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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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vertex being on grid has nothing to do with it.
the plane described by those vertices cannot be represented by an integer, this is the source of the problem.

try using other shapes like fifth is suggesting, also try splitting that square shape into 2 tri faces. (eg: turn 1 brush into 2 brushes each representing half the face). 
 
necros: I use jackhammer and updated version of aguire's txqbsp.

fifth: Yep, that was the idea I got. I'll try it when I get home.

It's funny that such ideas come not when you're making the actual part, but when you share it. 
 
paper dog programming! 
Impressive 
Making curvy corridors are always difficult. I tried once but gave up after some time, so well: you made it right, keep it up ! 
 
Worldcraft/Hammer for some reason lets you use vertex editing to create bullshit impossible brushes that you only notice when your bsp is full of cracks. Primary reason I stopped using Hammer tbh. 
 
To make curvy things in Quake, it's best to stick with triangles (triangular pyramids in this case).

http://quaketastic.com/files/screen_shots/jam66601.jpg 
N00bs 
Tris Suck Big Time. 
Also this. 
Pwnt 
 
Sorry If I Sounded Assholish. 
I would just expand the brushes, Pulsar, to close that gap. I wouldnt care too much about intersecting stuff, the compiler works it out in the end.

Unless, of course you want a dibblydeedobbledoo super clean map file, but basically you search for integer solutions for diophantic equations with those curves being snapped to grid.

Ermm yeah, this wont work(as far as my tiny knowledge of this topic is correct..) 
Oh And Of Course That Shot Looks Ace As Hell, Even With Those Gaps! 
Thats what i wanted to say in the first place!

Quad Post! 
 
My steps actually curve, the tops are not flat (the corners are not co-planar). Every face on the steps is a separate brush face, not created by BSP chopping up rectangles.

It compiles error and warning free. Also, it was a real pain in the ass to construct.

I left it in my Jam 6 map if anybody wants to look, but I didn't use it because it has serious clipping issues. 
I Would Ignore Mfx 
cause he's one of those fel-wizard mappers who uses unholy incantations to appease the BSP eldritch-gods.
You have no idea how many babies he's consumed just to get his foul maps to compile. 
I Would Ignore 5th 
 
Pulsar 
I think it is a great map piece!

After all the wrenchtalk I even haven't the nerve to enter it.

Heep! There's a geek on my wall cheek,
I wish I didn't seek the freak when I was the innocent mapper
on cripple creek!. 
O_O 
 
Ignore Me 
^v^ 
Pulsar 
looks sexy. 
Ignore Madfox At Your Peril 
 
Anybody Said "curves"? 
Oh Fuck What 
 
That's Cool 
 
How Does One Take Those Grey Textureless Screenshots 
like in #12738 and #12739 and on ericw's light tools page?

Also gaaah, need to get back to mapping. Stupid life, always getting in the way. 
 
r_lightmap 1 in quakespasm/fitzquake 
Cool, Thanks, Scampie! 
Also, PuLSaR, I think that looks great, vertex issues or not. 
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