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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Yeah, I mean obviously you can set up Quake to look however you want, but just in service of explaining why I myself like to disable texture filtering I'd say the same things as Warren/Kinn. The game's visuals were designed a certain way, and while that doesn't mean it's immune to improvement, it does mean that changing certain things may "break" its look by making it less harmonious.

On a similar note that's why some things about the look of Unreal/UT rubbed me the wrong way. I like those games _a lot_ and am only teasing if/when I get involved in the "Quake vs. Unreal" wars, but I always thought they tried to do too much with texture detail for the level of geometry detail that they had available. It's probably at least partially just because I imprinted on Quake first, but I always thought it had a very nice match between its chunky geometry and pixelly/impressionistic textures.

Unrelated P.S.: negke is playing some cool Than maps right now on twitch.tv/negke 
More Resolution = More Freedom 
Just for the record, I've seen amazing things people here do using 1996 textures. Scampie just posted some. 
 
more resolution is not more freedom.

I have fun making content for this game rather than doom3 or unreal4 because I can spend as long on an entire quake level as one model in those engines. 
 
Sock's mod has a nice alias prebinded: 'pixels'. It lets you switch between crisp textures or blurred textures simply without having to remember the obscure GL_WHATEVER_MODE_SETTING command, so you can all set it to whichever you prefer. 
 
More resolution is more work, nothing more. 
Go Bind 
alias filter1 "echo Point Sampling -OFF-; bf; gl_texturemode 6; r_particles 1; bind F1 filter2"
alias filter2 "echo Point Sampling -ON-; bf; gl_texturemode 3; r_particles 2; bind F1 filter1"
bind "F1" "filter1" 
Lol 
the 'bf' is a nice touch

"shazam! pixels!" 
 
let's make it a powerup you pick up in game. 30 seconds of pixel-vision, and you can jump twice as high. 
 
Hi-res Minecraft powerup! 
My New Dm Map Im Working On 
http://imgur.com/a/qoq41

not a whole lot to look at without textures / detailing. just working on the layout. might inspire someone with the basic architecture though 
Inspiring 
Looks like it will be a really nice DM map. Love arenas.

What QuakeWorld client is this? 
Preview 
Fifth 
This and #12560 are the same? It's evolving really nice. These screenshots are beautiful. Again, you guys squeeze sweet juice from these textures. Kudos. 
Fifth 
looks nice 
Adib 
Yes, it's from the same map. The second shot isn't really lit. But I enjoyed the silhouette so much that I thought I would share. In-game it's a bit too dark. 
 
I enjoyed it too :) 
Playing With Texture Lights, Only Source Of Light Is Lava. 
Zwiffle 
Very nice! Looks like it could have been a good map for the last jam! 
Zwiffle Has A Timemachine 
Looking brilliant, the rockwork especially!
Go map! 
 
adib: thanks, ezquake. 
Streaming Tonight 
forgot to add im doing some level design streaming tonight. just working on that dm map cleaning up the brushwork and changing a few things before texturing / lighting / detailing.

http://twitch.tv/foogs_ 
Not Much Progress Was Made Tonight 
im awful at the art part :(

http://imgur.com/a/YJnut 
Foogs 
Sweet broken floor. I could see the layout when you noclipped. It will be a fast 1v1 arena, right? Those are my favorite. 
Jam 6 DLC Feat. Zwiffle 
hype. 
Cradle To Grave - Redo 
After considering a lot of the constructive criticism and suggestions from Quaddicted and here, I've made some changes to the original idea for my map. This is a complete overhaul. Please let me know your thoughts.

Thanks!

P.S. for some reason the video is super bright, but I recorded it without it looking like this, so I don't know wtf. I have bad luck with technology, I guess...

https://youtu.be/x3G7NDBwQpE 
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