The last time I asked for help with Screenies I was told to put it in the screenshot thread instead of Mapping Problems so here goes:
 
 I have two different compilers on the PC: Txqbsp and Tyr_qbsp(renamed so that I could differentiate).
 Both of them are giving me texture alignment issues (IE they don't match what I see in TB)
 
 With Txqbsp this happens:
 
http://www.quaketastic.com/files/screen_shots/spz1dm1_txqbsp.jpg
 
 and with Tyr_qbsp this happens:
 
http://www.quaketastic.com/files/screen_shots/spz1dm1_tyr_qbsp1.jpg
 
 and generates 5 warnings:
 "*** WARNING 12: New portal was clipped away in CutNodePortals_r
 *** WARNING 12: New portal was clipped away in CutNodePortals_r
 *** WARNING 10: Reached occupant at (-720 -688 294), no filling performed.
 Leak file written to spz1dm1.pts
 *** WARNING 22: Healing degenerate edge (0.000000) at (208.000 -1264.000 512.000
 *** WARNING 22: Healing degenerate edge (0.000000) at (224.000 -1248.000 480.000"
 
 leak being here (my teleport entity might be extending outside map, I'll check)
 
http://www.quaketastic.com/files/screen_shots/spz1dm1_tyr_qbsp2.jpg
 
 1) Why? and...
 2) What do?