To Be Fair..
#12888 posted by
Preach on 2015/11/30 00:52:22
Even Valve struggles to get their own skyboxes correct. If you turn the graphics down to minimum in L4D2 then the skyboxes disappear because of missing texture errors...
'Even Valve'
#12889 posted by
ijed on 2015/11/30 13:23:33
Hm... I saw how they did their path finding solution. They're incredibly good at some things and have massive knowledge gaps in others.
I think I own most of their games though, so just ignore me.
#12890 posted by
JneeraZ on 2015/11/30 13:59:30
Right. Valve make great games but have god awful tools. It's always been that way...
#12895 posted by
NarNar on 2015/12/04 04:25:45
is that playing at full speed? it's so wonderfully hypnotic.
..
sensual, even.
Charming
#12899 posted by
PuLSaR on 2015/12/04 15:23:31
that _should_ be on your patreon page
PuLSaR
#12900 posted by
mankrip on 2015/12/04 16:35:55
My Patreon page is gone for good, I won't reactivate it. But I'll keep coding.
Xmas Presents
#12901 posted by
sock on 2015/12/06 13:44:35
The code is written, the art is drawn and the mod is under the tree!
Are youReady?
Looks Fantastic
#12902 posted by
SleepwalkR on 2015/12/06 13:47:31
I am excited, not sure if I'm ready though!
Pretty Sure I Am Ready...
#12903 posted by
Shambler on 2015/12/06 14:14:05
...to die horribly. Ace looking map there.
#12904 posted by
JneeraZ on 2015/12/06 14:29:36
That church/abbey looking structure in the back is sort of what I see in my head when I think about what I want a Quake level to look like so ... excited!
#12907 posted by
Spirit on 2015/12/06 15:34:17
Circle of destruction, hammer comes crushing, powerhouse of energy!
.soc
It's not complete without a
boss monster.
I Agree
#12911 posted by
negke on 2015/12/06 20:01:29
It's indeed an awesome monster. The .mdl is in the main folder and there's a corresponding .qc file, too.
#12912 posted by
necros on 2015/12/06 21:08:49
yo; badass :o
except some tris are inverted in the .mdo?
anyway, yeah, someone do something with that. it's awesome!