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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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By The Way 
The fog setting isn't just for quoth, it's supported in most engines on all maps that have that parameters in the worldspawn. I don't think it's a standard parameter though (i.e. not supported in glquake and definitely not winquake), so I don't know why it's not _fog. 
So 
in that case you would just add 'fog x' into worldspawn? 
Drew 
Yup. 
Public Domain Music? 
Anyone know of a decent website or resource where I can download pd music that would be suitable to use in games? I'm looking for sort of a orchestral ambient type sound but really I'll take anything as long as I can use it without hassle :) 
Here: 
 
PD is hard to find, I would suggest creative commons instead. And for that check my recommendations in the music thread or be more specific. 
DaZ 
This -
http://incompetech.com/

I'm pretty sure Mike Woodham used it on his last map. Not bad stuff either (egoraptor and harry patridge have both used his music) 
Database Error :( 
I'll check it later! Thanks. 
Outdoor Lighting/fake G.I. Tut 
Wrote an artice/tutorial on outdoor lighting/fake G.I. with Tyrlight
click Hope it's helpful.

Daz: Jamendo ofcourse, tonn of CC licensed music. 
Warped View 
When the player is inside of a liquid (water/slime/lava) the view screen warps in and out (probably not the right term) is there a console command to enable this effect if not in a liquid content? I know about screen tint console command v_cshift. 
 
r_waterwarp in some engines. 
 
oh... sorry, this isn't what you need. You want to enable the warp in air, this variable can only disable it when in water. 
Sock 
I recall there's a power up in Quoth that does it... 
Nope 
But you can make the player drunk with some console commands I can't remember just now. C shift and Bob speed or something.

I usted them in a�n e3m4 remake During the posponed section. Will dig them out and post in a bit. 
Nope 
But you can make the player drunk with some console commands I can't remember just now. C shift and Bob speed or something.

I usted them in a�n e3m4 remake During the posponed section. Will dig them out and post in a bit. 
Completely Wrong 
It's a single one - v_idlescale. 
 
I recall there's a power up in Quoth that does it...
This is not quite correct. It appears this way in Darkplaces, because the engine automatically applies view warping when v_cshift is used, but this is not true in all engines. 
Huh 
Didn't know that. Is that for the Trinity? 
 
actually, on second thought, my last post might not be entirely correct.

I noticed it on a different powerup I was making, but that powerup uses the same cshift values as stock liquid 'haze' colour, so it might be that DP is trying to fake waterwarp on 'fake' water effects (ie: if a mod tries to fake water with cshift). 
 
Thanks for all the feedback, I went through the Ftiz source looking for clues. I found all the v_cshift stuff but could not work out where the warp effect was coming from. I assume it is a point content check somewhere and a special routine to do the warp effect.

@ijed, thanks for the console command, that is very cool, I will try that on lower settings so the screen is not completely static. It is a shame there is no console command for the warp, it would have been the icing on the cake for my setup. 
Look Forward 
To seeing whatever it is. 
Messages 
What's the best way of having a message pop up? Let's say like 2 or 3 times with a little delay between beeps? 
 
trigger_multiple 
Skill Levels 
I was wondering... A program to read the .map file. Assign the quake monsters a difficulty rating of 1-10. Have the program count each using the appear flags. You could get the relative difficultly at each skill level.

Another idea. Is there a way to keep score? Count up total damage done at the end of a map or even have running total. 
 
That would only give you a very general idea.

Consider an ogre on the same height as the player vs an ogre on a ledge above the player.

Consider fighting a shambler with LG vs fighting a shambler with a DBS. 
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