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Stupid Messageboard 
 
HL 
I first heard Q2 engine but now everyone says Q1. I can guess that's a measure of the game's success -- think about coming out with a hyped game AFTER Q2 using the Q1 engine -- they can now admit the truth. Plus, it probably does include Quakeworld type enhancments and has 3D support out of the box, is that really different than Q2? I'd guess it is more Q1, since it performs fairly poorly while Q2 is smoother than Q1, but that is hard to judge since maps and polys also differ. Anyway... 
CZG: 
Wireless mice can be a little bit less reliable than their corded bretheren, also batteries are a bitch. Do you really want to use the mouse anywhere the cord won't reach? I never do.

Also, dos games won't recognize the audigy, the sb emulation doesn't work for me. If you're big into the old dos games, then you should look for a different card. Otherwise, it works and sounds great. 
Hope You Use These In Any New Maps. They Rock! 
http://www.quake.cz/winclan/qe1/

for those who get fed up with browsing thru' pq just to get any NON-q3 news. 
Pax Imperia Is Coming... 
Years have passed. The remaining Strogg army hordes have retired from fighting, but have not given up their bloodthirsty lust for revenge. They have gathered in their heavily fortified headquarters, lying in wait like wound animals for you to return to finish them off. They know you're coming. You always do. But this time, they are ready for you. They are ready to die to the last soldier to see that this time, you die too.

You have more powerful weapons for this battle than you ever have had in the past. You are primed! You are trained! You are rested! You are ready to battle the last of the Strogg to finally restore definitive universal peace (Pax Imperia) to the world."


Screenshots and more info http://www.markshan.com 
Sorry Guys... 
but neither of these really qualify as news. Quake retexturing is a generally ongoing thing where a handful of new textures show up regularly -- in this case most of the textures on that page have been posted previously on other pages. And a promo for a map where all you do is provide screenshots, half of which i've seen (i think i even saved a few on my hard drive last year) isn't news either.

Both links are worth checkin out, though. 
Half-Life 
HL has blatant use of the Q1 clipping bugs. It rather annoyed me in that way. 
YAY!!!! 
YAY!!!! 
OMG! 
It works! Or did I actually post this already? 
Whaddya Feed A Blue Boar? 
There's an outfit down here in Wellgniton that's looking for people to work in the games industry. I've already expressed my interest, but they want samples - on CD, if possible.

Now, none of my crap runs without Quake, so what do I take along to the meeting?

Currently I'm thinking of just making a little Powerpoint slideshow, and maybe adding the zips as well, assuming I can get hold of a burner. Any other suggestions? 
Ooooohhhh 
I'd say bring a CD with your Powerpoint slideshow plus your best maps. I should think that if they don't have a copy of Quake then they could get their hands one fairly easily.

And GL, Fatty! 
Well 
the obvious suggestion would be to contact them before the meeting and ask them to install/give them Quake to install on their machine.

Unless i have misunderstood something. 
Grabbing 
The other thing you could do is use some sort of utility to grab a video file of walking through a level, it's fairly common for animators to render animations of walk cycles and stuff in CD portfolios, but I've not seen many level designers with walkthru vids, although it can easily give a better impression of a level than static screens without really requiring your prospective employer to have any particular software installed.

You might also want to think about a printed portfolio with screenshots, plans, sketches and stuff that you can take along to interviews. This is handy because it gives you something to talk about beyond the usual 'so, what can you offer the company' bollocks. You can say 'Hey this map is smart, because of this, this and this, and I planned it like this, but I changed this because... blah blah... these are the ironic crates... blah... and I made all my own textures out of scans of used kleenex! And this archway is shaped exactly like hello.jpg! I rock!' Er, well not exactly like that but you get the idea. This technique is especially useful for those who are morbidly obese, have a single nostril or whose eyebrows meet in the middle because it allows the interviewers to not look at the applicant without feeling self-conscious.

Whatever you do, concentrate on what you feel is your best work rather than bringing everything - portfolios that concentrate on a few gems have more of an impact than those laden with less exciting work. Of course, this assumes that you have work that is less exciting, and indeed enough to pick and choose from. And I can't remember if you have, because I suck! LOL!!!1

The last interview I had I seem to remember spending most of it discussing what Dreamcast games I'd been playing and what I thought of them! And the portfolio meant no-one had to steal awkward glances at my webbed, six-fingered left hand!!!

(Sorry, I've been reading too much Digitiser lately) 
Hmm ... 
a printed portfolio is a nice idea. right now i have http://www.celephais.net/cv/portfolio.htm but that's not very helpful in the interview ... well actually, they probably have web-ready computers in their conference rooms, but better not to count on it.

Another thing you could put on a CD-ROM is a complete quake install and the engine of your choice (fitzquake, of course.) With a fast CD drive, you could basically play it off the CD. You could even have some demos of yourself running through the levels ready to run. 
Hmmm 
The video idea may be a bit far-fetched... my compy is, as everybody knows, heniously out of date. However - I wonder if it would be easiest to just lift the quake dir "as is". While not kosher, it'd be quicker than having to go through the install process. Can this be done, though?

I'll stick with WinQuake, however. Reliability. And I haven't managed to run FitzQuake at all (well duh.)

The feetchewed selections are:
OUM
RCDM7
RCDM8
RC2
RC3

Should about do it, ne?

Incidentally, my parents have given me permission to buy a CD burner. Goodness... I could spend all day happily burning... all sorts of things... Zips... programs... MP3s... witches... 
Fatty 
what about czg02?

Surely you could use that as an example of collabation etc? I'm sure companies are keen on mappers who can map with other people's stuff too. 
Hl Nightwatch 
Stoooop 
metl. your portfolio blew me! of course many of the chaps here have abundance of games experience so fatty, i hope you can make something like that. basically, nobody cares if you put the quake dir in your cd and run it from there. i dont think there are gonna be any "slowness" probs or legal problems just for an interview. go ahead and do it!!

from experience with my interviews (in automotive industry: not the same but you still bring along designs, renderings, bits and bobs you made in workshop...) i always take as much as i can and then see what the guys want. if they like doing aptitude tests that's fine. if they want to see your innovation show them your shower-cum-coffemachine-cum-bed etc...

oh. why do you still have a crappy pc!!!! get a job at the petrol station or whatever. and YES, grab a video even if it's with your dads 20 yr old vid cam. adjust the contrast though!!! and the crt refresh will make those lovely frame flickers...lol 
Credit To Mark Shan 
dunno if you all checked ALL the screenies. they are ab fab! wish he had time to make a couple more q1dm maps...

bel lavoro mark. in gamba! 
Really Impressive! 
refers to post #119

And here one is trying to make nice Q1 sceneries...need a beer or five..

oh well, any ways, portfolio looks great metlslime! 
Fatty: 
i'm not suggesting that you install quake at the company's office during the inteview -- i'm suggesting that you put the installed game onto the CD and play it from there. Loading might be slower, but the game will run just as fast.

As far as how "kosher" it is ... it's totally legal! You own a license to play the game, and if you're at some company's office playing it then that means you're not at home playing it at the same time. As for mailing the CD to people, or giving them the CD at the end of the interview, that's not such a good idea, though maybe you can get away with it. 
Playable CD 
Is possible, I've done it. Be sure to have everything right, maybe even shortcuts setup to work at the CDR root level (including engine options). Note, for others wanting this for more fun purposes, there will be no savegame or options saving, although the latter at least produces no error messages.

BTW, the Winquake windowed mode pixel doubling uses the following sequence to turn off ( ;) ):
vid_stretch_by_2 0
vid_forcemode 2 
Hm... 
i've been using the same 'install' of quake since two years ago. and i've had to change hds twice, and survive a mobo crash once. i just copy the entire quake dir into a zip, then toss it off onto a cd. this game doesn't have any reg keys or anything to worry about, so 'installing' isn't even necessary (you could just copy the files right off the cd).

not sure if this is what you meant. 
SCREAMMMM 
OK, so I get carte blanche to buy a CD burner, and I screw the thing in and plug it all up...

FUCKING BLUE SCREENS OF DEATH. EVERY SINGLE ATTEMPT.

Take out the old CD-ROM, rewire, try again: BLUE SCREEN OF DEATH.

Lessee... got enough memory, reasonably fast processor, wires are plugged in the right way, sufficient hard drive space free. Why does this fargnaxing thing keep crashing!?

Gods. Why am I even bothering? 
Might Sound Stupid But... 
do you have the sucker set up for master/slave properly? mine cddrive is always a slave, but sometimes i get a drive which is set as master, and it fucks up the comp when i start it up without checking... it's worth a look...

beyond that... what os are you running, when is the bsod happening, etc... 
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