Nope
#105 posted by ijed on 2014/03/14 22:35:45
He makes maps and games in order to pay the rent.
Right
#106 posted by Tronyn on 2014/03/14 23:05:04
but I meant, even when he makes stuff for free, it displays the work habits/etc that obviously come from doing it professionally.
Sock...
#107 posted by Shambler on 2014/03/16 14:31:51
...just disappear from the scene for a bit, tell everyone you'd love to work on maps but your computer died. Claim you need a top end Alienware to run your Quake editor, then when the cash comes rolling in you can spend it all on crack and hoes.
#108 posted by JneeraZ on 2014/03/16 14:44:02
Is he a big gardener or something?
My Editor..
#109 posted by Orbs on 2014/03/16 18:44:14
only runs on a cluster of bitcoin miners...pls fund
#110 posted by a guy on 2014/03/17 08:20:09
I think crowd funding is a good idea if it gets things done. I don't think it would threaten the current order, but maybe get some neat things accomplished. I'd pay for great episodes with some new assets.
#111 posted by JneeraZ on 2014/03/17 13:15:06
I could see paying for a toolkit, like Quoth. Like, here's a bunch of new stuff to use in levels ... that would take a lot of extra effort to make sure it was as bulletproof as possible, was easy to use, etc.
That would be worth money because that SHOULD cause a bunch of new maps to get built on the back of it, simply because people want to use the new entities.
Just thinking out loud...
^
#112 posted by Spiney on 2014/03/17 13:50:18
I like that idea.
ITS Toolkit!
I Also Like That Idea
#114 posted by RickyT33 on 2014/03/17 14:42:37
I would cough a tenner, so long as there was an added gore option.... (I STILL miss my little blood-splat/pain skins mod)
Quoth.
#115 posted by Shambler on 2014/03/17 21:25:56
I would pay good money to get the broken bits fixed i.e. Knight and Drole damage range, shotgun grunt "reaction" time, Bob dodging etc. In fact I'd pay good money to get those monsters permanently removed from Quoth and every map that used them :D
Way To Go
#116 posted by ijed on 2014/03/17 22:24:09
Convincing authors not to bother.
#117 posted by - on 2014/03/18 06:25:12
http://www.patreon.com/
I only just learned of this site today, wish I had seen it earlier when this discussion was more fresh, but I think this structure is more fitting for what sock was going for. The idea being that people pledge to pay some amount of dollars for each 'creation'. Basically like a recurring donation that recurs each time something new is made (or several).
I'm not totally convinced that it would really be all that much as to be meaningful income (a few hundred bucks a map from the total of the community?), but I think this is more aligned with the goals of 'support the artist'. Indiegogo feels more 'pay so I can do this', instead of 'pay because you enjoy what I do'.
#118 posted by Lunaran on 2014/03/18 07:29:59
You're just trying to get us to donate to yours, scampie:
http://www.patreon.com/SmoothMcGroove
#119 posted by - on 2014/03/18 08:27:17
My cat is grey, obviously not me.
#120 posted by [Kona] on 2014/03/18 11:18:58
And Scampie is most certainly not smooth. Actually neither is that guy.
#121 posted by spotter on 2014/03/18 11:56:05
I Would Pay Sock, With Reservations
#122 posted by Drew on 2014/03/19 00:20:44
and I would pay for 'finalized' quoth as well.
I guess. Ugh, Negke, Scampie et al make good points...
Best go with #107.
Sock Shouldn't Listen
#123 posted by Baker on 2014/03/20 01:30:33
The "herd" mentality is the opposite of creativity.
What if Kinn started a thread back in 2005 like "Would you play a map that wouldn't run in WinQuake?"
And then 40 people start talking about how they wouldn't play such a map, how it would be wrong to break traditions, etc.
The "herd" mentality is something I have always found very annoying.
And a func_msgboard sometimes you have otherwise very creative and talented people who are actually attracted to the herd mentality at times --- probably because they are too talented in real life to participate in "real life herds" and like the feeling of being an "insider" as part of a herd.
But herd-thinking is never creative thinking -- and herd-thinking has another characteristic, by default it is always wrong too.
[Herd thinking isn't "thinking", herd thinking is actually the opposite of thinking.]
#124 posted by JneeraZ on 2014/03/20 01:38:19
The other way to look at it is that if 40 people tell you that slamming your hand in a car door is a bad idea ... it might just be a bad idea.
"If All Your Friends Charged Money For Quake Maps
#125 posted by Lunaran on 2014/03/20 01:41:24
would you do it too?!"
Heh
#126 posted by RickyT33 on 2014/03/20 02:05:07
I just think that the target audience is mixed. Some of the readers are mappers who are proud and amateur (like me), and some of those mappers get green-eyed in different ways, some for the map quality, some for the success, it's just a volatile mix of artists with varying degrees of personality traits. It was a bold question when looked it in this kind of context, I mean the fact that some readers are here to play the maps alone, some are interested in the development side too... - some will see others as competitors, whereas others will see them as providers of playable content.
It's Easy To Get Jaded
#127 posted by RickyT33 on 2014/03/20 02:05:53
Sock Shouldn't Listen...
#128 posted by Shambler on 2014/03/20 12:40:36
....and Baker obviously hasn't listened nor read the actual thread. Otherwise he would have noticed there is clearly no bloody herd mentality, just people offering view points from BOTH sides and in-between too. Often with some thought out reasoning, and sometimes where people were going too far, useful counter-arguments.
Maybe do more "thinking" before typing next time.
Baker
#129 posted by Kinn on 2014/03/20 15:27:20
What if Kinn started a thread back in 2005 like "Would you play a map that wouldn't run in WinQuake?"
But my maps do run in WinQuake :}
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