Pretty Awesome.
#12883 posted by
xaGe on 2015/11/28 19:49:21
Nice, quick skybox generator.
#12884 posted by
Lunaran on 2015/11/28 20:00:59
fifth, the _ isn't necessary, or you're going to have to specify your 'skybox' in worldspawn with an underscore at the end of the name.
also, front/back means x+/x-, left/right means y+/y-, and up/down is z+/z-. (or more likely some daft never-tested rearrangement of same.)
#12880
#12885 posted by
skacky on 2015/11/28 20:37:58
dn=down
up=up
ft=front
bk=back
lf=left
rt=right
Lun
yeah I was so excited that I had figured it out that I insta-posted my findings... There are definitely problems. However, it's probably the most helpful thing I've done in a while :P
#12887 posted by
Lunaran on 2015/11/29 22:15:38
I had to write down my own thumbnail 'htf do u skybox' guide for the source engine in my notebook, because they're all mirrored left to right as if projected from OUTSIDE the skybox and not the viewer, and also north is upside down and east and west are both rotated 90 degrees.
SOURCE�
To Be Fair..
#12888 posted by
Preach on 2015/11/30 00:52:22
Even Valve struggles to get their own skyboxes correct. If you turn the graphics down to minimum in L4D2 then the skyboxes disappear because of missing texture errors...
'Even Valve'
#12889 posted by
ijed on 2015/11/30 13:23:33
Hm... I saw how they did their path finding solution. They're incredibly good at some things and have massive knowledge gaps in others.
I think I own most of their games though, so just ignore me.
#12890 posted by
JneeraZ on 2015/11/30 13:59:30
Right. Valve make great games but have god awful tools. It's always been that way...
#12895 posted by
NarNar on 2015/12/04 04:25:45
is that playing at full speed? it's so wonderfully hypnotic.
..
sensual, even.
Charming
#12899 posted by
PuLSaR on 2015/12/04 15:23:31
that _should_ be on your patreon page
PuLSaR
#12900 posted by
mankrip on 2015/12/04 16:35:55
My Patreon page is gone for good, I won't reactivate it. But I'll keep coding.
Xmas Presents
#12901 posted by
sock on 2015/12/06 13:44:35
The code is written, the art is drawn and the mod is under the tree!
Are youReady?
Looks Fantastic
#12902 posted by
SleepwalkR on 2015/12/06 13:47:31
I am excited, not sure if I'm ready though!
Pretty Sure I Am Ready...
#12903 posted by
Shambler on 2015/12/06 14:14:05
...to die horribly. Ace looking map there.
#12904 posted by
JneeraZ on 2015/12/06 14:29:36
That church/abbey looking structure in the back is sort of what I see in my head when I think about what I want a Quake level to look like so ... excited!
#12907 posted by
Spirit on 2015/12/06 15:34:17
Circle of destruction, hammer comes crushing, powerhouse of energy!