. (for example the wet cobblestone texture in this shot: http://image.com.com/gamespot/images/2007/246/reviews/931484_20070904_screen018.jpg )

Also, I believe (but haven't tested this theory) that AA also doesn't help with techniques that rely on the z-buffer and polygon inter-penetration. Like doom3 shadows... can any one veryify whether doom3 shadow edges get improved by AA?

It occurs to me that the term "FSAA" implies that all pixels on the screen are super-sampled, not just polygon edge pixels, but I don't remember if this is actually the case. If so, that cancels out all of my above rant :) 
Prince Of Persia - Sands Of Time 
Played the ad-supported version. Ads in menus and loading screens. Turned out there were none when not connected to the internet.

Though I haven't played the original games too thoroughly, I guess this new one is a worthy successor. The jump'n'run bits were nice and entertaining (albeit repetitive after a while) and just right in terms of difficulty. The fights, however, became tedious, even annoying, quickly. The camera behaved awkward in places.
At any rate, a nice free game. Apparently Ubisoft has already stopped the free distribution of the three games (POP, FarCry, Rayman), but I hope this might have started a trend more companies will follow. The ads were not very annoying, and worth the trouble for a quality free game. 
 
I got bored of replaying every time I fail a jump. prolly 30% into it 
AA 
FSAA simply means Full Scene Anti Aliasing, as opposed to edge detection or similar schemes. It doesn't imply supersampling to my knowledge.

The relatively fast technique that is used in current 3d hardware is multisampling AA - this is the one that only makes a difference on polygon edges, but sample resolution also takes the stencil buffer into account. Thus stencil shadows see improvement.

Lastly, multisampling simply doesn't work in a few situations due to various limitaions - deferred rendering, and when using HDR framebuffers on some hardware. 
AA 
I like AA, would never play without it. 
Just Saw A Quake Wars Demo Ad 
oh my, the Strogg now officially look like Borg. It's a ripoff.

:/

although I like Trek, at least the better parts of it. The Borg movie is the only good one :-) 
False: 
The Wrath of Khan is the only good one. 
Haven't Seen The Borg One 
But it would have to be supertastic to be as good as Khan. 
KHAAAAAAAAAAAAAAAAAANNNNN!!!!!!!! 
 
The Borg One 
is indeed pretty good, it has rock'n'roll, Zero-G combat, machine guns, and Picard doing a pretty good Captain Ahab.

Some nice shock effects, and good music too. 
Damn You Kell 
Beat me to it . . . 
Tehn You Should Have Went 
Keeeeelllll!!!!! 
'Tehn' Jeez I'm Coming 
to the realization three cups of coffee is just not enough to keep me awake, alert and on the look out for typos. Coke is too expensive and speed makes you see shit. Getting older is like becoming one of the living dead. 
ETQW 
Battlefield :strogg?

its not Quake at all :( 
Dude 
Come out into the cold, harsh light of reality... since the original title was released, none of the so-called sequels have offered anything closely resembling Quake at all.

They should have stopped at one. But hey, the name sells copies! Look at the F.E.A.R farce going on at the moment... sigh. 
Bioshock Thread? 
I don't have the game so I have nothing to say about it, but surely there's enough fanboy drool (and/or jaded ennui) to justify a Bioshock thread, right??? 
Yeah ^^ 
I'm surprised there isn't one yet, the game is fucking amazing! 11.5 Hours into it myself and nearing the end, storyline and characters are really well done, and the atmosphere is just plain classy. 
Quake Wars 
Anyone playing the demo? If so, what servers? Let's a game going people. So far, it's okay but not fantastic. Not sure if I'll pick it up or not. But if you play let's rock!!! 
Quake Wars 
I play it a bit, but it just sucks that they removed the friend system that was in the beta.
It's an ok game, will probably buy it and play it online a while until I get bored of each map.
I still prefer Wolf:ET I think, but as far as class-objective-based fps team games are concerned, this is alot better than any battlefield game. 
QW 
unfortunately the demo runs and looks shit on my pc, so I'll be sitting out on this one :( 
PixelJunk Racers 
dunno if anyone here is rich enough to have a PS3, but you might want to give the PixelJunk Racers demo a whirl.

I worked on the game, and though it's far from perfect, it's a lot of fun - particularly if you have a bunch of other people around to play with.

If anyone has tried it, I'd love to hear your comments, good or bad. 
Agree With Bal 
On Quake Wars, its nice but its not as good as Wolf: ET imo. I have played the demo a bit and it does suffer from slow performance on my pc also which is a shame.

Also I think the vehicles may have been a mistake, some of them feel very odd to use and (for me at least) it reduces the feel of squad combat that Wolf:ET had.

Still its a fun game! 
More On Quake Wars 
I think the large maps and vehicules have removed the focus of the game, especially on public servers where everyone just seems to be doing their own thing. In wolf:et, the maps where tighter and more linear (that's a good thing in this situation), which made everyone alot more focused on the objective, thus it really felt like playing with a team, instead of just playing some random deathmatch with vehicules.
But when you find some good players in Quake Wars, who are more into completing the objective than getting exp, it can become more like wolf:et and be quite good.

Anyways, still gone back to playing wolf:et at work, people just couldn't get into QuakeWars it seems. =\ 
 
Yeah I think I'm going to leave Quake Wars alone and migrate to TF2. I hear good things about it, and I was hooked on TFC back in the day. Plus, QW was just... kind of bland tbh. 
WHAT THE FUCK 
DO NOT CALL QUAKE WARS "QW"

WHAT THE FUCK 
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