#12620 posted by
Joel B on 2015/09/27 22:28:49
Yeah, I mean obviously you can set up Quake to look however you want, but just in service of explaining why I myself like to disable texture filtering I'd say the same things as Warren/Kinn. The game's visuals were designed a certain way, and while that doesn't mean it's immune to improvement, it does mean that changing certain things may "break" its look by making it less harmonious.
On a similar note that's why some things about the look of Unreal/UT rubbed me the wrong way. I like those games _a lot_ and am only teasing if/when I get involved in the "Quake vs. Unreal" wars, but I always thought they tried to do too much with texture detail for the level of geometry detail that they had available. It's probably at least partially just because I imprinted on Quake first, but I always thought it had a very nice match between its chunky geometry and pixelly/impressionistic textures.
Unrelated P.S.: negke is playing some cool Than maps right now on twitch.tv/negke
More Resolution = More Freedom
#12621 posted by
adib on 2015/09/28 01:42:10
Just for the record, I've seen amazing things people here do using 1996 textures. Scampie just posted some.
#12622 posted by
Lunaran on 2015/09/28 02:22:41
more resolution is not more freedom.
I have fun making content for this game rather than doom3 or unreal4 because I can spend as long on an entire quake level as one model in those engines.
#12623 posted by
- on 2015/09/28 03:08:33
Sock's mod has a nice alias prebinded: 'pixels'. It lets you switch between crisp textures or blurred textures simply without having to remember the obscure GL_WHATEVER_MODE_SETTING command, so you can all set it to whichever you prefer.
#12624 posted by
necros on 2015/09/28 13:31:06
More resolution is more work, nothing more.
Go Bind
#12625 posted by
erc on 2015/09/28 16:08:08
alias filter1 "echo Point Sampling -OFF-; bf; gl_texturemode 6; r_particles 1; bind F1 filter2"
alias filter2 "echo Point Sampling -ON-; bf; gl_texturemode 3; r_particles 2; bind F1 filter1"
bind "F1" "filter1"
Lol
#12626 posted by
Lunaran on 2015/09/28 16:18:49
the 'bf' is a nice touch
"shazam! pixels!"
#12627 posted by
Lunaran on 2015/09/28 16:21:24
let's make it a powerup you pick up in game. 30 seconds of pixel-vision, and you can jump twice as high.
#12628 posted by
adib on 2015/09/28 16:52:06
Hi-res Minecraft powerup!
My New Dm Map Im Working On
#12629 posted by foogs on 2015/09/29 03:28:39
http://imgur.com/a/qoq41
not a whole lot to look at without textures / detailing. just working on the layout. might inspire someone with the basic architecture though
Inspiring
#12630 posted by
adib on 2015/09/29 21:03:48
Looks like it will be a really nice DM map. Love arenas.
What QuakeWorld client is this?
Preview
Fifth
#12632 posted by
adib on 2015/09/29 22:00:01
This and #12560 are the same? It's evolving really nice. These screenshots are beautiful. Again, you guys squeeze sweet juice from these textures. Kudos.
Adib
Yes, it's from the same map. The second shot isn't really lit. But I enjoyed the silhouette so much that I thought I would share. In-game it's a bit too dark.
Playing With Texture Lights, Only Source Of Light Is Lava.
#12636 posted by
Zwiffle on 2015/09/30 01:13:05
Zwiffle
Very nice! Looks like it could have been a good map for the last jam!
Zwiffle Has A Timemachine
#12638 posted by
mfx on 2015/09/30 01:24:42
Looking brilliant, the rockwork especially!
Go map!
#12639 posted by foogs on 2015/09/30 01:59:41
adib: thanks, ezquake.
Streaming Tonight
#12640 posted by foogs on 2015/09/30 02:01:59
forgot to add im doing some level design streaming tonight. just working on that dm map cleaning up the brushwork and changing a few things before texturing / lighting / detailing.
http://twitch.tv/foogs_
Not Much Progress Was Made Tonight
#12641 posted by foogs on 2015/09/30 05:15:13
im awful at the art part :(
http://imgur.com/a/YJnut
Foogs
#12642 posted by
adib on 2015/09/30 05:17:21
Sweet broken floor. I could see the layout when you noclipped. It will be a fast 1v1 arena, right? Those are my favorite.
Cradle To Grave - Redo
#12644 posted by Ruin on 2015/09/30 07:03:27
After considering a lot of the constructive criticism and suggestions from Quaddicted and here, I've made some changes to the original idea for my map. This is a complete overhaul. Please let me know your thoughts.
Thanks!
P.S. for some reason the video is super bright, but I recorded it without it looking like this, so I don't know wtf. I have bad luck with technology, I guess...
https://youtu.be/x3G7NDBwQpE