MFX
#13566 posted by
mjb on 2016/04/15 12:28:18
Looks really great man! Thanks for sharing the screens!
Harsh?
#13567 posted by
Kinn on 2016/04/15 12:52:50
No worries mfx, there's plenty more where that came from.
Hey.
#13568 posted by
Shambler on 2016/04/15 13:57:34
Anyone got any screenshots of AD maps with phong shading added?? I reckon it would go real nice with all the other modern Quake effects....
Sniff My Phong
#13569 posted by
Kinn on 2016/04/15 15:08:54
I take it phong is a global switch? Can you override phong settings on a per func_ basis?
Kinn
#13570 posted by
mfx on 2016/04/15 15:42:16
I did the shading on a func_group basis, idk yet if it works from worldspawn.
Gonna try this now.
Per surface is the most ideal but requires a new map format
Mfx
#13574 posted by
metlslime on 2016/04/15 18:52:35
your bot should try making hyperlinks with <a> tags! And bundle multiple links in a single post :)
Metlslime
#13575 posted by
mfx on 2016/04/15 19:05:34
done already, sorry for spamming like this.
Next wave will look better.
Mfx
#13576 posted by Tom on 2016/04/16 03:27:21
those pants in crucial shot 5 are hotty.
Nice screenshot!
Metal Monstrosity (AD Version)
#13578 posted by
sock on 2016/04/16 14:40:43
Looks Great Sock
#13579 posted by
mjb on 2016/04/16 16:51:17
Love the func_bobs on the outskirts...really nice subtle details like that are the ones I appreciate the most!
Trigger_once Sluggish Firing
#13580 posted by
Giftmacher on 2016/04/18 17:18:34
My trigger_once brushes are sometimes slow/sluggish/not firing when walking through them. If they don't fire, I walk back and through them again and then they go. Sometimes! What could this be?
I use QuArk map editor, if that's of any relevance :)
QuArk
#13581 posted by
mjb on 2016/04/18 17:39:23
That's an odd one.
Is it any trigger_once brushes or a certain few. If it is all of the once brushes behaving this way, I'd look towards QuArk having some strange nuance.
If it is just a few brushes, then try deleting and recreating...or moving the pesky brushes to a new room and test there.
Giftmacher
#13582 posted by
mfx on 2016/04/18 18:07:37
Remove the "angle" key from your trigger_once and _multiples, or set it to 0.
Bug in quarks conversion tools adds "angle" 360 as default.
Yepp, The Angle Key Did It
#13583 posted by
Giftmacher on 2016/04/18 18:50:16
Thanks! QuArk certainly has some strange nuances Bloughsburgh :D
Pilot
#13588 posted by
mfx on 2016/04/23 22:45:23
This looks really really awesome.
Schlossherr - Start Map + 1st Map(PortTown)
#13589 posted by
aDaya on 2016/04/24 02:05:40
Needs a sourceport which supports colored lightings and skyboxes (not implemented yet but there will be) + darkplaces files included.
Since this is a mod, extract the
.zip file in your Quake/client directory.
What needs to be done: fix fullbright pixels on some textures + skybox.
http://www.mediafire.com/download/kxhaw2l9nn9ft6t/schlossherr.zip