I'm Just Wondering...
#13485 posted by Breezeep_ on 2014/01/11 01:39:16
Anyone know of a quake texture wad containing every single quake 1 texture? (Wizard,base,metal,rouge,etc.)
Yes
#13486 posted by mfx on 2014/01/11 01:43:11
Mine!
Look at quaddicted.com! Quake.wad should be it,
#13487 posted by mfx on 2014/01/11 01:43:30
or quake101.wad?
Link, MFX?
#13488 posted by Breezeep_ on 2014/01/11 01:46:57
All?
#13489 posted by Rick on 2014/01/11 01:48:29
If you mean everything, not just the id textures, then I don't think so. It would be huge. I think there's one called id base ultimate, or something like that with all the base textures from Quake plus the two expansions.
Here, Knock Yourself Out :)
#13490 posted by Rick on 2014/01/11 01:49:47
Rick...
#13491 posted by Breezeep_ on 2014/01/11 01:52:49
I ment the original quake's textures.
Google, RoQ?
#13492 posted by mfx on 2014/01/11 01:56:24
Look there roq, its the 2 files i told you.
This one...
https://www.quaddicted.com/files/wads/quakewad.zip
Has all the stock textures I believe.
Disregard That,
#13494 posted by Breezeep_ on 2014/01/11 01:58:01
I found one called id.wad it has every texture imaginable in quake. I'm fine now.
As Mfx Said
#13495 posted by Rick on 2014/01/11 02:00:05
At the link in my previous post, look for quakewad.zip, inside is quake101.wad, I think it has all the original Quake textures.
Adquedit V13
#13496 posted by Ranger on 2014/01/15 04:15:03
I want to edit the ents and textures of a map with adquedit but the program can't seem to open bsp?
Adquedit
#13497 posted by quaketree on 2014/01/15 07:30:05
Is so old that the map that you're trying to get into might not be supported. Does it meet ALL of the vanilla Quake requirements (Size, entity count, not BSP2 and so on)? If not then that's probably your problem. If not then I have no idea why it's not working.
If the above is true:
Without a .map file then you are probably not going to do much. With a map file you can change what you want re: entities and recompile the bsp using -onlyents and it won't mess with the vis or lighting.
For the textures you will also need the .map file but you will probably have to re-vis the level. To swap out textures you can open the .map in a text editor and do a find - replace to quickly swap textures. Just keep in mind that if the 2 textures being swapped are different sizes you may not like the results.
Ranger
#13498 posted by madfox on 2014/01/15 20:38:27
You can use winqbsp.
program allow you to decompile *.BSP ready in the original format *.MAP
It's not the original map file you obtain, but it can help you to trace the ents and tex.
Adquedit V13
#13499 posted by Ranger on 2014/01/16 00:22:17
How do I use Adquedit?
Maybe I didn't set up/use it correctly
Adquedit V13
#13500 posted by Ranger on 2014/01/16 00:23:51
Forgot to mention that the maps I'm trying to edit are: the stock Q maps and DOE & SOA maps
Adquedit Manual Download Link
#13501 posted by quaketree on 2014/01/16 00:56:54
Texture Replacements Bsp
#13502 posted by Ranger on 2014/01/21 12:03:13
What other texture replacement programs are there?
I've tried Adquedit and TexMex and they both don't seem to work
#13503 posted by digs on 2014/01/24 14:42:43
I connected the func_door with the func_button. The door has a "message" property. But if I open the door once, then I will not see the message. How to avoid it?
It's Not The Right Thread, I Know...
#13504 posted by the silent on 2014/01/24 15:08:29
...but it's a tech related question for ya eggheads.
Point is, I bought Rage+DLC and Doom3 BFG on steam and tried to run them both on parallels 8(no dual boot for me, thanks) and they just don't start giving back a supposed card driver issue. Any idea or workaround?
Keep in mind that I played on parallels Batman Arkham Asylum, Necrovision, Dishonored from Steam w/o problems on win7.
Plus, not from Steam, DN4ever and Wolfenstein 2009 and everything went smooth as possible.
I even played RAGE (mac version, w/o DLC) on the same rig.
Can anybody lend a hand?
Puh-leeeze!!!
#13505 posted by Rick on 2014/01/24 16:11:38
Just a guess but Rage and Doom3 are OpenGL games, I think most of the others you mentioned are DirectX. It's possible that has something to do with your driver issue.
#13506 posted by JneeraZ on 2014/01/24 16:21:18
"Point is, I bought Rage+DLC and Doom3 BFG on steam and tried to run them both on parallels 8(no dual boot for me, thanks) and they just don't start giving back a supposed card driver issue. Any idea or workaround? "
Dual boot. :)
System Time
#13507 posted by sock on 2014/01/24 17:53:22
When the console is dropped down all QC functionality is stopped, but there seems to be a system clock running with Fitz clients. Is there anyway to check the system clock from QC?
#13508 posted by - on 2014/01/24 20:26:40
I connected the func_door with the func_button. The door has a "message" property. But if I open the door once, then I will not see the message. How to avoid it?
A message set on a func_door is only used when it's touched, and then when it actually is opened by any means, it sets it's message field to ""... so you'd need to do something else, like put the message on the button, or maybe on a trigger_once slightly behind the door that opened.
#13509 posted by - on 2014/01/24 20:28:33
meant to post the qc...
void() door_use =
{
...
self.message = ""; // door message are for touch only
...
}
|