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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Looking good, but I think you should stick to the skybox you used in your original map, it suits the textureset better than moorise. 
BloodQuake Alpha 
Hi guys,

Just thought I'd announce that I uploaded a small project I'm dubbing BloodQuake to the quaketastic ftp upload site.

You can download it here.
http://www.quaketastic.com/files/bloodquake/bqalpha.zip

It's playable, but buggy as hell. I'm mostly uploading it here for safe keeping, but I'm open to any feedback you'd like to give.

It comes with one custom level I made (not the same version which was reviewed on quaddicted.com) and comes with a bunch of new monster models, weapons and items.

I'm including the source code for anyone who wants to tamper with it. I'm terrible at coding, and so I credited a lot of the code I'm using from other sources (like the X-Men ROA code, which has been drastically modified)

There's still plenty of junk to clean up in the code and gameplay, but I thought I'd upload it to make sure I wouldn't lose it.

Thanks. 
You Should Show Screenshots 
The first bite is always with the eye

-- Some bloke 
 
Nice 
I always appreciate a new runic map 
 
Could do with some texture variation, but structure is nice 
Runic Is Nice 
try more variety in those m4_4 trims. 
Screenshots 
Very Dark 
I an barely see anything on first two screenshots 
Looks Pretty Sweet! 
Definitely getting the blood vibe there, love the grittiness of it all. :) 
Ruin 
I'm glad to see you still working on stuff! I really love Blood, favourite build engine game! 
Ruin 
I just tried to load the mod in Mark_V and I got a crash to desktop error. "Bad FOV 180"

I tried in Quakespasm and I got a crash to desktop error saying that "progs/cyborg.mdl is missing". 
FifthElephant 
I'll go back and debug it as much as I can in order to have it run on other engines.

Thank you all for the feedback! 
Ruin 
I tried this out last week in darkplaces and encountered several visual bugs and a ton of console spam. I've been meaning to tinker with it and try it in other engines.

I dig the project and am looking forward to the debug! 
 
 
You use the floor textures as walls and ceilings rather freely, nothing particularly wrong with that, but it did make me think that this is another map like "the fly" from 1997 by Markus Klar.

For now, I'd say you should focus on texture alignment rather than choice, quite a few of little pesky errors in the metalwork from the last shot.

Looks like a vertical and multi-level map so far, keep the Z-axis going! 
Looks Good! 
First map process, that is some pretty decent lighting and the textures are not too shabby either. It is a bit mish mashy with the textures so I would work on making things a bit more consistence. Looks like a pretty foreboding map!

Keep it going! 
Lane 
What otp said, dont mix wall/floor textures too much. Else it looks good, go map! 
 
Damn, it's been a while I passed through here, and I never posted before, but these screenshots are looking mighty fine. Makes me want to make a Quake map soon :P 
 
Thanks for the tips y'all. I can see the misalignments otp was talking about it, and I've found more elsewhere in the map. As for the wall/ceiling textures, I kind of just stuck those on there based on the color palette I was going for without much regard to what they're normally used for in Quake. I had initially used a different wall texture (from ogro.wad) but decided it didn't look good in-game, plus some of those textures have nasty fullbrights. I'll have to experiment a bit with different wall textures. 
Walls On The Floor 
My all time favorite Quake theme takes the floor and uses it as the wall and the ceiling as the floor, it's great. Limbo map from the first mispack, h2m5 or 6 I think.

So don't worry about it. Your skeleton textures seem out of place though. 
 
I'll think about it... honestly the textures just look like brick to me, I don't really register them as floors even after it's been pointed out. 
 
Brick is only used in this pattern when it's a floor. 
 
Oh yeah, 'nested' like that. Yeah I will change it. 
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