Or Maybe
#1302 posted by ijed on 2007/08/13 17:15:24
Ninja pirate nuns, riding camels? In space!
The first in the series? Christ.
Cookie cutter innovation.
Probably
#1303 posted by negke on 2007/08/13 17:44:08
also nazis and aliens
Damnit...
#1304 posted by metlslime on 2007/08/13 20:33:38
there goes my whole idea for a ninjas vs. pirates vs. zombies vs. robots game. Of course, my idea didn't involve dodgeball, so maybe there's still hope.
Well
#1305 posted by bambuz on 2007/08/14 00:08:14
there are many more distinct iconized groups.
Samurais, cowboys, eskimos to mention a few.
Article On The History Of Adventure
#1306 posted by metlslime on 2007/08/14 01:23:54
http://brain.lis.uiuc.edu:2323/opencms/export/sites/default/dhq/vol/001/2/000009.html
Talks about the relationship between Adventure's game cave and the real-life Colossal Cave, and the differences in the contributions of the original author and the guy who added the other half of the content several years later.
Note:
#1307 posted by metlslime on 2007/08/14 01:24:31
since Adventure was a mainframe game, i guess it doesn't really belong in the PC games thread... oh well.
Make A New Thread For It Or Get Out
#1308 posted by Lunaran on 2007/08/14 01:57:10
About TF2 Visuals
#1309 posted by Spirit on 2007/08/16 08:52:46
http://www.gametrailers.com/player/23520.html
I like that they are actually thinking about the gameplay (aware of visual noise).
Saw some Unreal3 video yesterday and it was awful (bad): The player models merge into the background, everything is "realistic" lit and dark. Can't see it being fun in competetiv gameplay. For fun with friends sure, but not on a more "professional" scale.
Oh
#1310 posted by Spirit on 2007/08/16 08:54:24
Tetris
#1311 posted by bear on 2007/08/16 10:55:36
it's the shit
Nice
#1312 posted by bambuz on 2007/08/17 02:00:28
that TF2 could be a fun game. If you can do concjumps. :)
Hmm
#1313 posted by DaZ on 2007/08/19 12:41:28
there are no grenades in tf2
Well
#1314 posted by bambuz on 2007/08/20 02:36:50
I can understand them taking them out but then the grenjumps and concjumps are out and it's a shame...
Bioshock
#1315 posted by Zwiffle on 2007/08/21 08:02:33
Anyone else play the demo? I might have to go mug someone for the money to get this damn game. So damn good.
Not Tried The Demo Yet
#1316 posted by DaZ on 2007/08/21 19:51:49
but its finished preloading on steam so just 3 days to go :)
Bioshock Demo
#1317 posted by bal on 2007/08/22 00:20:38
A bit underwhelmed by the demo...
The controls felt wonky, it didn't show much interesting gameplay, just a really basic shooter.
And honestly, I didn't find the visuals so great, I noticed alot of little errors, like badly tiling textures, and brushes that aren't placed right...
Doesn't run very well on my system anyways, still looking forward to playing the full game, which I've bought on steam, but it won't let me preload it, been telling me the servers are too busy for 3 days now (and I try regularly)...
It Seems Ok
#1318 posted by negke on 2007/08/22 00:43:51
But yeah, not the revolution in gaming as announced (didn't expect it to be anyway). At least judging from the demo. Combat can get a bit messy. Many people were particularly fond of the water, though while it isn't bad, it's not that outstanding either. The weapon models look somewhat dated.
However, the atmosphere is great and it runs smoothly on my rig (so far). I'm definitely going to get it sooner or later.
What Are You Specs?
#1319 posted by necros on 2007/08/22 01:19:27
?
Underwhelmed By The Demo
#1320 posted by -_- on 2007/08/22 02:42:04
right.
it reminds me of doom3
Bioshock Demo...
#1321 posted by generic on 2007/08/22 03:38:22
Runs like ass on my machine, currently. An ATI Hotfix didn't help. First, I have no pointer icon on the GUI. Then all I get is a crappy scrolling water texture and flames, with big black blocks. I do have a help ticket, though.
It's just a pity, for now...
Apparently,
#1322 posted by HeadThump on 2007/08/22 04:26:37
both ATI and Nvidia have been building new drivers to accommodate Bioshock. Shouldn't the game designers be accommodating the existing software specs instead of the other way around? Anyway, here is where BluesNews recommends going to if you are having ATI driver problems:
http://support.ati.com/ics/support/default.asp?deptID=894
Bioshock Bis...
#1323 posted by bal on 2007/08/22 08:16:30
I guess this explains why the fov felt so weird on my 16:10...
http://forums.2kgames.com/forums/showthread.php?t=4883
Btw, my specs are, Athlon X2 4200+, 2gb ram, geforce 7600GT, and using the new nvidia beta drivers, which apparently are the cause of the fucked up mouse in game... And yeah, doesn't run well on my rig anyways.
Bioshock Art Deco Fonts Overdose
#1324 posted by johnxmas on 2007/08/22 09:11:38
Disappointed. Very clich�. Bland weapon design and sound. Water looks way better in Sauerbraten! Flat visuals. Unimaginative gameplay. Cutscenes and teasers were jawdropping good but this demo is quite a mess!
And the overuse of Art Deco style fonts is nauseous. Plaza font everywhere, huge ugly unreadable ingame captions and menus... What a waste.
Otoh, no tech prob at all, full settings. -Pent D 3.2Ghz, 2gigs ram, 2xGeForce 7900GTX SLI ForceWare 94.24 (NO beta drivers, OMG!), XP DX9.0c
Ah Dammit, This Day Is Going To Be Wasted
#1325 posted by Spirit on 2007/08/29 09:50:25
God Damn You Spirit
#1326 posted by ijed on 2007/08/29 15:24:10
Argh
Only played thr practice level so far (supposed to be working) but this looks very addictive.
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