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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Sorry Kinn For My Harsh Words 
i adore you still, you sick dude you. 
AD_knave - Phong Whatever 
AD_knave - Phong 1 
MFX 
Looks really great man! Thanks for sharing the screens! 
Harsh? 
No worries mfx, there's plenty more where that came from. 
Hey. 
Anyone got any screenshots of AD maps with phong shading added?? I reckon it would go real nice with all the other modern Quake effects.... 
Sniff My Phong 
I take it phong is a global switch? Can you override phong settings on a per func_ basis? 
Kinn 
I did the shading on a func_group basis, idk yet if it works from worldspawn.

Gonna try this now. 
 
Per surface is the most ideal but requires a new map format 
Chutlhu Fhtagn 
mutha effers 
Chutlhu 
oh well, ok then 
Mfx 
your bot should try making hyperlinks with <a> tags! And bundle multiple links in a single post :) 
Metlslime 
done already, sorry for spamming like this.
Next wave will look better. 
Mfx 
those pants in crucial shot 5 are hotty.
Nice screenshot! 
I Know Right 
 
Metal Monstrosity (AD Version) 
A large towering metal sculpture floating above an elder world 
Looks Great Sock 
Love the func_bobs on the outskirts...really nice subtle details like that are the ones I appreciate the most! 
Trigger_once Sluggish Firing 
My trigger_once brushes are sometimes slow/sluggish/not firing when walking through them. If they don't fire, I walk back and through them again and then they go. Sometimes! What could this be?

I use QuArk map editor, if that's of any relevance :) 
QuArk 
That's an odd one.

Is it any trigger_once brushes or a certain few. If it is all of the once brushes behaving this way, I'd look towards QuArk having some strange nuance.

If it is just a few brushes, then try deleting and recreating...or moving the pesky brushes to a new room and test there. 
Giftmacher 
Remove the "angle" key from your trigger_once and _multiples, or set it to 0.
Bug in quarks conversion tools adds "angle" 360 as default. 
Yepp, The Angle Key Did It 
Thanks! QuArk certainly has some strange nuances Bloughsburgh :D 
MORE!!! 
Curvy! 
 
Those Curves... 
.. are... wow... 
Bend-o-rific 
 
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