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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Textures should be loaded separately. Go grab some .wads from here
Also, 
This Is Why... 
I'm doing a video tutorial from absolutely zero aka can't map, don't know how to set up directories etc...

Hopefully the first part will be up soonish (I'm only doing the tutorial, it's being edited by a friend). 
 
i've found the greatest enhancement that external textures provides isn't high res, it's freedom from the 256 colour palette.

This. 
Fog Colour 
when setting a fog command in quoth - how does one set the *colour*? 
Drew 
try sth. like
fog 0.037 0.23 0.22 0.21
were the first number is the density and the last 3 values
rgb ranging from 0.....1. 
Got It 
thanks 
By The Way 
The fog setting isn't just for quoth, it's supported in most engines on all maps that have that parameters in the worldspawn. I don't think it's a standard parameter though (i.e. not supported in glquake and definitely not winquake), so I don't know why it's not _fog. 
So 
in that case you would just add 'fog x' into worldspawn? 
Drew 
Yup. 
Public Domain Music? 
Anyone know of a decent website or resource where I can download pd music that would be suitable to use in games? I'm looking for sort of a orchestral ambient type sound but really I'll take anything as long as I can use it without hassle :) 
Here: 
 
PD is hard to find, I would suggest creative commons instead. And for that check my recommendations in the music thread or be more specific. 
DaZ 
This -
http://incompetech.com/

I'm pretty sure Mike Woodham used it on his last map. Not bad stuff either (egoraptor and harry patridge have both used his music) 
Database Error :( 
I'll check it later! Thanks. 
Outdoor Lighting/fake G.I. Tut 
Wrote an artice/tutorial on outdoor lighting/fake G.I. with Tyrlight
click Hope it's helpful.

Daz: Jamendo ofcourse, tonn of CC licensed music. 
Warped View 
When the player is inside of a liquid (water/slime/lava) the view screen warps in and out (probably not the right term) is there a console command to enable this effect if not in a liquid content? I know about screen tint console command v_cshift. 
 
r_waterwarp in some engines. 
 
oh... sorry, this isn't what you need. You want to enable the warp in air, this variable can only disable it when in water. 
Sock 
I recall there's a power up in Quoth that does it... 
Nope 
But you can make the player drunk with some console commands I can't remember just now. C shift and Bob speed or something.

I usted them in a�n e3m4 remake During the posponed section. Will dig them out and post in a bit. 
Nope 
But you can make the player drunk with some console commands I can't remember just now. C shift and Bob speed or something.

I usted them in a�n e3m4 remake During the posponed section. Will dig them out and post in a bit. 
Completely Wrong 
It's a single one - v_idlescale. 
 
I recall there's a power up in Quoth that does it...
This is not quite correct. It appears this way in Darkplaces, because the engine automatically applies view warping when v_cshift is used, but this is not true in all engines. 
Huh 
Didn't know that. Is that for the Trinity? 
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