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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Push. 
Looks pretty good however it doesn't really do it for me. Hard to get a grasp why but it's probably a combination of the arbitraryness of the architecture and the funny blue detailing on the textures. I prefer my Egyptian style to be a bit smooth texturally with more traditional designs.

Having said that it does seem well built, well textured, well lit etc etc. I find the blue lighting a bit strong but the yellow/orange lighting nicely warm and subtle. The first shot is the most appealing. Looks like it's pretty easy to get around too. 
Push: 
I agree with SHambler, it looks OK, but not really good. Architecture seems random and usually out of place in an Egyptian map to me. The layout also seems random in places; take the third screenshot for example. THe stairs are at a 45 degree angle leaving the pillar in a very wierd relationship with them. It doesn't quite line up, so part of it is sticking out of a stair that it doesn't seem it should be doing.

I would try to make things a little more coherent, focus a little more on a particular style, and not spread thin on a mishmash of interesting-but-wierd details. GL. (good luck) 
Screenshot Of My Inprogress D3dm Map! 
Scampie 
please don't post pornographic pictures.

in fact, please don't even post until you have something to add besides your idiocy. thanks. 
Roflmao 
excellent use of corpses, scampie. ;) 
 
Kell: you're not helping encourage our community! :( 
Hehe 
 
Actually... 
I think slagging off Scampie IS encouraging the community =). 
Ok Ok :D 
for real now.

before I added the bridge:
http://scampie.spawnpoint.org/d3/scamptest6_2.jpg

after the bridge:
http://scampie.spawnpoint.org/d3/scamptest6_3.jpg

there's been a slight bit more work done to it, but nothing much more screenworthy. Going to be 2 floor, 3 room affair. Pretty standard DM fare really, just as a way to get into the editor and quirks of the game. 
Bees! 
awesome use of bees. What game is that for? 
Um 
that looks really bland, dont what it is exactly but the whole looks isnt too exciting. 
Scampie 
Yeah, screenshots looks good, and sure it's for DooM3 !!! (cause of UAC logo, etc...) 
Well, It's A Start... 
...but as Nitin says pretty bland at the moment. But hell you know that and you know what to do to make it good, I'm sure =).

Quite like the "pod" wall lights. TBH don't find the bridge adds that much to it, kinda looks intrusive given the rest of the room is high. But if it's a proper bridge then obviously could be a good gameplay feature.

I think with such grey textures, very subtly coloured lighting could be good. 
 
Shambler: The bridge is part of the planned layout. 
Fuck Subtlety 
GIVE ME DISCO 
http://scampie.spawnpoint.org/d3/discodancin.jpg

The blinking red and blue lights and yellow spotlights with cloud effects are what really make it. 
You're Wrong 
it's where the red and blue lights overlap to produce crimson; now that's class ^_^ 
Yet MORE Work-in-progress... 
I Like The Cut Of Your Jib, Jago. 
And I like the way you cut gibs even more >:D 
RE: Like The Cut Of Your Jib, Jago. 
Err? 
Jago 
Lighting needs work there. Too bright up top, too dark at the bottom. That architecture could be very interesting depending on how it's lit.

Also, if you knew this, please excuse the obvious. 
Jago 
Just stating that I appreciate a well-cut jib when I see one, really :)

(btw, nice screens :) 
looks good! i actually like the ground being dark... maybe a few lights on the floor here and there could be nice, but for the most part, i'd leave it like that... 
Jago... 
That's looking good, more interesting than before.

Sorry can't comment much more my retinas are burnt with D3 goodness. 
Cough Cough 
evilness, Shambler, evilness! 
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