Necros:
#1350 posted by metlslime on 2007/09/06 22:32:21
of course, I'm just saying that of the various features available, i think anisotropic provides a larger improvement.
AA also seems to only improve sampling on polygon edges, which doesn't help with some shaders that look chunky and aliased on the interior of the polygon. (for example the wet cobblestone texture in this shot: http://image.com.com/gamespot/images/2007/246/reviews/931484_20070904_screen018.jpg )
Also, I believe (but haven't tested this theory) that AA also doesn't help with techniques that rely on the z-buffer and polygon inter-penetration. Like doom3 shadows... can any one veryify whether doom3 shadow edges get improved by AA?
It occurs to me that the term "FSAA" implies that all pixels on the screen are super-sampled, not just polygon edge pixels, but I don't remember if this is actually the case. If so, that cancels out all of my above rant :)
Prince Of Persia - Sands Of Time
#1351 posted by negke on 2007/09/07 21:41:25
Played the ad-supported version. Ads in menus and loading screens. Turned out there were none when not connected to the internet.
Though I haven't played the original games too thoroughly, I guess this new one is a worthy successor. The jump'n'run bits were nice and entertaining (albeit repetitive after a while) and just right in terms of difficulty. The fights, however, became tedious, even annoying, quickly. The camera behaved awkward in places.
At any rate, a nice free game. Apparently Ubisoft has already stopped the free distribution of the three games (POP, FarCry, Rayman), but I hope this might have started a trend more companies will follow. The ads were not very annoying, and worth the trouble for a quality free game.
#1352 posted by -_- on 2007/09/09 02:00:52
I got bored of replaying every time I fail a jump. prolly 30% into it
AA
#1353 posted by BlackDog on 2007/09/10 19:36:09
FSAA simply means Full Scene Anti Aliasing, as opposed to edge detection or similar schemes. It doesn't imply supersampling to my knowledge.
The relatively fast technique that is used in current 3d hardware is multisampling AA - this is the one that only makes a difference on polygon edges, but sample resolution also takes the stencil buffer into account. Thus stencil shadows see improvement.
Lastly, multisampling simply doesn't work in a few situations due to various limitaions - deferred rendering, and when using HDR framebuffers on some hardware.
AA
#1354 posted by Shambler on 2007/09/10 20:08:43
I like AA, would never play without it.
Just Saw A Quake Wars Demo Ad
#1355 posted by golden_boy on 2007/09/11 00:46:17
oh my, the Strogg now officially look like Borg. It's a ripoff.
:/
although I like Trek, at least the better parts of it. The Borg movie is the only good one :-)
False:
#1356 posted by metlslime on 2007/09/11 01:09:52
The Wrath of Khan is the only good one.
Haven't Seen The Borg One
#1357 posted by HeadThump on 2007/09/11 01:48:01
But it would have to be supertastic to be as good as Khan.
KHAAAAAAAAAAAAAAAAAANNNNN!!!!!!!!
#1358 posted by Kell on 2007/09/11 16:21:07
The Borg One
#1359 posted by golden_boy on 2007/09/11 16:21:47
is indeed pretty good, it has rock'n'roll, Zero-G combat, machine guns, and Picard doing a pretty good Captain Ahab.
Some nice shock effects, and good music too.
Damn You Kell
#1360 posted by ijed on 2007/09/11 18:28:24
Beat me to it . . .
Tehn You Should Have Went
#1361 posted by HeadThump on 2007/09/11 20:21:52
Keeeeelllll!!!!!
'Tehn' Jeez I'm Coming
#1362 posted by HeadThump on 2007/09/11 20:27:19
to the realization three cups of coffee is just not enough to keep me awake, alert and on the look out for typos. Coke is too expensive and speed makes you see shit. Getting older is like becoming one of the living dead.
ETQW
#1363 posted by -_- on 2007/09/11 21:58:15
Battlefield :strogg?
its not Quake at all :(
Dude
Come out into the cold, harsh light of reality... since the original title was released, none of the so-called sequels have offered anything closely resembling Quake at all.
They should have stopped at one. But hey, the name sells copies! Look at the F.E.A.R farce going on at the moment... sigh.
Bioshock Thread?
#1365 posted by metlslime on 2007/09/12 21:42:35
I don't have the game so I have nothing to say about it, but surely there's enough fanboy drool (and/or jaded ennui) to justify a Bioshock thread, right???
Yeah ^^
#1366 posted by DaZ on 2007/09/13 12:28:51
I'm surprised there isn't one yet, the game is fucking amazing! 11.5 Hours into it myself and nearing the end, storyline and characters are really well done, and the atmosphere is just plain classy.
Quake Wars
#1367 posted by Zwiffle on 2007/09/16 06:56:21
Anyone playing the demo? If so, what servers? Let's a game going people. So far, it's okay but not fantastic. Not sure if I'll pick it up or not. But if you play let's rock!!!
Quake Wars
#1368 posted by bal on 2007/09/16 20:19:23
I play it a bit, but it just sucks that they removed the friend system that was in the beta.
It's an ok game, will probably buy it and play it online a while until I get bored of each map.
I still prefer Wolf:ET I think, but as far as class-objective-based fps team games are concerned, this is alot better than any battlefield game.
QW
#1369 posted by than on 2007/09/17 18:22:17
unfortunately the demo runs and looks shit on my pc, so I'll be sitting out on this one :(
PixelJunk Racers
#1370 posted by than on 2007/09/17 18:24:09
dunno if anyone here is rich enough to have a PS3, but you might want to give the PixelJunk Racers demo a whirl.
I worked on the game, and though it's far from perfect, it's a lot of fun - particularly if you have a bunch of other people around to play with.
If anyone has tried it, I'd love to hear your comments, good or bad.
Agree With Bal
#1371 posted by DaZ on 2007/09/17 18:48:31
On Quake Wars, its nice but its not as good as Wolf: ET imo. I have played the demo a bit and it does suffer from slow performance on my pc also which is a shame.
Also I think the vehicles may have been a mistake, some of them feel very odd to use and (for me at least) it reduces the feel of squad combat that Wolf:ET had.
Still its a fun game!
More On Quake Wars
#1372 posted by bal on 2007/09/18 09:26:41
I think the large maps and vehicules have removed the focus of the game, especially on public servers where everyone just seems to be doing their own thing. In wolf:et, the maps where tighter and more linear (that's a good thing in this situation), which made everyone alot more focused on the objective, thus it really felt like playing with a team, instead of just playing some random deathmatch with vehicules.
But when you find some good players in Quake Wars, who are more into completing the objective than getting exp, it can become more like wolf:et and be quite good.
Anyways, still gone back to playing wolf:et at work, people just couldn't get into QuakeWars it seems. =\
#1373 posted by Zwiffle on 2007/09/20 04:54:18
Yeah I think I'm going to leave Quake Wars alone and migrate to TF2. I hear good things about it, and I was hooked on TFC back in the day. Plus, QW was just... kind of bland tbh.
WHAT THE FUCK
#1374 posted by inertia on 2007/09/21 03:32:03
DO NOT CALL QUAKE WARS "QW"
WHAT THE FUCK
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