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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Tronyn 
check ne_ruins' pak0.pak...
sound/ambience/region_windmnt.wav might be good? 
 
that looks disturbingly like hexen2's mission pack... you might want to make sure the textures are legally usable.

also it definitely needs some sort of trim, the boundaries between snow and sudden cliff face has a very low poly budget to it (both next to walls and drops). 
What Spike Said 
The edges desperately need blending. I suggest the jam2_mfx rock textures. 
Tronyn 
AD has some excellent wind sounds and ambience noises. 
Very Helpful 
thanks guys!

textures are from Daikatana E3, a mainstay of Q1SP. 
Sry For Double Post 
maybe I should ask Romero if he wants to make a guest map for this episode - lol maybe I even will too... 
First Part Of The Port Town Almost Done 
 
I really don't think anyone will spend big bucks to take you to court for using the textures from a 20 year old game in a free non-commercial map for Quake that. Nobody cared when we used to do it with latest releases in the late 90's, early 2000s.

alice, quake 2 and it's various mission packs, quake 3, dkt, heretic 2, hexen2, kingpin, rune, fakk2, undying, wolf, sof, doom 3. None of them cared then did they? So they're even less likely to care now.

Hell, if I was mapping I'd be ripping the Doom 4 textures and other modern games :D 
@Tronyn #13208 
If you hit SHIFT+Z you can make the active view fill the editor window. You hit SHIFT+Z again to unfill it. Great for taking pictures in the Worldcraft/Hammer/Jackhammer editor. 
 
Are editor screenshots the new thing?
Sucks to see no lights. And clip brushes?!? Come on. 
Tronyn 
You can have some of my wind if you want?? Might not fit the map though, maybe better with fire and brimstone theme??

BTW, the top of that rock texture could do with some editing so it's not as an abrupt transition to the snow above, otherwise, cool stuff. 
Daya. 
Go map for HL2. Seriously. You've obviously got good ideas and passion for it, but I think you're going to struggle to fit those into the Quake engine / style... 
No Way 
I prefer Quake's gameplay a lot more than HL2 (or any other FPSes I've played, even Doom. The only one that comes close is Unreal but it's stiffer). And the only struggle I have right now is for natural brushes like cliffes and mountains, but I can learn.

It all comes down to using the grid system properly anyway. 
For One Of My Map In My Mod I'll Take Inspiration From This One 
https://www.youtube.com/watch?v=9buU-_Vbqeo

Sure it's Daikatana but considering it's the only game that comes close to replicating Q1's movement I think it's worth mentionning. 
Woops, Wrong Thread 
someone delete the post above 
Well 
it's a very early shot, I just wanted to post something to show that I'm not dead and along with the question re: the wind sound. This is the first chance I've had to map in months.

haha Shambler. 
Test Screenshot Link 
 
"Are editor screenshots the new thing?
Sucks to see no lights. And clip brushes?!? Come on. "

Yeah, I agree. That shit's fugly. :) 
Map's Playable As For Now But 
dmc.wad still has some fullbright pixels, making stuff ugly, so I have to rework them. It's tedious but doable. 
 
ericw has a small tool that removes brites. 
Neat, What Is It? 
Or can TexMex do that? Since there's some fullbrights I want to keep 
Yes 
Editor shots are the new things. From now on editor shots only. Bwhahaha. 
Yep 
I Jizzed A Little 
 
Oh Yes 
 
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