What Compiler ?
#13045 posted by
Skiffy on 2016/01/04 16:37:56
Hey Fifth what compilers are you using for this stuff? Am I also seeing see through glass with shadows being cast on them for the building on the left or am I crazy?
Skiffy
you are indeed seeing glass with shadows cast on them. My method is using a texture with lots of gradient detail but only in one direction (to simulate those "lines" you see on glass), but setting a very low alpha amount. I believe the texture is a metallic one.
As for the compiler I'm using the test build that Ericw posted in the tyrutils thread. It has smooth lighting support.
Finally Starting Mapping For My Mod
#13047 posted by
aDaya on 2016/01/07 22:21:40
Those Viewport Has Its Charme, Right.
#13051 posted by anonymous user on 2016/01/08 00:10:07
Love me some editor shots from time to time.
Sleep
#13053 posted by
adib on 2016/01/08 03:40:37
Of finishing a mod, giving life to a vision, winning a learning curve...
Daya - Your Mod?
Do you have any details on what you are up to? Curious.
Dumptruck_ds
#13056 posted by
aDaya on 2016/01/08 19:13:54
Technically a simple 8-maps long singleplayer campaign. It adds 3 weapons (Infantry Gun, a basic machinegun ; Gatling Gun ; BFG) and some more monsters, both custom and some added from Scourge of Armagon. I'm also planning on adding a Berserk Powerup where the general rate of fire is increased by 3.
The basic premise is that some strange ruins have been discovered on a northern island, so a colony is made there. 3 years later all hell breaks loose and you're sent to "investigate".
While I'm at it, here's more screenshots:
http://image.noelshack.com/fichiers/2016/01/1452276770-screen3.png
http://image.noelshack.com/fichiers/2016/01/1452276781-screen4.png
http://image.noelshack.com/fichiers/2016/01/1452276772-screen5.png
http://image.noelshack.com/fichiers/2016/01/1452276777-screen6.png
http://image.noelshack.com/fichiers/2016/01/1452276775-screen7.png
Daya - Your Mod Pt 2
Looking good and sounds pretty fun.
Stairs
#13058 posted by
DaZ on 2016/01/08 21:27:06
please don't leave the stairs floating like that, put some supports under them thx!!!! <3
That's Good Timing Because I Just Thought Of An Alternative
#13059 posted by
aDaya on 2016/01/08 22:46:10
I Put A Support Under My Stairs For You Daz
#13060 posted by
- on 2016/01/08 23:40:26
Which Map Is That, Scampie?
#13061 posted by mfx on 2016/01/08 23:48:33
Looks cool.
Daya
#13062 posted by mfx on 2016/01/08 23:49:44
Your shots look neat too! Go map!
#13063 posted by
Breezeep_ on 2016/01/09 04:12:19
An Arcane Dimensions Jam needs to happen.
It Does
But please, no sooner than early-to-mid February. Right now I am completely and utterly swamped (like treading in waist high shit) with volunteer work and I only fet enough spare time to annoy skacky on Steam.
Currently the ratio of jams to finished otp maps is 10:0 and I am quite eager to fix that, especially with AD. But I would very much like a breather from everything else first :(
#13066 posted by
- on 2016/01/10 02:11:16
mfx, it's e1m1, obviously.
Looks interesting man... can't wait to see more. :)
Wanna Chaingun And BFG That
#13069 posted by
adib on 2016/01/12 00:07:37