#12620 posted by
Joel B on 2015/09/27 22:28:49
Yeah, I mean obviously you can set up Quake to look however you want, but just in service of explaining why I myself like to disable texture filtering I'd say the same things as Warren/Kinn. The game's visuals were designed a certain way, and while that doesn't mean it's immune to improvement, it does mean that changing certain things may "break" its look by making it less harmonious.
On a similar note that's why some things about the look of Unreal/UT rubbed me the wrong way. I like those games _a lot_ and am only teasing if/when I get involved in the "Quake vs. Unreal" wars, but I always thought they tried to do too much with texture detail for the level of geometry detail that they had available. It's probably at least partially just because I imprinted on Quake first, but I always thought it had a very nice match between its chunky geometry and pixelly/impressionistic textures.
Unrelated P.S.: negke is playing some cool Than maps right now on twitch.tv/negke
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More Resolution = More Freedom
#12621 posted by
adib on 2015/09/28 01:42:10
Just for the record, I've seen amazing things people here do using 1996 textures. Scampie just posted some.
#12622 posted by
Lunaran on 2015/09/28 02:22:41
more resolution is not more freedom.
I have fun making content for this game rather than doom3 or unreal4 because I can spend as long on an entire quake level as one model in those engines.
#12623 posted by
- on 2015/09/28 03:08:33
Sock's mod has a nice alias prebinded: 'pixels'. It lets you switch between crisp textures or blurred textures simply without having to remember the obscure GL_WHATEVER_MODE_SETTING command, so you can all set it to whichever you prefer.
#12624 posted by
necros on 2015/09/28 13:31:06
More resolution is more work, nothing more.
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Go Bind
#12625 posted by
erc on 2015/09/28 16:08:08
alias filter1 "echo Point Sampling -OFF-; bf; gl_texturemode 6; r_particles 1; bind F1 filter2"
alias filter2 "echo Point Sampling -ON-; bf; gl_texturemode 3; r_particles 2; bind F1 filter1"
bind "F1" "filter1"
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Lol
#12626 posted by
Lunaran on 2015/09/28 16:18:49
the 'bf' is a nice touch
"shazam! pixels!"
#12627 posted by
Lunaran on 2015/09/28 16:21:24
let's make it a powerup you pick up in game. 30 seconds of pixel-vision, and you can jump twice as high.
#12628 posted by
adib on 2015/09/28 16:52:06
Hi-res Minecraft powerup!
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My New Dm Map Im Working On
#12629 posted by foogs on 2015/09/29 03:28:39
http://imgur.com/a/qoq41
not a whole lot to look at without textures / detailing. just working on the layout. might inspire someone with the basic architecture though
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Inspiring
#12630 posted by
adib on 2015/09/29 21:03:48
Looks like it will be a really nice DM map. Love arenas.
What QuakeWorld client is this?
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Preview
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Fifth
#12632 posted by
adib on 2015/09/29 22:00:01
This and #12560 are the same? It's evolving really nice. These screenshots are beautiful. Again, you guys squeeze sweet juice from these textures. Kudos.
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Adib
Yes, it's from the same map. The second shot isn't really lit. But I enjoyed the silhouette so much that I thought I would share. In-game it's a bit too dark.
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Playing With Texture Lights, Only Source Of Light Is Lava.
#12636 posted by
Zwiffle on 2015/09/30 01:13:05
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Zwiffle
Very nice! Looks like it could have been a good map for the last jam!
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Zwiffle Has A Timemachine
#12638 posted by
mfx on 2015/09/30 01:24:42
Looking brilliant, the rockwork especially!
Go map!
#12639 posted by foogs on 2015/09/30 01:59:41
adib: thanks, ezquake.
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Streaming Tonight
#12640 posted by foogs on 2015/09/30 02:01:59
forgot to add im doing some level design streaming tonight. just working on that dm map cleaning up the brushwork and changing a few things before texturing / lighting / detailing.
http://twitch.tv/foogs_
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Not Much Progress Was Made Tonight
#12641 posted by foogs on 2015/09/30 05:15:13
im awful at the art part :(
http://imgur.com/a/YJnut
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Foogs
#12642 posted by
adib on 2015/09/30 05:17:21
Sweet broken floor. I could see the layout when you noclipped. It will be a fast 1v1 arena, right? Those are my favorite.
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Cradle To Grave - Redo
#12644 posted by Ruin on 2015/09/30 07:03:27
After considering a lot of the constructive criticism and suggestions from Quaddicted and here, I've made some changes to the original idea for my map. This is a complete overhaul. Please let me know your thoughts.
Thanks!
P.S. for some reason the video is super bright, but I recorded it without it looking like this, so I don't know wtf. I have bad luck with technology, I guess...
https://youtu.be/x3G7NDBwQpE