News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Sniff My Phong 
I take it phong is a global switch? Can you override phong settings on a per func_ basis? 
Kinn 
I did the shading on a func_group basis, idk yet if it works from worldspawn.

Gonna try this now. 
 
Per surface is the most ideal but requires a new map format 
Chutlhu Fhtagn 
mutha effers 
Chutlhu 
oh well, ok then 
Mfx 
your bot should try making hyperlinks with <a> tags! And bundle multiple links in a single post :) 
Metlslime 
done already, sorry for spamming like this.
Next wave will look better. 
Mfx 
those pants in crucial shot 5 are hotty.
Nice screenshot! 
I Know Right 
 
Metal Monstrosity (AD Version) 
A large towering metal sculpture floating above an elder world 
Looks Great Sock 
Love the func_bobs on the outskirts...really nice subtle details like that are the ones I appreciate the most! 
Trigger_once Sluggish Firing 
My trigger_once brushes are sometimes slow/sluggish/not firing when walking through them. If they don't fire, I walk back and through them again and then they go. Sometimes! What could this be?

I use QuArk map editor, if that's of any relevance :) 
QuArk 
That's an odd one.

Is it any trigger_once brushes or a certain few. If it is all of the once brushes behaving this way, I'd look towards QuArk having some strange nuance.

If it is just a few brushes, then try deleting and recreating...or moving the pesky brushes to a new room and test there. 
Giftmacher 
Remove the "angle" key from your trigger_once and _multiples, or set it to 0.
Bug in quarks conversion tools adds "angle" 360 as default. 
Yepp, The Angle Key Did It 
Thanks! QuArk certainly has some strange nuances Bloughsburgh :D 
MORE!!! 
Curvy! 
 
Those Curves... 
.. are... wow... 
Bend-o-rific 
 
Pilot 
This looks really really awesome. 
Schlossherr - Start Map + 1st Map(PortTown) 
Needs a sourceport which supports colored lightings and skyboxes (not implemented yet but there will be) + darkplaces files included.
Since this is a mod, extract the .zip file in your Quake/client directory.
What needs to be done: fix fullbright pixels on some textures + skybox.
http://www.mediafire.com/download/kxhaw2l9nn9ft6t/schlossherr.zip 
Forgot To Say, Demos Would Be Much Appreciated 
 
Daya 
why can't I use my config file with my settings ? 
Port 
A different feeling Quake map with some fun new weapons and monsters.

Skill 2, 3/4 secrets:

https://www.dropbox.com/s/ly2yx4u24614xnz/mjb_port2.zip?dl=0

Very enjoyable map with good flow and a nice nighttime atmosphere. Secrets were well placed and some lead to new areas as opposed to just a quick item cache. Liked all of the glass window views and little mechanical touches like trains and rotating doors.

If escape from your cell was your last map, then this sets the bar high for you! :)

Couple of water brush clipping out of where it should be contained...I point it out in the demo. Square lighting has dark rigid square shadows. Perhaps moving the light a bit away from the source would help. Keep a high wait value close as a source of brightness but then make the actual fill light lower. I point it out numerous times in the map ;)

Played on hard, difficulty was rather easy but very enjoyable none the less. Certainly wouldn't be a breeze for beginners!

Start map was nice, NM difficulty was nicely tucked away and I liked the level transition.

Looking forward to where this "train" takes us! 
Barnak, Bloughsburgh 
Barnak, maybe this is because I accidentally added a config file inside the .pak file. Use pakexplorer to get rid of it.

Bloughsburgh, I'm happy with your input. That BFG bug is intriguing. I think it's because both the MegaHealth and the BFG use the same item slot. I have to look into that. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.