Yeah
#1283 posted by bambuz on 2005/10/28 04:40:16
neg!ke's hell map was the shit!
THE ALMIGHTY ZWIFFLE SPEAKETH
#1284 posted by Zwiffle on 2005/10/28 05:17:21
Cough. Hi.
Whenever what's-his-face gets spawnpoint back up I'd be happy to collect the maps and update the site (that takes about 5-10 minutes) but I won't bother participating in the event or coming up with themes. If Thump wants to do it then that's fine too, but you guys have to run it on your own until school's out, that is if you want me to run it again at all. ~_~
I also desire to play this fabled sm108_neg!ke. Gimme.
Mescaline sounds like a nice theme :D
I'm Thinking
#1286 posted by HeadThump on 2005/10/28 08:47:05
some of Rorschach's more bazarre texture sets
http://www.planetquake.com/polycount/cottages/rorshach
would fit the theme nicely.
Just make sure whatever you use looks good in at least GLQuake.
'Hell'oween can be an alternative for anyone not interested in the Mescaline theme.
Deadline 11:00 PM GMT (6:00 PM EST) Sunday
Thanks
#1287 posted by negke on 2005/10/28 09:17:50
nice to hear you liked my map.
i felt one owes it to zer to make something special when using those textures!
drew: you don't have to feel that way - luckily you don't know how the brushwork looks. ;)
bambuz: nice map. crossing these strange bridges was not all that easy in winquake on such a crappy machine as this... a.k.a. yes, i died. ...several times :P
how does one open the quad secret?
Confirming,
#1288 posted by HeadThump on 2005/10/28 23:23:07
I have one map each from Trinca, Generic, and Drew at this time. Thanks, guys.
I hope to get the time tomorrow to make a map too.
If anyone has sent a map in and isn't listed, please let me know.
Must've Missed Sumthin'....
...the last smpack I have is 106. We're talking 109 here... Where can I find the missing ones?
Thanks guys for endless hours o' fun...
Negnotke
#1290 posted by bambuz on 2005/10/29 11:46:16
spoiler for sm107/8_bam
after you kill the fiend (that spawns if you go in the dead end), the quad secret opens for a while (8 secs or so)... :)
Thump
#1291 posted by Zwiffle on 2005/10/29 12:05:05
I'm sending you one, I labeled it sm108 cuz I'm not sure what number we're officially on, but you should get it soon.
The Silent
#1292 posted by HeadThump on 2005/10/29 13:34:41
I'll have 107 108 The Lost Adventures of Speed Mapping up tommorow, along with SpeedMap 109.
Zwiffle,
That makes my day, thanks.
HT...
#1293 posted by generic on 2005/10/29 15:27:08
I got one in the oven, sm109_generic, but it needs a few more tweaks. Can I get it to you tomorrow (OCT 30)?
Yay, Zwiffle!!!
Sure,
#1294 posted by HeadThump on 2005/10/29 20:19:27
I can hold off -- the Sunday 11:00 GMT deadline is a rule of thumb.
I'm thinking of making a small start level; I would make the end of levels on the individual maps into change_episodes
(function name I'd have look up) back to a map named sm109.
I Demand Maps!
#1295 posted by Megazoid on 2005/10/30 03:46:15
FEED ME NOW.
;)
HT...
#1296 posted by generic on 2005/10/30 09:36:37
you have mail :)
Thanks, Generic
#1297 posted by HeadThump on 2005/10/30 15:33:56
I'm going to start putting everything together now. If anyone has a late entry, don't worry, finish it at your leasiure, I've got a ton of things to do. I'll be around in some capacity 'til Midnight (11:00 EST.) That is when I expect to put everything up --
Midnight Is Not 11:00 EST
#1298 posted by HeadThump on 2005/10/30 15:36:48
obviously.
Thks Ht
#1299 posted by bambuz on 2005/10/31 05:46:58
stuff lookin' good and all!
Bambuz
#1300 posted by negke on 2005/11/01 08:52:05
ah thanks. i did find the fiend, but i just thought it was a funny joke without triggering something...
Neg!ke,
#1301 posted by HeadThump on 2005/11/01 10:14:29
Thanks, I just got your speedmap. I can't wait to play it when I get in tonight. If you like, go ahead and post a theme idea for this coming 110 event.
I Don't Know...
#1302 posted by negke on 2005/11/01 11:19:25
the theme of the map i sent you could be described as 'monotony', but i really can't decide on a theme for the others now.
i'd like to have the 'oddities' theme sometime in the future, though (not sm110!). there were also some other nice suggestions in the past, but i have to leave now, so there is no time to go through them again.
That Rorshach Thingie
#1303 posted by bambuz on 2005/11/01 11:36:06
dunno... would that require a bit more time?
And somebody would need to make a wad...
the outdoor and the broken textures seemed very nice there, though I don't know how they'll fit with the q1 palette.
I Used About Six
#1304 posted by HeadThump on 2005/11/01 21:45:47
or so of Rorshach's Temple textures converted to the Quake palette. It took a bit of work to get the fullbrights out, but I think they go pretty well with the Wizard.wad.
If there is interest in this theme, I can convert
most of the rest of that set and combine them with the wizard wad.
By the way, Rorshach does threaten in his readme text to shoot anyone who forgets to credit him. Given he works for Epic now I better take heed.
#1305 posted by Trinca on 2005/11/02 02:44:48
should i send my next map to same email again???
this week the map is a litle better :) maby someday i will make a good one...still learning!
Trinca,
#1306 posted by HeadThump on 2005/11/02 06:59:19
yeap, AlanR643@msn.com
#1307 posted by Drew on 2005/11/02 11:38:56
My next SM will be Big. That is my theme. I already have a vague idea of what I'm going to do. So Ima do it, and you can't fucking stop me. but I suggest you join in on my "BIG" theme.
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