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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Very few of the screenshot links works on the first pages? 
Hardware Versus Software 
I was testing some stuff out, when I loaded E1M1 in both QuakeSpasm and Retroquad and got shocked. For a moment I almost thought I hadn't alt-tabbed properly.

See the comparison: QuakeSpasm & Retroquad

This also shows how faithful to the software renderer QuakeSpasm is. Good work. 
 
i've been meaning to ask... what is with that weird fuzzy look in your engine? reminds me of software unreal. 
Necros 
It's the series of dithering filters I'm developing. It's actually superior to the filter in UT99 (though not to the filter in UT2K4, which uses a 16-bit bilinear algorithm instead of dithering). 
 
Here's a view of a single pattern generated by Retroquad's 3-step dithered lighting: screenshot.

Rendering in Retroquad generates multiple patterns like this, non-overlapped.

And as can be seen, the resulting pixel patterns in Retroquad are more dynamic and complex than the ones in Unreal. 
Wow 
thats art! 
Looks Like A... 
nice carpet =D 
Return To Mapping 
I decided to go back active in mapping for Quake. Yesterday started a new small
map, which probably will be a bit nonlinear on the walkthrough.

Th map will be for AD mod.

http://i.imgur.com/7hoFPqW.jpg
http://i.imgur.com/oTxNk1z.jpg 
Great Start 
Awesome to see new AD mappers! 
 
The Windows behind the archways are a nice touch. 
 
If he is the DOOMer I think he is, then a phrase "everything new is well forgotten old" couldn't be truer. 
If You Mean 
absolutely annoying asshole, then yeah, he is. 
I Love The Smell Of Arrogant Hypocrisy In The Morning 
 
 
@Bloughsburgh
Thank you :) And your map too inspired me to make something not under vanilla
Quake or Quoth2, but under AD.mod.

@mankrip
Yes :) But the arches in my opinion look quite just, perhaps they lack the
borders of another material.

@DeeDoubleU
I don't know about what you think DOOMer, in the Q-community were many. I have
no big releases for the first Quake. I have previously participated in several
speedmapping events and made a map for the Jam 1. 
Doomer 
Looks pretty oldschool. 
DOOMer 
Yeah, that's why I recognized your nickname. Saw it while going through top rated maps at quaddicted and at quakegate. 
Upcoming Project X 
You're not ready for what's in store for you. Many months and money have been poured into this project, codenamed X-tra HOT that will leave even the most skilled of Quakers on their knees pleading for mercy. What is it you ask? Take a look.

Right off the bat, we're talking next generation level design here.
qrf.servequake.com/~orl/misc/af1.jpg

Each map a true work of art, designed by only the most professional of crafters.
qrf.servequake.com/~orl/misc/af2.jpg

Hundreds of traps and dangers just waiting for you to be victim to.
qrf.servequake.com/~orl/misc/af3.jpg

Bizarre worlds and enemies with state of the art gameplay that will leave you on the edge of your seat!
qrf.servequake.com/~orl/misc/af4.jpg

Mini-games like golf to take the pressure off from getting whooped by your adversaries, because everyone needs a little relaxation.
qrf.servequake.com/~orl/misc/af5.jpg

This is no doubt the ultimate in Quake experience, re-defined for next level gaming! Coming soon to ColecoVision, Emerson Arcadia, and the Casio PV-1000! 
 
I used to use the nickname "Fragger" before realizing how common it was. 
Project X Looks Great 
How many weapons will it have? 
Looking Forward To It! 
Make sure you get some red armor if you sink hole 18! 
Steve Urkel 
Go Map ! 
Orl = Madfox?? 
 
 
>10 Fps 
 
 
The 10 fps screenshot was taken in my Celeron laptop with Windows Vista, which is the one I use for coding. And there's been some optimizations since then.

But yeah, I'm aiming this renderer at high-end CPUs (for full HD, a Core i5 should be the minimum recommended). 
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