Damn You Than!
#1255 posted by bear on 2007/07/17 03:25:56
I was just going to post a link about it! Actually I think I'll still post the dirct link to the page where you can download the interactive editor: http://tserve01.aid.design.kyushu-u.ac.jp/~fujiki/ole_coordinate_system/index.html
Damn You Guys
#1256 posted by - on 2007/07/17 17:39:18
didn't read here and see you posted it first :)
Wait...
#1257 posted by metlslime on 2007/07/17 21:07:15
a PS3 game in the PC games thread! I'm so confusedddd.
Videlectrix
#1258 posted by metlslime on 2007/07/18 09:43:20
http://www.videlectrix.com/videlectrix_demos.html
Play-in-your-browser versions of Videlectrix games.
I Do Wish This Could Get It's Old "other Games" Title Back
#1259 posted by bear on 2007/07/18 13:40:57
Since most of the discussion tends to be about general game design/mechanics rather than platform specific issues. It's much more interesting than "Recommend good PC games for Shambler".
Bear.
#1260 posted by Shambler on 2007/07/18 20:36:13
Way to miss the point. No need for bollox like that.
Bler!
#1261 posted by Spirit on 2007/07/18 21:23:46
I recommend the games on http://nifflas.ni2.se/ (just in case you didn't play them yet).
Maybe It Was A Bit Harsh
#1262 posted by bear on 2007/07/18 21:29:48
But I didn't agree with the split back then and I still think that most of the material posted in both threads are of the nature that it would be more fruitful to have them in one place.
Well..
#1263 posted by metlslime on 2007/07/18 23:06:24
it does feel like a sort of artifical distinction to me. For example, nitin was playing a PC port of Sands of Time, whereas I played the xbox and gamecube versions, yet we had a conversation about it here.
Painkiller Bosses
#1264 posted by nitin on 2007/07/21 08:24:32
suck. That is all.
Some Interesting Visual Stimulation
#1265 posted by HeadThump on 2007/07/21 09:54:45
and concepts in Painkiller, but I didn't care for the horde combat so much nor the boss encounters. It got boring.
Kinn and Necros do horde way much better.
Painkiller Bosses
#1266 posted by negke on 2007/07/21 10:28:22
At least they were varied and always required a special technique/thinking to beat them.
Except
#1267 posted by nitin on 2007/07/21 11:59:44
that you never have any idea what it is till you die a few times.
But
#1268 posted by Spirit on 2007/07/21 12:15:17
That's how it works most of the time. Remember Quake? ;)
If there is enough of a chance to find out the way to proceed in an entertaining way I'd say all is well even if the player dies several times (if there is a quicksave function!).
Should Explain
#1269 posted by nitin on 2007/07/21 13:00:03
some you can kill with weapons, others you have to work out some trick. but there's never any indication as to which ones are killable because you can nver see them get hurt.
Painkiller
#1270 posted by scar3crow on 2007/07/21 17:52:04
Never any indication? Fire a few shots, see if the giant health bar for them at the top of your screen goes down... If not, obviously you need to do something different. The first boss is just a straight shooter, the second one takes a trick but its extremely obvious, the third is obvious in how he regenerates... the fourth? Well I wouldn't know, the game locked me out for some reason and though I liked it, I don't feel like replaying the first 3 episodes once again because of its insistence of a bad savegame.
I Remember
#1271 posted by ijed on 2007/07/21 22:59:45
That the hammer boss was just plain stupid. Kill the stick its waving around before you can kill it. Dumb.
In the expansion it got really convoluted; the orphanage miniboss was unkillable until you realised you had to burn the sarchophagus. But not just an accidental blast - I'm still not sure if it was up to a certain amount or on all four sides.
Lucifer was crappy as well - I reckon everyone checked a readme there.
The bosses were inventive but a long way from intuitive.
scar3crow - the corrupt savegame thing hit everyone a few times - lots of bugs in the card system as well, although they could be used to your advantage.
Scarecrow
#1272 posted by nitin on 2007/07/22 01:56:27
hmm, I never got a health bar. I just thought it was a 'feature' rather than a bug.
And talking about bugs, I lost count of the number of times the game crashed during the swamp boss level for me. Got through and havent had other problems yet.
Nitin
#1273 posted by ijed on 2007/07/22 03:52:39
Keep extra saved games in the open slots.
Painkiller Bosses
#1274 posted by -_- on 2007/07/23 00:01:50
Rock. Thats pretty much it.
I Agree.
#1275 posted by Shambler on 2007/07/23 11:53:06
With nitin and ijed, of course.
Finished The Main Game
#1276 posted by nitin on 2007/07/23 12:50:53
mixed feelings overall. Some of the levels were great and so were some of the design concepts (hell was a very good idea, the frozen nuclear stuff was brilliant), but overall I didnt really warm to it.
I know a lot of people liekd the tarot card and soul stuff but I didnt really care for it. And while the base monster designs were good, some variations on it apart from a different skin/model for different sections would have been welcome.
Also like frib said, too many levels felt cluttered and put together by artists rather than proper mappers.
As for the gameplay, I have nothing against horde combat, nor arena combat, but this was way too 2D for most the time. At least serious sam had a 3d element to most its arena combats (although the base weapon/monster design is better in this).
Still, going to play the expansion now.
Oh, one more thing, when you have such a D grade 'story', please dont have 5 minc cutscenes FFS.
The Expansion
#1277 posted by ijed on 2007/07/23 15:16:49
Is better in some ways, much worse in many others; it breaks alot of golden rules of design, like making the player rely on trick jumping in one section of the colliseum (bunnyhopping).
The soul cards thing could have been alot better; it was a bit too rigid to be useful; I'dve preferred some more complexity there since you just end up finding a good card set and sticking to it.
It was a nice evolution over the standard powerup system, linked over levels and tied into the secrets, but it just didn't go far enough.
The game is very flat and I agree with the put together by artists thing - its becoming a very common industry standard now.
Seems like the team had some very good artists and programmers, but a lack of designers.
Id've preferred if the episodes were thematically linked as well, sometimes there were style changes that made the whole thing even more incoherant.
Left 4 Dead. "Braaaaaiiins!"
#1278 posted by cheshire on 2007/07/24 15:48:28
I have no idea if this has been previously mentioned, but Left 4 Dead is clearly the best game that hasn't been released to be coming out ever.
Created by Turtle Rock and Valve it's a horror/survival FPS where you work within a team to get from point A to point B while avoiding hordes of zombies in a cityscape environment.
"Super Zombies" with different, special powers are controlled by other players and they also work hard to get you maimed by the relentless hordes of undead.
Perhaps the best feature is the use of what seems to be called "The Director". It changes the flow of every level, so you never quite know what to expect. One time you play the game and you may walk down a passage, open a door and enter an empty room. In the next game you play on that level you may go down that passage only to find it burst open before you reach it while you shoot wildly at the sudden zombie rush.
Either way I am a total fan of zombies, teamwork, first person shooters, survival and horror stories so this game represents - to me - the absolute peak of gaming.
If only those bastards would release it...
More info @ http://en.wikipedia.org/wiki/Left_4_Dead
I haven't been so excited about a release since Diablo 2. I remember the countdown to that game... agonizing!
Finished Battle Out Of Hell
#1279 posted by nitin on 2007/07/29 11:15:56
ijed's right, amplifies both the good and bad parts.
Some of the levels are stunning, the dead city, colosseum, stony pit and leningrad. others not so good, although the first one is nicely demented and disturbing.
Worth a play though if you dont get bored of the main game.
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