:)
#1333 posted by Spirit on 2005/11/07 00:13:15
http://67.15.24.154/~speedq1/files/
(All credit to CZG for knowing the IP address and the "~"-trick!
Awesome
#1334 posted by VoreLord on 2005/11/07 00:28:13
Thank you very much. Can't find Sm82 though, there is a link for SM82 wad.zip, but not the pack.
#1335 posted by Trinca on 2005/11/07 01:37:11
hey were is my map?
#1336 posted by Trinca on 2005/11/07 03:59:29
u guys didn�t see my new peace of art... becouse a virus scan that head said it had :( i worked so much on it :( next week HeadThump will put it up, if my map past in next virus scan :) it doesn�t have any virus, i sent it from work and my antivirus i real good...
Huh?
#1337 posted by Spirit on 2005/11/07 06:54:04
How could a .bsp file contain a virus? Just rezip it and you're good :)
Sorry, Trinca
#1338 posted by HeadThump on 2005/11/07 07:07:42
How could a .bsp file contain a virus? Just rezip it and you're good :)
I wondered about that myself, but MSN refused to download it. I tried to do it through Hotmail, and that is where I got a report that the file contained a virus.
Just Checked My Mail
#1339 posted by HeadThump on 2005/11/07 07:20:45
I like your solution, Trinca.
I'll compile it, correct that door, and include it in next week's speedmap pack.
But
#1340 posted by bambuz on 2005/11/07 07:22:53
they're both a microsoft service? (msn & hotmail)
Maybe you should get speedq1@gmail.com. Easy to remember and a gig of space to store all those maps in your inbox.
#1341 posted by Trinca on 2005/11/07 07:26:15
thks :) o.k then next week i will have two maps :)
did u like the map??? is a litle better...
I'll Have To
#1342 posted by HeadThump on 2005/11/07 07:34:33
use AquiRe's conversion utility that takes out the Quark format specific elements first, so later tonight when I get back in I can compile and check it out.
Ffs Trinca
#1343 posted by bambuz on 2005/11/07 13:43:17
learn worldcraft
it's so fucking easy.
follow the tutorial from the help file.
Worldcraft Is Easy
#1344 posted by Zwiffle on 2005/11/07 14:07:09
GtK is easier. (Except for setting up Quoth to work with it!)
Which reminds me, I'd participate in speedmapping this weekend if I could get Quoth working, I want to play with the new toys. If not, then I'll just play the lovelies once they're released.
Have You
#1345 posted by bambuz on 2005/11/07 14:42:01
searched all hardisks for all defs?
#1346 posted by Trinca on 2005/11/08 01:16:41
bambuz i can even start a room with worldcraf...can change textures becouse dont have the register version...bah bah bah fuck worldcraft i can map with Quark and maping is something i allways want to make... let me learn slow :) i dont have much time to learn fast... and i dont have time to read tutorials...i didn�t read anyting just test and look at other maps...i know one of these days i will make a good map, please wait! :9) one thing i can promiss i play Quake since 1997 and i can garantei that i next 5 years at least i wont stop playing... :)
Eh
#1347 posted by bambuz on 2005/11/08 06:25:52
you can change textures with shareware and do everything else too? Get worldcraft 1.6 SW. I think I have that.
Or then use gtkradiant. It's a bit more keyboard-intensive so the start requires some key learning but it's pretty easy too. Just put your texture wads to id1/ I think.
And I think reading and doing tutorials is probably the fastest way to learn.
#1348 posted by Trinca on 2005/11/08 07:02:14
let me try for more days Quark at least for have the idear of things... my 3 map is getting nice :^)
...
#1349 posted by Spirit on 2005/11/08 07:43:27
Quark is nice editor. You just need to be aware of the floating point shit, that's all afaik. I love Quark and find it super easy to map with it. Never got any Radiant to work properly...
But
#1350 posted by bambuz on 2005/11/08 08:12:51
That's just the problem. You never have tried other editors because
1) you don't get them to work (takes 20 minutes)
2) you don't learn them (takes a few hours)
These are bad excuses.
#1351 posted by Trinca on 2005/11/08 11:22:22
hey HeadThump forget that door isue...already found out thks!!!
Okay,
#1352 posted by HeadThump on 2005/11/08 21:54:03
Yeah, one thing I was going to recommend was AquiRe's new define file.
BTW, I've been away the last forty-eight hours, I did not know I was going to be sent out of town, so, my apologies JPL, I still don't have the screenies.
Oh Yes,
#1353 posted by HeadThump on 2005/11/08 21:57:47
and theme ideas -- I have a few,
1) sloppy seconds,
2) Quoth, in honor of those magnificent bastards, Necros and Kell.
?
#1354 posted by Trinca on 2005/11/09 01:26:41
fuck fuck fuck can anyone say me why does the player dont teleport??? i did like this...
http://trinca.no.sapo.pt/tele.jpg
http://trinca.no.sapo.pt/tele1.jpg
Trinca
#1355 posted by JPL on 2005/11/09 01:49:31
Ok, try to clean targetname field in shot 2 (i.e trigger_teleport targetname field). This will allow you to use the teleport whenever you want. If you set this field, you will have to trig the teleport before using it... (i.e, like a switch on).. Also if you want to trig the trigger_teleport targetname field, it would be judicious to choose a different name but teleport_destination (already used by item teleport_destination)
I hope it will help you ;)
#1356 posted by Trinca on 2005/11/09 02:40:14
JPL u rockzzzz thks it worked!!! :) is normal to Quark that i got many holes in map and red things all oveer the place wend i compile??? and i dont see any hole?
Trinca
#1357 posted by JPL on 2005/11/09 05:15:31
I see you are using QuArK, and sometimes QuArK Search Holes In Map function is a little bit weird, and find holes that don't exist, so don't use it any more... ;P...
I rather prefer to us TxQBSP to find holes !! If there are leaks in map, TxQBSP will find them for sure... the tool find holes in map while there are not. OK, Personnaly I used this "flow":
- aguirRe's TxQBSP
- aguirRe's vis
- Tyrann's Tyrlite
- AguirRe's engine or FitzQuake
Note that I used aguirRe's engine for map debug, i.e to find holes, leaks, HOM, etc... and FitzQuake for lightning effects checking.. in general
So for your problem, I recommend you to load the map with aguirRe's engine, open the console, and type pointfile. A doted line will appear in the zone where the hole have been found, and then you would be able to solve it..
PS: your last 2 posts would have been posted into Mapping Help Thread... in anyway, I hope it helped you ;)
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