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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
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Lunaran 
Retroquad will remain compatible with Quake, although my main focus now is on developing this engine towards creating a commercial indie game.

Quake-specific improvements aren't a priority now, but I'll also work on them from time to time. 
 
People are expressing opinions. It's OK. You don't have to try and shut it down. 
 
That was for Fifth. 
I Prefer The Pixelated Look For Quake 
But that filter sure is impressive in its own right. 
Warren 
I generally dislike (...) high-res texture packs

I'm surprised, because you seemed to like those I made for Cepheus. 
 
I like that the filter is skewed like N64 mipmapping 
 
adib

Hence the word "generally". 
Funnily Enough. 
The world being made up of lots of little visible squares isn't fucking realistic either you shitcunts.

As long as the option to switch pixellation off is there, who cares tho?? 
 
It's existence is an abomination unto the Lord. THAT'S the problem. 
LOL 
 
 
I don't understand the fascination with writing software renderers with "modern" features. I mean, this has been done in the Unreal 1 and Unreal 2 engine, and also done in that old Pixomatic thing from RAD Game Tools:

http://www.radgametools.com/pixo/PixoWithUnreal2004.txt

Unless, of course, you like heroic coding:

http://blog.codinghorror.com/i-happen-to-like-heroic-coding/

But it's not innovation in any way. 
 
Not everything is done to innovate or profit. Sometimes it's just for pure enjoyment. Folks 'round here call it a 'hobby'. 
Testing Stuff 
Now I'm doing some detailing here and there with my map on the more finished areas I decided to experiment with phong shading again -

http://www.quaketastic.com/files/screen_shots/5thphongrocks.png 
Fifth 
That makes my phong erect but FFS enable anti aliasing already. 
Fantastic Looks Awesome 
can't wait to mess around with the phong shizzle 
Well Phong Innit. 
No point moaning about anti-aliasing with non-GL Quake surely?? 
Looks Lovely 
 
#13030 
I don't understand the fascination with writing hardware renderers with "oldschool" features. I mean, this has been done in other engines.

Unless, of course, you like lazy coding.

But it's not innovation in any way. 
 
Sorry for the trolling, but it's impossible to demotivate me. I just don't care about such arguments. I'm used to them. 
Ah Mankrip 
I see what you did there. I used to use anti-aliasing in my quake all the time but it does tend to look smudged when I posed a JPEG online so I decided against it to get a little sharpness in my images. 
 
I just phonged. 
 
I just phonged. 
Twice In A Row Apparently. 
Phones need spinny things to let you know you hit submit already. 
Phongs Need Spinny Things. 
 
How Far Along 
Is that Map fifth ? 
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