#108 posted by - on 2005/01/20 13:44:23
many companies have interships, and that's a great way to break in if you're up for it.
my advice to anyone looking to get into the industry is to either make sure it's a good place -- don't take any shit just because you're doing games -- or don't fucking get in. get an education instead, and polish your portfolio in the evenings until you can be choosey.
Exactly, see if the place has good people you like working with. EA will scoop you up and eat your soul if you 'just want in the game dev industry', but then you'll be in and out. Other smaller companies can also put the whips to their employees and you want to be sure to avoid that... big questions to ask are 'what time am I required to be at my desk daily?' and 'how well do you guys deal with crunch times?'. be sure you're not required a 12 hour day with crunch all the time.
any game you work on can be rewarding also... as long as you're not just 'the guy who makes the seats that a placed by anouther guy into the statium a modeler made to place on the field some other guy made'... go for a company that let's you do things and you can make decisions on wht you're doing, what it does, etc etc. being a cog isn't what you want.
For Internsips
#109 posted by ProdigyXL on 2005/01/20 13:52:44
Where would one look or call? A quick glace through Monster.com for video game seemed to bring up some stuff, but they are mostly just positions, not internships specifically. I actually need to complete an internship to get my degree so that's specifically what I am looking for.
I figured, and based on the discussion above, I can't be choosey cause I'm just an entry level grunt with only amature experience, nothing on a shipping title.
#110 posted by - on 2005/01/20 13:55:43
Just email a bunch of companies you know (using whatever their jobs@ or whatever contact is given for such) with your resume asking if they offer any interships
Wrath
#111 posted by pjw on 2005/01/20 15:53:40
I'm choosey, I can afford to be because one, I'm not desperate. And two, I'll bring something to the table. Good for you. Seriously. <--Not sarcastic in the slightest.
I think we're making the same argument from slightly different starting points. Bottom line: Be as picky as you can afford to be.
(Prod, my biggest advice is simply Make Cool Shit. Using most-recent tech/engine is usually a good thing. You do that and you will get hired; assuming you're at least able to communicate via rudimentary grunts and plants don't wilt from your unwashed bod. :) If your Shit's Cool enough, you *can* be picky.)
Agreed
#112 posted by Blitz on 2005/01/20 18:03:51
I agree with pjw -- go make something. I applied for a job at EA, just kinda hoping I might get in on a long shot, but I realized my best maps were Quake maps, and that probably isn't going to fly for potential employers. So right now I'm down in the trenches, hurling brushes like they were grenades, trying to win the war.
Prod -- we all know you. The best advice for you mate is to just not think or worry about all this stuff before you've even put a map together. Go make some cool stuff, and the jobs will follow.
Prod, My Dear
#113 posted by cant map on 2005/01/30 06:36:41
forget about gamedev, even tho u supposedly dont mind some anal fun, journalism is far better
It All Depends On What You End Up Doing.
#114 posted by Game Coder on 2005/02/17 11:09:18
As someone says "Making chairs or shoes" etc won't help you in the long term. So if you find yourself in that situation, the company is putting their interests ahead of your career then I would start looking for another job immediately.
Don't bother feeling loyalty towards them. Leave as soon as you can. They will do the same to you.
Personally - I wouldn't bother, making games can be extremely stressful and unrewarding especially if you are working on a shit or average game (which you probably will be given the odds). I would just stick to playing games if.... I could go back in time.
Looking For Mapper Texture Artist
#115 posted by shadowforge games on 2005/02/18 21:48:19
We Are Currently Looking For A Mapper Texture Artist For Our Upcomming Game Terror Xero
if you might be interested and would
like to find out more email me at alienheretic@earthlink.net
Subject: Terrror Xero
and ill fill ya in on the details
Sounds Formal
#116 posted by Blitz on 2005/02/19 16:04:56
Super Villain Studios
#117 posted by - on 2005/02/19 19:18:11
http://www.supervillainstudios.com/enlist2.htm
Super Villain Studios is looking for a level designer. They want some experiance with 3D Studio Max, plus some level design experiance... which basically translates to any of you Quake guys who have at least some experiance with Max and a handful of levels to show off, this would be a good opportunity to get in somewhere. It's full time, so you'd be moving out to California, where the sun is warm and the babes are hot, woo woo!
More EA Fun
#118 posted by pushplay on 2005/02/22 12:28:56
http://gamesindustry.biz/content_page.php?aid=6953
"as much as I don't like what's been said about our company and our industry, I recognize that at the heart of the matter is a core truth."
ie: it's 100% true and I can't find a way to contradict it.
Tip.
#119 posted by Friction on 2005/02/23 07:33:11
Don't worry about getting into gamedev Prod. Just enjoy mapping and they will come to you.
Californ-eye-a
#120 posted by Lunaran on 2005/02/23 22:19:06
where the sun is warm and the babes are hot and the rent is high and the mud is sliding and the earth is quaking and the governor is Austrian
Web Designer Required
#121 posted by Kinn on 2005/06/07 10:53:03
I'm looking for a web designer to create a portfolio site for my current and future level design work.
If you are interested, please email me (bdwooding -at- gmail.com) with examples of your work, business terms etc.
Yay
#122 posted by Vondur on 2005/06/07 22:13:57
i'm writing an email btw, everyone shutup
Rofl
#123 posted by DaZ on 2005/06/08 02:50:22
The VOD hath spoken, anyone who even dares open an e-mail client/webpage will feel the full wrath of Russian Vodka crazed arse raping!
VOD
#124 posted by bambuz on 2005/06/08 09:22:43
Vondur Of Death?
Splash Damage Hiring
#125 posted by Megazoid on 2005/07/07 16:00:33
News taken from PlanetQuake:
Splash Damage (Enemy Territory: Quake Wars), are currently looking to hire an Animator, Gameplay Programmer, Texture Artist and a Level Designer. These positions are full-time salaried with excellent benefits, and based in their offices in London, England.
Jobs URL = http://tinyurl.com/d36qs
Oh, Yeah
#126 posted by Lunaran on 2005/07/22 08:26:31
NOW they're hiring a level designer. I was kind of intrigued by the idea of moving to London but a month ago all they needed was a texture guy.
Yeah But.
#127 posted by ProdigyXL on 2005/07/22 13:29:05
You'd have to ride the bomb riddled Tube.
Quake 3 Fan
#128 posted by Rick Gilley on 2005/07/27 17:23:10
Anyone create maps for Quake 3 for a fee? If so, how much?
Yes I Can
#129 posted by Blitz on 2005/07/27 18:26:16
1000$ a map.
Cash up front.
I have guns if you mess around.
Serious Rick?
#130 posted by HeadThump on 2005/07/27 20:25:11
I don't map for Quake 3, but the best mappers for it visit this board alot.
Rick
I could do the map for you, or any of the other people that are even better could do it as well. I think the pricing would vary on your expectations for map size/detail or effort in general. I think you need to post first with what price range is acceptable, and what you want/how/when you want it.
Or
#132 posted by HeadThump on 2005/07/28 08:15:41
save your money and pick out some freebies to play with
http://lvlworld.com/
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