Eh
#1347 posted by bambuz on 2005/11/08 06:25:52
you can change textures with shareware and do everything else too? Get worldcraft 1.6 SW. I think I have that.
Or then use gtkradiant. It's a bit more keyboard-intensive so the start requires some key learning but it's pretty easy too. Just put your texture wads to id1/ I think.
And I think reading and doing tutorials is probably the fastest way to learn.
#1348 posted by Trinca on 2005/11/08 07:02:14
let me try for more days Quark at least for have the idear of things... my 3 map is getting nice :^)
...
#1349 posted by Spirit on 2005/11/08 07:43:27
Quark is nice editor. You just need to be aware of the floating point shit, that's all afaik. I love Quark and find it super easy to map with it. Never got any Radiant to work properly...
But
#1350 posted by bambuz on 2005/11/08 08:12:51
That's just the problem. You never have tried other editors because
1) you don't get them to work (takes 20 minutes)
2) you don't learn them (takes a few hours)
These are bad excuses.
#1351 posted by Trinca on 2005/11/08 11:22:22
hey HeadThump forget that door isue...already found out thks!!!
Okay,
#1352 posted by HeadThump on 2005/11/08 21:54:03
Yeah, one thing I was going to recommend was AquiRe's new define file.
BTW, I've been away the last forty-eight hours, I did not know I was going to be sent out of town, so, my apologies JPL, I still don't have the screenies.
Oh Yes,
#1353 posted by HeadThump on 2005/11/08 21:57:47
and theme ideas -- I have a few,
1) sloppy seconds,
2) Quoth, in honor of those magnificent bastards, Necros and Kell.
?
#1354 posted by Trinca on 2005/11/09 01:26:41
fuck fuck fuck can anyone say me why does the player dont teleport??? i did like this...
http://trinca.no.sapo.pt/tele.jpg
http://trinca.no.sapo.pt/tele1.jpg
Trinca
#1355 posted by JPL on 2005/11/09 01:49:31
Ok, try to clean targetname field in shot 2 (i.e trigger_teleport targetname field). This will allow you to use the teleport whenever you want. If you set this field, you will have to trig the teleport before using it... (i.e, like a switch on).. Also if you want to trig the trigger_teleport targetname field, it would be judicious to choose a different name but teleport_destination (already used by item teleport_destination)
I hope it will help you ;)
#1356 posted by Trinca on 2005/11/09 02:40:14
JPL u rockzzzz thks it worked!!! :) is normal to Quark that i got many holes in map and red things all oveer the place wend i compile??? and i dont see any hole?
Trinca
#1357 posted by JPL on 2005/11/09 05:15:31
I see you are using QuArK, and sometimes QuArK Search Holes In Map function is a little bit weird, and find holes that don't exist, so don't use it any more... ;P...
I rather prefer to us TxQBSP to find holes !! If there are leaks in map, TxQBSP will find them for sure... the tool find holes in map while there are not. OK, Personnaly I used this "flow":
- aguirRe's TxQBSP
- aguirRe's vis
- Tyrann's Tyrlite
- AguirRe's engine or FitzQuake
Note that I used aguirRe's engine for map debug, i.e to find holes, leaks, HOM, etc... and FitzQuake for lightning effects checking.. in general
So for your problem, I recommend you to load the map with aguirRe's engine, open the console, and type pointfile. A doted line will appear in the zone where the hole have been found, and then you would be able to solve it..
PS: your last 2 posts would have been posted into Mapping Help Thread... in anyway, I hope it helped you ;)
#1358 posted by Trinca on 2005/11/09 07:03:10
sure u did... :) thks i�m already testing... i only map at work! at home my kid dont let me do nothing...
Trinca
#1359 posted by JPL on 2005/11/09 07:47:34
I only map at work! at home my kid dont let me do nothing...
For me it's completly the reverse, I'm too busy to map at office... and at home I always need to drop my 2 daughters to bed in order to map quietly...
How lucky you are to be able to map at work... P
#1360 posted by Trinca on 2005/11/09 11:15:43
HeadThump my map is almost finish... the theme is Quoth? how can i add these monster�s to my map??? :)
Before
#1361 posted by HeadThump on 2005/11/10 06:53:40
deciding the theme is Quoth, we need a general consensus, or, at the least, a good old fashion mutiny.
Necros has a tutorial on his site regarding adding the content. And, if I am not mistaken, there is a option in Quark that allows you to convert Radiant define (.def) files into the Quark format.
Also,
#1362 posted by HeadThump on 2005/11/10 07:26:06
given there is a .fgd in progress for Quoth, we may want to wait a few weeks before doing that theme.
#1363 posted by Trinca on 2005/11/10 07:54:24
o.k then i will maby have two maps for this week :) if i can fix the light�s in the second one...
tomorow i upload to my homepage and sent u a email of the link!
On Quoth...
#1364 posted by generic on 2005/11/10 15:16:28
I say wait until there is a proper FGD first, but that is just me :)
Thanks Trinca,
#1365 posted by HeadThump on 2005/11/11 09:05:58
I got your .map and .bsp files. No ugly downloader manager foul ups getting in the way this time ;)
I Think...
#1366 posted by Drew on 2005/11/11 14:55:03
we should make sming quothable. the teleport functions, etc... speed things up. I might make all of mine quoth once the fgd comes out. not that I'll have many more as I'll be out of country soon.
Sorry To Hear That
#1367 posted by HeadThump on 2005/11/11 21:42:11
not that I'll have many more as I'll be out of country soon.
You are an irreplaceable part of the Speed Mapping line up.
#1368 posted by Trinca on 2005/11/12 04:46:05
HeadThump the map had two bugs i fix the map is in same page with this name...
metalr.bsp
a stuck dog and amo boxes is strange places...
Sorry
#1369 posted by Trinca on 2005/11/12 05:06:02
fuck forget... know the vis didn�t run o.k and some amo boxes desaperar...bah my Quark is not working good at work forget let it goes the way u got it know... forget my last post...
No Flame Please...
#1370 posted by distrans on 2005/11/12 07:21:02
... and I know I've only ever contributed to two speed mapping sessions (sm57 & sm82), but I thought the idea was always to build with vanilla quake in mind. Kell & necros need to be lauded for their contribution to the Quniverse, but is speed mapping the place?
Well
#1371 posted by Zwiffle on 2005/11/12 07:34:35
I don't see why we should forbid people from making Quoth speedmaps. Surely that should be acceptable as well, and since normal Quake maps are backwards compatible I don't see any problem really. I was planning on Quoth speedmapping if I ever got it to work (damn you spog answer my email.)
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