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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I just don't understand why people want to mess up all that gorgeous pixel art. :-/

But it looks like a good algorithm, yeah ... 
 
I just don't understand why people want to mess up all that gorgeous pixel art. :-/

This.

It's like taking Quake's monster models and running a meshsmooth on them.

I can see it being interesting from a coding point of view. But...the art, man :/ 
Because It Sells 
The general public doesn't care about pixel art, and I need not to take pride on such technical limitations. Such advancements are optional, of course.

Also, I'm aiming for specific technical challenges, and for a specific visual style to use in games made with Retroquad. 
 
what message board does the general public post on? 
 
"The general public doesn't care about pixel art, and I need not to take pride on such technical limitations."

I guess that explains the complete lack of interest in retro gaming. 
Oic 
Didn't realise it was software rendering there. Very cool you got modern he filtering look with software, although as others have said, I prefer the pixel look because it's clean and sharp. 
 
Lol, here we go again with the pixelated crap vs. realistic graphics thing. 
 
Vasoline smear isn't realistic. 
WarrenM 
It's not a lack of interest, it's about giving people options.

And retro doesn't mean pixelated. By your standards the SNES isn't a retro console, because it uses true translucency instead of a pixel grid like Genesis games does.

Also, the Nintendo 64 is a retro console, and Quake 64 is a retro game. But whatever, have your opinion. 
 
It's just a personal preference thing. I prefer the pixel graphics in Quake and I generally dislike anything that messes with it. Smearing, blurring, high-res texture packs, fancy shader effects, etc. 
On Retro Artistic Style 
One thing I agree is that the filtered look isn't perfect for Quake, because Quake's assets were not created with filtering in mind.

However, Mario 64 would look like ass without filtering, because its assets were created with filtering in mind.

Both are different retro artistic styles, made for different retro technologies. My style will mix some different retro approaches into its own thing, with new assets made specifically for it, offering a different vision about retro gaming.

And, well, if this is giving people some food for thought, that means I'm in the right way. Some disagreement is normal. 
This Old Argument... 
As long as the option to switch blurring off is present then who cares? 
Lunaran 
Retroquad will remain compatible with Quake, although my main focus now is on developing this engine towards creating a commercial indie game.

Quake-specific improvements aren't a priority now, but I'll also work on them from time to time. 
 
People are expressing opinions. It's OK. You don't have to try and shut it down. 
 
That was for Fifth. 
I Prefer The Pixelated Look For Quake 
But that filter sure is impressive in its own right. 
Warren 
I generally dislike (...) high-res texture packs

I'm surprised, because you seemed to like those I made for Cepheus. 
 
I like that the filter is skewed like N64 mipmapping 
 
adib

Hence the word "generally". 
Funnily Enough. 
The world being made up of lots of little visible squares isn't fucking realistic either you shitcunts.

As long as the option to switch pixellation off is there, who cares tho?? 
 
It's existence is an abomination unto the Lord. THAT'S the problem. 
LOL 
 
 
I don't understand the fascination with writing software renderers with "modern" features. I mean, this has been done in the Unreal 1 and Unreal 2 engine, and also done in that old Pixomatic thing from RAD Game Tools:

http://www.radgametools.com/pixo/PixoWithUnreal2004.txt

Unless, of course, you like heroic coding:

http://blog.codinghorror.com/i-happen-to-like-heroic-coding/

But it's not innovation in any way. 
 
Not everything is done to innovate or profit. Sometimes it's just for pure enjoyment. Folks 'round here call it a 'hobby'. 
Testing Stuff 
Now I'm doing some detailing here and there with my map on the more finished areas I decided to experiment with phong shading again -

http://www.quaketastic.com/files/screen_shots/5thphongrocks.png 
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