News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
A Good Theme For This Week-end..... 
... would be "Hell"oween !!!!!!!!!!! 
Yeah 
neg!ke's hell map was the shit! 
THE ALMIGHTY ZWIFFLE SPEAKETH 
Cough. Hi.
Whenever what's-his-face gets spawnpoint back up I'd be happy to collect the maps and update the site (that takes about 5-10 minutes) but I won't bother participating in the event or coming up with themes. If Thump wants to do it then that's fine too, but you guys have to run it on your own until school's out, that is if you want me to run it again at all. ~_~

I also desire to play this fabled sm108_neg!ke. Gimme. 
 
Mescaline sounds like a nice theme :D 
I'm Thinking 
some of Rorschach's more bazarre texture sets
http://www.planetquake.com/polycount/cottages/rorshach
would fit the theme nicely.

Just make sure whatever you use looks good in at least GLQuake.

'Hell'oween can be an alternative for anyone not interested in the Mescaline theme.

Deadline 11:00 PM GMT (6:00 PM EST) Sunday 
Thanks 
nice to hear you liked my map.
i felt one owes it to zer to make something special when using those textures!

drew: you don't have to feel that way - luckily you don't know how the brushwork looks. ;)

bambuz: nice map. crossing these strange bridges was not all that easy in winquake on such a crappy machine as this... a.k.a. yes, i died. ...several times :P
how does one open the quad secret? 
Confirming, 
I have one map each from Trinca, Generic, and Drew at this time. Thanks, guys.
I hope to get the time tomorrow to make a map too.
If anyone has sent a map in and isn't listed, please let me know. 
Must've Missed Sumthin'.... 
...the last smpack I have is 106. We're talking 109 here... Where can I find the missing ones?
Thanks guys for endless hours o' fun... 
Negnotke 
spoiler for sm107/8_bam

after you kill the fiend (that spawns if you go in the dead end), the quad secret opens for a while (8 secs or so)... :) 
Thump 
I'm sending you one, I labeled it sm108 cuz I'm not sure what number we're officially on, but you should get it soon. 
The Silent 
I'll have 107 108 The Lost Adventures of Speed Mapping up tommorow, along with SpeedMap 109.

Zwiffle,
That makes my day, thanks. 
HT... 
I got one in the oven, sm109_generic, but it needs a few more tweaks. Can I get it to you tomorrow (OCT 30)?

Yay, Zwiffle!!! 
Sure, 
I can hold off -- the Sunday 11:00 GMT deadline is a rule of thumb.

I'm thinking of making a small start level; I would make the end of levels on the individual maps into change_episodes
(function name I'd have look up) back to a map named sm109. 
I Demand Maps! 
FEED ME NOW.

;) 
HT... 
you have mail :) 
Thanks, Generic 
I'm going to start putting everything together now. If anyone has a late entry, don't worry, finish it at your leasiure, I've got a ton of things to do. I'll be around in some capacity 'til Midnight (11:00 EST.) That is when I expect to put everything up -- 
Midnight Is Not 11:00 EST 
obviously. 
Thks Ht 
stuff lookin' good and all! 
Bambuz 
ah thanks. i did find the fiend, but i just thought it was a funny joke without triggering something... 
Neg!ke, 
Thanks, I just got your speedmap. I can't wait to play it when I get in tonight. If you like, go ahead and post a theme idea for this coming 110 event. 
I Don't Know... 
the theme of the map i sent you could be described as 'monotony', but i really can't decide on a theme for the others now.

i'd like to have the 'oddities' theme sometime in the future, though (not sm110!). there were also some other nice suggestions in the past, but i have to leave now, so there is no time to go through them again. 
That Rorshach Thingie 
dunno... would that require a bit more time?
And somebody would need to make a wad...

the outdoor and the broken textures seemed very nice there, though I don't know how they'll fit with the q1 palette. 
I Used About Six 
or so of Rorshach's Temple textures converted to the Quake palette. It took a bit of work to get the fullbrights out, but I think they go pretty well with the Wizard.wad.

If there is interest in this theme, I can convert
most of the rest of that set and combine them with the wizard wad.

By the way, Rorshach does threaten in his readme text to shoot anyone who forgets to credit him. Given he works for Epic now I better take heed. 
 
should i send my next map to same email again???

this week the map is a litle better :) maby someday i will make a good one...still learning! 
Trinca, 
yeap, AlanR643@msn.com 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.