#13460 posted by
Hipshot on 2016/03/28 11:45:11
Very few of the screenshot links works on the first pages?
Hardware Versus Software
#13461 posted by
mankrip on 2016/03/29 03:16:48
I was testing some stuff out, when I loaded E1M1 in both QuakeSpasm and Retroquad and got shocked. For a moment I almost thought I hadn't alt-tabbed properly.
See the comparison:
QuakeSpasm &
Retroquad
This also shows how faithful to the software renderer QuakeSpasm is. Good work.
#13462 posted by
necros on 2016/03/29 03:28:52
i've been meaning to ask... what is with that weird fuzzy look in your engine? reminds me of software unreal.
Necros
#13463 posted by
mankrip on 2016/03/29 03:41:19
It's the series of dithering filters I'm developing. It's actually superior to the filter in UT99 (though not to the filter in UT2K4, which uses a 16-bit bilinear algorithm instead of dithering).
#13464 posted by
mankrip on 2016/03/30 02:49:34
Here's a view of a single pattern generated by Retroquad's 3-step dithered lighting:
screenshot.
Rendering in Retroquad generates multiple patterns like this, non-overlapped.
And as can be seen, the resulting pixel patterns in Retroquad are more dynamic and complex than the ones in Unreal.
Wow
#13465 posted by anonymous user on 2016/03/30 03:03:02
thats art!
Return To Mapping
#13467 posted by
DOOMer on 2016/03/31 00:19:32
I decided to go back active in mapping for Quake. Yesterday started a new small
map, which probably will be a bit nonlinear on the walkthrough.
Th map will be for AD mod.
http://i.imgur.com/7hoFPqW.jpg
http://i.imgur.com/oTxNk1z.jpg
Great Start
#13468 posted by
mjb on 2016/03/31 00:21:25
Awesome to see new AD mappers!
#13469 posted by
mankrip on 2016/03/31 01:42:08
The Windows behind the archways are a nice touch.
#13470 posted by
DeeDoubleU on 2016/03/31 11:33:57
If he is the DOOMer I think he is, then a phrase "everything new is well forgotten old" couldn't be truer.
If You Mean
#13471 posted by
SleepwalkR on 2016/03/31 16:01:09
absolutely annoying asshole, then yeah, he is.
I Love The Smell Of Arrogant Hypocrisy In The Morning
#13472 posted by anonymous user on 2016/03/31 18:28:55
#13473 posted by
DOOMer on 2016/03/31 23:38:44
@Bloughsburgh
Thank you :) And your map too inspired me to make something not under vanilla
Quake or Quoth2, but under AD.mod.
@mankrip
Yes :) But the arches in my opinion look quite just, perhaps they lack the
borders of another material.
@DeeDoubleU
I don't know about what you think DOOMer, in the Q-community were many. I have
no big releases for the first Quake. I have previously participated in several
speedmapping events and made a map for the Jam 1.
DOOMer
#13475 posted by
DeeDoubleU on 2016/04/01 11:22:34
Yeah, that's why I recognized your nickname. Saw it while going through top rated maps at quaddicted and at quakegate.
Upcoming Project X
#13476 posted by
Orl on 2016/04/01 19:00:20
You're not ready for what's in store for you. Many months and money have been poured into this project, codenamed X-tra HOT that will leave even the most skilled of Quakers on their knees pleading for mercy. What is it you ask? Take a look.
Right off the bat, we're talking next generation level design here.
qrf.servequake.com/~orl/misc/af1.jpg
Each map a true work of art, designed by only the most professional of crafters.
qrf.servequake.com/~orl/misc/af2.jpg
Hundreds of traps and dangers just waiting for you to be victim to.
qrf.servequake.com/~orl/misc/af3.jpg
Bizarre worlds and enemies with state of the art gameplay that will leave you on the edge of your seat!
qrf.servequake.com/~orl/misc/af4.jpg
Mini-games like golf to take the pressure off from getting whooped by your adversaries, because everyone needs a little relaxation.
qrf.servequake.com/~orl/misc/af5.jpg
This is no doubt the ultimate in Quake experience, re-defined for next level gaming! Coming soon to ColecoVision, Emerson Arcadia, and the Casio PV-1000!
#13477 posted by
mankrip on 2016/04/01 19:01:37
I used to use the nickname "Fragger" before realizing how common it was.
Project X Looks Great
#13478 posted by
mankrip on 2016/04/01 19:05:37
How many weapons will it have?
Looking Forward To It!
#13479 posted by
mjb on 2016/04/01 19:06:37
Make sure you get some red armor if you sink hole 18!
#13484 posted by
mankrip on 2016/04/03 02:13:48
The 10 fps screenshot was taken in my Celeron laptop with Windows Vista, which is the one I use for coding. And there's been some optimizations since then.
But yeah, I'm aiming this renderer at high-end CPUs (for full HD, a Core i5 should be the minimum recommended).