First demo: First run...dying at SNG trap
Second demo: Completed on Skill 1 with 3/5 secrets.
https://www.dropbox.com/s/bxhkboqxtzsam1y/mjb_gift.7z?dl=0
First off let me say this is beyond impressive. This is how a remix map should be. It felt like an entirely new swampy dungeon map but sometimes I would say to myself: "Hey, this reminds me of the necropolis!"
Visuals are fantastic, sound, atmosphere...just all great. I personally did not see glaring visual or sound issues...top notch!
-Got stuck on a slope near the start where some shells are located...you will see in the demo. There is a sound load error (wood13?) in the demo as well.
- SNG trap is FAR too quick to punish, that needs to be twice as slow in my opinion...even when I knew where the button was I almost died!
-Ammo is a bit scarce at the start and I though I was being pretty gracious with the use of the ax. I found the overall difficulty on skill 1 to be quite challenging...could have passed for a skill 2 in my opinion. honestly, that's all of the issues I could see...although I am not sure what the ring key did...wonder if I missed a super secret!
-Make the exit teleport a func_illusionary so Ranger doesn't start swimming before he exits. ;)
-Be sure to add some neat info_intermission spots...AD can have more than one and can be cycled through!
+ That dark choir sound...is that from Duke Nukem? It sounds so familiar.
+ Lovely lighting, use of breakables are well implemented and inter-connectivity is full-fledged. I got a bit lost but I always ended up where I needed to be.
+Like the secrets, missed two and I wonder how to reach that circular pool behind the bars!
This makes me motivated that I have a LOT to learn when it comes to making maps. The amount of polish of this beta is outstanding in my opinion. Good job and looking forward to the release!