#13292 posted by
Kinn on 2016/02/12 18:03:50
which is exactly why I don't post screenshots anymore lol
Do q swap with someone, get that badboy finished
Don't Worry
#13294 posted by
Kinn on 2016/02/12 19:58:02
it is being rather actively worked on.
it'll come with an all-new hand-painted texture set and hopefully some interesting foliage models and maybe a new monster or two.
Sigh
#13295 posted by
sock on 2016/02/12 20:54:09
which is exactly why I don't post screenshots anymore
I have that screenshot in my Quake inspiration folder, looks so good, the height variety, the architectural shapes, the church in the background and the zombie crucified at the top!?!
I don't suppose I can help test this map? I promise to find bugs!?! :)
#13296 posted by
Kinn on 2016/02/12 21:07:02
looks so good
Thanks :) The map has since turned into a ridiculous vis-mulching monstrosity, and sometimes I do worry that I've lost the simple elegance of that initial area I screenshotted years ago :/
I don't suppose I can help test this map?
You'll be the first I contact once I have something playable :}
#13297 posted by mfx on 2016/02/12 22:10:23
Kinn
#13298 posted by
adib on 2016/02/12 23:18:12
all-new hand-painted texture set
Insightful. Maybe it's the right approach for Q1.
Necros
#13300 posted by mfx on 2016/02/13 00:40:32
love the colors
When I Played Quake As A Kid
#13301 posted by
Qmaster on 2016/02/13 04:33:28
My uncle always said the vores were his sister, that's why the shriek so loud.
Made A Pre-fab For My Map
Some Badass Tank
#13303 posted by
negke on 2016/02/15 00:42:15
Now, about the elder world variety...
#13305 posted by
mankrip on 2016/02/15 01:21:52
Badass style. It gives a lot of atmosphere to Quake's military bases.
Brush Porn!
#13306 posted by
adib on 2016/02/15 02:09:56
Really nice. This level is gonna kick ass.
#13307 posted by
Skiffy on 2016/02/15 02:29:19
sweet tank. I also like those red crates on the top right.
Vista Munching
#13308 posted by
ijed on 2016/02/15 03:28:22
Kinn, use detail brushes!
The longest compile phase should now always be light.
Yes there are complaints that my maps don't run on everyone's computer. But mine cost 200 quid and runs them all at 30+
#13310 posted by
Kinn on 2016/02/15 14:49:50
Kinn, use detail brushes!
Word up, yeah I use detail. It'll be fine, I just called it a vis-mulcher to imply that its layout is somewhat...not very retro.
Will TB2 Be Able To Import/export Prefabs?
#13311 posted by
aDaya on 2016/02/15 21:15:33
Tank.
#13312 posted by
Shambler on 2016/02/16 16:32:35
Really cool, very appropriate for the future Quake world, got a burly and gritty look.
Got my inspiration from looking at references from command and conquer. I intend on a couple more prefab vehicles to round out the base... The level is fairly complete in terms of geometry tbh.
KF2 Map KF-SweetDreams
#13314 posted by
Zwiffle on 2016/02/19 02:30:43
http://imgur.com/a/ijNgv
http://www.moddb.com/games/killing-floor-2/addons/kf-sweetdreams#downloadsform
Not really a 'beta' I guess since I'm done with it barring game-breaking bugs that need fixing, but otherwise yeah I'm pooped on it. :(
Another Vehicle...
I found a texture flat of a vehicle from C&C, basically put it into Quake... Will probably need to modify the texture if I am to use it.
http://www.quaketastic.com/files/screen_shots/5thvehicle1.jpg