#12872 posted by
- on 2015/11/15 12:11:10
oh no my fried schrimps :(
#12874 posted by
[Kona] on 2015/11/16 10:56:47
awesome. baby shub and eyeball look great in their solo photoshoots.
Madfox
#12876 posted by oldone on 2015/11/16 22:02:59
your are a gem of its own kind!
#12877 posted by mankrip on 2015/11/18 19:04:21
Skybox Generator
Recently a really cool skybox generator was released... but it took me fucking forever to figure out the right orientation. So here's a cheatsheet and a link to the tool to help you get started -
https://twitter.com/GavinEdgington/status/670624431459442688
It should be easy to figure out, make sure you save as a
.tga file and the asterisk is what you name the skybox.
That's very cool!
What do rt, bk, ft etc. even mean, though? I've never seen an explanation anywhere.
Right, Back, Front Maybe?
#12881 posted by
DeeDoubleU on 2015/11/28 17:15:27
Basically you need to name the file ending with those things. DW is right, it stands for right back front etc.
Pretty Awesome.
#12883 posted by
xaGe on 2015/11/28 19:49:21
Nice, quick skybox generator.
#12884 posted by
Lunaran on 2015/11/28 20:00:59
fifth, the _ isn't necessary, or you're going to have to specify your 'skybox' in worldspawn with an underscore at the end of the name.
also, front/back means x+/x-, left/right means y+/y-, and up/down is z+/z-. (or more likely some daft never-tested rearrangement of same.)
#12880
#12885 posted by
skacky on 2015/11/28 20:37:58
dn=down
up=up
ft=front
bk=back
lf=left
rt=right
Lun
yeah I was so excited that I had figured it out that I insta-posted my findings... There are definitely problems. However, it's probably the most helpful thing I've done in a while :P
#12887 posted by
Lunaran on 2015/11/29 22:15:38
I had to write down my own thumbnail 'htf do u skybox' guide for the source engine in my notebook, because they're all mirrored left to right as if projected from OUTSIDE the skybox and not the viewer, and also north is upside down and east and west are both rotated 90 degrees.
SOURCE�
To Be Fair..
#12888 posted by
Preach on 2015/11/30 00:52:22
Even Valve struggles to get their own skyboxes correct. If you turn the graphics down to minimum in L4D2 then the skyboxes disappear because of missing texture errors...
'Even Valve'
#12889 posted by
ijed on 2015/11/30 13:23:33
Hm... I saw how they did their path finding solution. They're incredibly good at some things and have massive knowledge gaps in others.
I think I own most of their games though, so just ignore me.
#12890 posted by
JneeraZ on 2015/11/30 13:59:30
Right. Valve make great games but have god awful tools. It's always been that way...