Hrm
#1293 posted by Spirit on 2007/08/03 19:44:20
Well, as I said I couldn't find the source either.
Let's hope it was a bad hoax, sorry about posting it then.
Websites For D3 & Q4 DM Map Reviews?
#1294 posted by FaTbOy! on 2007/08/04 03:32:36
Ive been searching for over an hour, cant find a reliable DM site out there. My roomates and I have grown tired of the official maps, and unfortuneately I cant talk them into installing Quake 1 on their PCs, and I missed out on Painkiller. /slapself
Any links would be very welcome!
Heh
#1295 posted by starbuck on 2007/08/04 03:49:24
well I need to get the internet working on my PC anyway, so this is a good incentive... as long as they aren't gonna fuck about after ive installed it. This is one of the games i'm most excited about coming out since... ever, really. I read the review in xbox360 magazine today and they gave it 10/10, only the 2nd game to get a rating that high from them.
Europe release is the 24th from what i can tell, i might start putting part of my beer money aside...
#1296 posted by necros on 2007/08/04 04:25:53
thank christ. -_-
cheers for the debunkage. :)
Fascinating
#1297 posted by bambuz on 2007/08/04 15:02:38
It's cool to watch the progress of Infinity, a mostly procedurally generated space massive multi user game.
http://www.fl-tw.com/InfinityForums/viewtopic.php?t=5198
I think this is a big part of the future.
Tomb Raider Anniversary...
#1298 posted by steven_a on 2007/08/05 01:41:03
Started Anniversary... the game ~is~ great - using the TR-Legend engine to reinvent the original game. But like Legend, it ~can~ be pretty frustrating when you cant solve some
arcane puzzle or even cheat *&^% ... Apears to be tougher so far.
I just went back to Legend to beat the huge salamder boss after not playing it for a couple of months. (I'd been pissed of at the goading, tough bosses, and it's also nice to take my noisy fx5600 out and use my fanless 5200). All of the bosses have been tough, but satisfying when you beat their arse. Bout 70% through now.
The cut sequences are just all totally amazing.
Anyway, in Anniversary I don't like how they've changed the game interface: Controls, auto-aim and saves have all been messed up by some hopeless project manager. You're low on health... so lets add some annoying heart beat drum in the background. eeeediots.
Rage, Left4Dead, QuakeArenaDS, Etc
#1299 posted by Zwiffle on 2007/08/05 02:54:50
So QuakeCon and BlizzCon gave us a shitload of info on some games.
Rage is iD's next "Gen 5" game. It looks like id does FallOut more or less, mixed with buggy racing. Apparently it's 50% run-n-gun, 50% racing. Not sure exactly how that will turn out. I'm not all that excited about the racing portion, but I can imagine some cool level design centered around the option of racing.
Left4Dead seems to be a CS:Source mod, where up to 4 players have to co-op through various zombie-infested locales to escape. Some of the sounds are ripped straight from CS, such as footsteps, and it's source, which sucks, but it looks kind of fun. Not sure if it's free or you have to pay for it.
Also, Carmack says Quake 3 is coming to the DS, BUT WITH NO (YES THAT'S RIGHT, NO) stylus support. It's all D-Pad and A,B,X,Y controls. Does that seem retarded to you? Oh well, maybe I'll pick it up, but probably not.
Also some WoW stuff, but StarCraft 2 looks super nifty. Waiting for Star Craft 2 is like waiting for ... something really awful to wait for. I want it now.
And Quake Wars comes out Sept 28 in Euro, Oct 2 for states, so a day after my birthday. Faggotry.
Thoughts?
All info from ign.com btw.
Zombies
#1300 posted by Killes on 2007/08/07 14:52:48
cheshire and all others interested in coop zombie survival make sure you've checked out KillingFloor
http://www.killingfloor.freedomsnet.net/2/kf20/index.html
ut2k4 mod, the main (and only O_O) maker of the mod has stopped working on it (no shit after 3 years on it alone) but a community patch to be released very soon will polish up what needs polishing ; altho the game is 100% playable and enjoyable as is, it isnt a beta version. Theres games on everyday in peak hours. It just pwns; real good gritty gory coop fun, and thats real coop with welding doors shut to hold back the hordes, healing teammates etc etc.
Dont miss it :P
O_0
#1301 posted by bear on 2007/08/13 16:20:52
For decades, mankind has contemplated what would have happened if two historical icons had battled�with balls. Finally, there�s a studio brave enough to tackle this difficult question. Blazing Lizard, Inc today proudly announces its first console downloadable game, Pirates vs. Ninjas� Dodgeball.
The first game in the Pirates vs. Ninjas� series allows up to 8 players to choose from 5 unique teams (Pirates, Ninjas, and three more to be unveiled later), and compete against one another in the ultimate sport of champions � Dodgeball.
Could it be those other three teams include robots and zombies?
Or Maybe
#1302 posted by ijed on 2007/08/13 17:15:24
Ninja pirate nuns, riding camels? In space!
The first in the series? Christ.
Cookie cutter innovation.
Probably
#1303 posted by negke on 2007/08/13 17:44:08
also nazis and aliens
Damnit...
#1304 posted by metlslime on 2007/08/13 20:33:38
there goes my whole idea for a ninjas vs. pirates vs. zombies vs. robots game. Of course, my idea didn't involve dodgeball, so maybe there's still hope.
Well
#1305 posted by bambuz on 2007/08/14 00:08:14
there are many more distinct iconized groups.
Samurais, cowboys, eskimos to mention a few.
Article On The History Of Adventure
#1306 posted by metlslime on 2007/08/14 01:23:54
http://brain.lis.uiuc.edu:2323/opencms/export/sites/default/dhq/vol/001/2/000009.html
Talks about the relationship between Adventure's game cave and the real-life Colossal Cave, and the differences in the contributions of the original author and the guy who added the other half of the content several years later.
Note:
#1307 posted by metlslime on 2007/08/14 01:24:31
since Adventure was a mainframe game, i guess it doesn't really belong in the PC games thread... oh well.
Make A New Thread For It Or Get Out
#1308 posted by Lunaran on 2007/08/14 01:57:10
About TF2 Visuals
#1309 posted by Spirit on 2007/08/16 08:52:46
http://www.gametrailers.com/player/23520.html
I like that they are actually thinking about the gameplay (aware of visual noise).
Saw some Unreal3 video yesterday and it was awful (bad): The player models merge into the background, everything is "realistic" lit and dark. Can't see it being fun in competetiv gameplay. For fun with friends sure, but not on a more "professional" scale.
Oh
#1310 posted by Spirit on 2007/08/16 08:54:24
Tetris
#1311 posted by bear on 2007/08/16 10:55:36
it's the shit
Nice
#1312 posted by bambuz on 2007/08/17 02:00:28
that TF2 could be a fun game. If you can do concjumps. :)
Hmm
#1313 posted by DaZ on 2007/08/19 12:41:28
there are no grenades in tf2
Well
#1314 posted by bambuz on 2007/08/20 02:36:50
I can understand them taking them out but then the grenjumps and concjumps are out and it's a shame...
Bioshock
#1315 posted by Zwiffle on 2007/08/21 08:02:33
Anyone else play the demo? I might have to go mug someone for the money to get this damn game. So damn good.
Not Tried The Demo Yet
#1316 posted by DaZ on 2007/08/21 19:51:49
but its finished preloading on steam so just 3 days to go :)
Bioshock Demo
#1317 posted by bal on 2007/08/22 00:20:38
A bit underwhelmed by the demo...
The controls felt wonky, it didn't show much interesting gameplay, just a really basic shooter.
And honestly, I didn't find the visuals so great, I noticed alot of little errors, like badly tiling textures, and brushes that aren't placed right...
Doesn't run very well on my system anyways, still looking forward to playing the full game, which I've bought on steam, but it won't let me preload it, been telling me the servers are too busy for 3 days now (and I try regularly)...
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