As Certain Members
#2 posted by
inertia on 2004/04/26 16:27:04
of our lovely and dear little community would say...
OWN OWN OWN OWN
!@#!!!
old school meets new school, this is the definitive interpretive quake mappery, taking our nastalgia for the (g)olden days and refining it to a higher level
well done, fags
O_o
#3 posted by
pushplay on 2004/04/26 16:35:18
That was like some weird alternate universe. It felt strangely uncomfortable.
Very Cool, A+
#4 posted by
Zwiffle on 2004/04/26 16:43:45
But I missed a secret... where did it go...
Scrumptious!
#5 posted by
cardo on 2004/04/26 16:44:16
a delightful little map that had me trying to remember where all those secrets were in the original. loved every second of playing it and the aesthetic styles of both of you blended seamlessly. gorgeous!
Request:
#6 posted by
Zwiffle on 2004/04/26 17:01:17
If you could remake Castle of the Damned that would be awesome, that's my personal favorite level from Quake.
Very Fun
#7 posted by
PuLSaR on 2004/04/26 17:12:10
I liked it:)
what about remaking whole Quake? Or at least the first episode?
Remaking Quake
#8 posted by
inertia on 2004/04/26 17:42:01
is a huge undertaking, because a) there are alot of levels (30+?) and, it would probably get old after a while, because once you make it through e3m5 or whatever, you'll realize you just want to play the REAL original maps!
but, having such a project completed would be really awesome, and give a number of people a whole lot of bragging rights :D
CZG & Vondur Scare My Children
#9 posted by
windlash on 2004/04/26 17:51:24
Beautiful level and great level of new detail (and atmosphere) brought to E1M1. I'm going to go speed run this now!
Finally The Slipgate Complex Looks
#10 posted by
HeadThump on 2004/04/26 18:02:33
Complex! I liked the details in this, breaking up the pushout bridge section, the changes Megahealth jump area. Good stuff.
Instead of a Quake redux I would like to see The Dynamic Duo do a 36 level megawad of original maps for the Nehahra engine and progs.dat -- that would just blow Doom3 away for me!
Very Nice Map
#11 posted by
aguirRe on 2004/04/26 18:03:38
Great architecture and lighting created a completely different feel to this classic map.
I just kept wondering where are the monsters, they must have planned a mega-ambush somewhere. The extra secret also took me a while to figure out. But what was the deal with the penta?
All Of Quake Wouldn't Be Cool...
#12 posted by Fr3n on 2004/04/26 18:23:28
but maybe just the best id maps strung together and edited for gameplay...
Yeah
#13 posted by
LTH on 2004/04/26 19:34:38
But that did rock. Good work, guys!