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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Stairs 
please don't leave the stairs floating like that, put some supports under them thx!!!! <3 
That's Good Timing Because I Just Thought Of An Alternative 
I Put A Support Under My Stairs For You Daz 
Which Map Is That, Scampie? 
Looks cool. 
Daya 
Your shots look neat too! Go map! 
 
An Arcane Dimensions Jam needs to happen. 
It Does 
But please, no sooner than early-to-mid February. Right now I am completely and utterly swamped (like treading in waist high shit) with volunteer work and I only fet enough spare time to annoy skacky on Steam.

Currently the ratio of jams to finished otp maps is 10:0 and I am quite eager to fix that, especially with AD. But I would very much like a breather from everything else first :( 
Hey Sexy, Nice Gams 
 
mfx, it's e1m1, obviously. 
How's It? 
 
Looks interesting man... can't wait to see more. :) 
Wanna Chaingun And BFG That 
 
Pew Pew 
red lighting is a bit over the top, I would dial it back a bit!

Glad you worked out the fence texture stuff!

Also not too keen on the rock texture used but that is personal preference I suppose. I think something with less green in it might work better? Hard to say.

Add a white light to the front of the teleporters so the skill text is more readable. 
Changed Rock Texture For Something More Fitting 
Oooh Yeah 
New rock texture rocks! 
Yeah 
that looks good. Be careful with saturating lights like this, especially when those lights share the same room.

I know we all have different taste in what it "should" look like, but on the other hand most here would agree on "what it shouldn't look like".

Right? 
You're Totally Right 
Objectivity fuck yeah 
 
 
...and from the archives....

https://www.youtube.com/watch?v=8KK7qwyi9mY

that was my testmap for the stupid coffins no one saw in necrokeep... originally the monsters spawned below the ground and rode them up, but they broke in the real map so they just spawn above ground but since no one even sees the coffins explode out of the ground it doesn't matter! 
 
...more from the archives...

https://www.youtube.com/watch?v=QmsfYn1jF_I

when the nailgun used to be in the center of necrokeep, and did the e3m2 thing... couldn't ever get it looking right and I ended up moving the NG anyway so it wasn't easily missed. 
Almost Done Here, The Nightmare Secret Still Needs To Be Done 
http://image.noelshack.com/fichiers/2016/02/1452591659-razenkrauft20160112103624-00.jpg
http://image.noelshack.com/fichiers/2016/02/1452591659-razenkrauft20160112103630-00.jpg

Though I gotta ask, what's the ambient entity for that "bzzzz" sound effect used for emulating electric lamps? ambient_light_buzz doesn't produce a single sound. Also, I looked at the original start sourcemap to see how to go to the next line for a message, I tried /n as shown but this doesn't work. What gives? 
 
Isnt it \n instead? 
Oh, That Was It, I'm Always Confused Between / And \ 
Still, what about the ambient sound? 
 
...there's ambient_flouro_buzz and ambient_light_buzz as the total entirety of ambient sounds with the word 'buzz' in them... I let you go ahead and experiment and discover which one is the buzz you want.

(also, ambient_light_buzz DOES work, it's just a low constant hummmm of a light, hard to notice if you have music on) 
 
That coffin thing was cool. 
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