Skiffy
#13285 posted by
mankrip on 2016/02/11 16:45:24
Well, it happens. But let me thank you for having done a fantastic job on the shambler, which was sorely needed. Quake as a whole looks a lot better thanks to that.
I suppose your pending anatomy studies are the reason why you're focusing on non-humanoid characters at the moment. In that case, the fiend would be the logical next step, I guess.
:) But anyway, thanks for what you have already done.
#13286 posted by
Skiffy on 2016/02/11 16:53:51
http://www.scott-eaton.com/anatomy-for-artists-online-course
this one for anyone interesting in upping their game as an artist. :)
Oh and here is my thread on polycount... I randomly post stuff there now and then.
http://polycount.com/discussion/119346/skiffys-wip-thread-old-and-new-projects
Wow
#13287 posted by
madfox on 2016/02/11 21:57:29
Surely you got some fine art in there, skiffy!
Some of the monsters do me think of characters from drwho,
or that fish like archville dolphin.
That anatomy site even spontaneous set me on drawing again.
Did You Ever Release That Level Skiffy?
#13288 posted by
nitin on 2016/02/12 12:43:45
Still Mapping Now And Then.
#13289 posted by
Skiffy on 2016/02/12 14:27:58
Nope I did not... its still being worked on though as I learn from you guys and the level work from Arcane Dimension. It will be a level for that mod now for sure.
Haha No One Here Learns Anything From Me
#13290 posted by
nitin on 2016/02/12 15:18:17
#13292 posted by
Kinn on 2016/02/12 18:03:50
which is exactly why I don't post screenshots anymore lol
Do q swap with someone, get that badboy finished
Don't Worry
#13294 posted by
Kinn on 2016/02/12 19:58:02
it is being rather actively worked on.
it'll come with an all-new hand-painted texture set and hopefully some interesting foliage models and maybe a new monster or two.
Sigh
#13295 posted by
sock on 2016/02/12 20:54:09
which is exactly why I don't post screenshots anymore
I have that screenshot in my Quake inspiration folder, looks so good, the height variety, the architectural shapes, the church in the background and the zombie crucified at the top!?!
I don't suppose I can help test this map? I promise to find bugs!?! :)
#13296 posted by
Kinn on 2016/02/12 21:07:02
looks so good
Thanks :) The map has since turned into a ridiculous vis-mulching monstrosity, and sometimes I do worry that I've lost the simple elegance of that initial area I screenshotted years ago :/
I don't suppose I can help test this map?
You'll be the first I contact once I have something playable :}
#13297 posted by mfx on 2016/02/12 22:10:23
Kinn
#13298 posted by
adib on 2016/02/12 23:18:12
all-new hand-painted texture set
Insightful. Maybe it's the right approach for Q1.
Necros
#13300 posted by mfx on 2016/02/13 00:40:32
love the colors
When I Played Quake As A Kid
#13301 posted by
Qmaster on 2016/02/13 04:33:28
My uncle always said the vores were his sister, that's why the shriek so loud.
Made A Pre-fab For My Map
Some Badass Tank
#13303 posted by
negke on 2016/02/15 00:42:15
Now, about the elder world variety...
#13305 posted by
mankrip on 2016/02/15 01:21:52
Badass style. It gives a lot of atmosphere to Quake's military bases.
Brush Porn!
#13306 posted by
adib on 2016/02/15 02:09:56
Really nice. This level is gonna kick ass.
#13307 posted by
Skiffy on 2016/02/15 02:29:19
sweet tank. I also like those red crates on the top right.
Vista Munching
#13308 posted by
ijed on 2016/02/15 03:28:22
Kinn, use detail brushes!
The longest compile phase should now always be light.
Yes there are complaints that my maps don't run on everyone's computer. But mine cost 200 quid and runs them all at 30+