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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Streaming Tonight 
forgot to add im doing some level design streaming tonight. just working on that dm map cleaning up the brushwork and changing a few things before texturing / lighting / detailing.

http://twitch.tv/foogs_ 
Not Much Progress Was Made Tonight 
im awful at the art part :(

http://imgur.com/a/YJnut 
Foogs 
Sweet broken floor. I could see the layout when you noclipped. It will be a fast 1v1 arena, right? Those are my favorite. 
Jam 6 DLC Feat. Zwiffle 
hype. 
Cradle To Grave - Redo 
After considering a lot of the constructive criticism and suggestions from Quaddicted and here, I've made some changes to the original idea for my map. This is a complete overhaul. Please let me know your thoughts.

Thanks!

P.S. for some reason the video is super bright, but I recorded it without it looking like this, so I don't know wtf. I have bad luck with technology, I guess...

https://youtu.be/x3G7NDBwQpE 
Enclave On Sale @Steam 
Mentioned in #12510 and some following messages, Enclave is on Steam sale until the 5th. Amran posted some screens of his custom map for it, if you don't remember.

http://celephais.net/board/view_thread.php?id=3&start=12510

It's only 0.69� in Euroland. Not a lot more than getting a copy for free as offered by Amran in #12519. (I don't know if his offer is still good. You can ask him via e-mail.) 
Foogs 
Watching you run through the map last night makes me think this will be an excellent map to play on. I'm not sure about your texture choice, also it looks like your texture res is lower than it should be? Even quakes textures aren't normally that low resolution, you should always take your preview screenshots at the best quality you can.

I'm not 100% sure on the theme, I dunno if the texture you have on the walls is doing it justice since it's more of a floor or ceiling texture. I kind of expected something like the DaPak or ZTN style aesthetic. 
Ruin, 
The scale looks really great now! I'm glad you took on-board the advice given.
The outdoor area feels really huge. I would get some people to playtest the map a few times and get them to record some demos for you with annotations to help you fine-tune the level. But it looks great. I still think the monster variety in standard quake isn't doing the level justice and I would recommend using Quoth, Drake or waiting on Sock's mod to gain access to a larger bestiary. 
Fifth 
that looks really nice and moody. 
5th 
2nd shot needs some pipes!

1st shot looks super fucking sweet. I'd personally add some trim or something along the window there though.
Really digging the slime. 
Zwiffle 
continue please 
It's My Birthday! \o/ 
Happpy Birthday Darryll! :-) 
 
 
Happy birthday!

And we get the gift? I want to play it! 
Happy Birthday! 
 
Happy Birthday! 
Go map! 
RIP Zwiffle 
 
Looks Cool. 
happy birthday.
please continue. 
Some More Progress Shots. This Time With Textures 
Foogs 
looking good man!!

Interesting texture set, I haven't seen that one before. I'd probably have the floor texture as something that is a different colour to the walls for contrast. Also if you're using coloured lighting then I find picking 2 colours works well... Make them quite subtle so it adds tone but doesn't make the map look like crayola.

https://www.dropbox.com/s/0tb6qoepfyno6e6/lightingexample.jpg

https://www.dropbox.com/s/qy4rektk41ddgma/qon1.jpg

Having 2 tones adds a lot to a scene 
Agree 100% 
Maybe integrate some Rubicon textures in? They'd fit pretty well... 
Smore Screens From Tonight 
 
what's up with the water? Looks like the faces got split somehow; check that the textures have the same alignment and offset as that will prevent the faces looking like one smooth bit of water. 
Foogs 
Yeah looking a lot better with the contrast... dunno if I would have chosen magnolia for the floor but it's your map!

Necros is correct on the water, make sure the water texture is aligned otherwise the faces will split and it will look weird in the engine. (I usually select all water brushes and reset their alignment and it will fix this for you) 
 
Yeah, I call that a "GL seam". Any time there is the slightest difference between the textures, you get one. Rotation, pixel color, offset, etc., any difference at all. In this case, I'd guess the scaling is different. 
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