Onetruepurple
#12523 posted by Mike Woodham on 2013/03/11 17:30:48
Thanks for offering; send me your contact details: boss 'at' mikewoodham 'dot' com
I will be airborne for some time so I will not reply immediately.
Mike
#12524 posted by ijed on 2013/03/11 18:23:33
I think there's like 31 people who play now, thanks to TrenchBroom.
Ijed
#12525 posted by Mike Woodham on 2013/03/11 18:44:14
Yeah, it looks good - if I was still mapping I might have given it a try, although I have absolutely no issues with BspEditor.
I wonder how many people really do still play Quake SP maps?
#12526 posted by negke on 2013/03/11 22:16:03
Normally you'd have it tested BEFORE running the long fullvis.....
#12527 posted by wakey on 2013/03/12 16:16:45
"I wonder how many people really do still play Quake SP maps?"
At least the people here ^^
Only The Lonely, Know The Way I Feel Tonight
#12528 posted by Mike Woodham on 2013/03/12 17:41:16
Ooops, excluding the times that I have play-tested my own map, I haven't played Quake for years.
They're Coming To Take Me Away Ha Ha, They're Coming To Take Me Away
#12529 posted by Mike Woodham on 2013/03/12 17:51:34
So I'm just packaging the map for OneTruePurple to play test for me and have a quick look at the darker areas of the map and holy smoke, there's coloured banding all over the dark corners - there'a lot of dak corners as it's a 'cavern' map.
I've only seen these areas after quick Light and quick Vis and they have never shown up with this banding before. I thought running the Utils full-on was supposed to improve the quality?
I used my i7 laptop Nvidia with latest drivers, and my Pent4 with ATI, and they both show the same soddin' thing. What gives? (rhetorical question, I just need therapy)
Ying Tong Ying Tong Ying Tong Ying Tong Ying Tong Yiddle Eye Po!!!
#12530 posted by RickyT33 on 2013/03/12 19:19:07
How Many Roads Must A Man Walk Down
#12531 posted by Mike Woodham on 2013/03/12 19:47:42
No, I really am cracking up. Four years ago I used the same computer, same video drivers, same utils, same settings, and the same map file (FMB_bdg). The FullLight/FullVis I did then produced a perfectly acceptable dark-corners map with no banding - I have the original bsp output file, I've checked it.
Now, the only thing I have added since then is the Skip util; I didn't use the Skip texture in the map but it runs automatically as part of the batch file for a FullVis.
Can anyone shed some light on this (not too much in the dark corners though)?
What seems quite rediculous is that I can run a quick Light/Vis and there is no banding. As there's also no grey-flash or snagging etc, should I just release it not fully Vis'd.
Is that heresy?
Yes!
#12532 posted by ijed on 2013/03/12 20:20:42
But you should be able to run light independently of vis anyway - removing the banding by having the x4 or whatever turned off.
So you shouldn't need to re-run vis to regenerate the light map. I think.
Yeah Mike
#12533 posted by RickyT33 on 2013/03/12 20:24:44
Just re-do light.
Wood'um
#12534 posted by negke on 2013/03/12 20:26:35
What's this about banding - care to post a screenshot?
Btw, if you still have the original .prt and .vis files, you can fix certain things that require a QBSP recompile (texture errors to a certain degree, bmodel positions) and simply insert the fullvis information on the fly.
Every Picture Tells A Story Don't It
#12535 posted by Mike Woodham on 2013/03/12 20:58:04
First, this is a cavern with sculpted walls and fog.
The first picture shows -fast Light and Vis, the second with the banding, was -level 4 Light and FullVis.
http://s17.postimage.org/7zui23axr/fitz0000.jpg
http://s24.postimage.org/ytgmq1tcl/fitz0001.jpg
That Looks Like...
your video card is set to 16bit rather than 32bit!
Weird, did you change the video settings?
Yeah...
#12537 posted by metlslime on 2013/03/12 21:08:03
that has nothing to do with lightmaps
Ten Green Bottles Hanging On The Wall
#12538 posted by Mike Woodham on 2013/03/12 21:08:41
No, both of those shots were taken today on the same laptop computer within a couple of minutes of each other; not more than 40 minutes ago.
The card in the laptop is definitely set to 32 bit.
Get OTP
#12539 posted by ijed on 2013/03/12 21:14:36
To benchmark?
#12540 posted by negke on 2013/03/12 21:22:14
How does it look just with -extra (not 4)?
#12541 posted by JneeraZ on 2013/03/12 21:23:49
That looks like a fog error, doesn't it? I can't imagine that has anything to do with his lightmaps.
Mike:
#12542 posted by metlslime on 2013/03/12 21:26:45
Shots taken in the same session or different sessions?
If different, launched with the same shortcut or batch file, or different shortcuts/batch files?
#12543 posted by Spirit on 2013/03/12 22:19:09
That's probably gamma or brightness or something like that. Both look terrible on my night time red tint and 0.8 monitor gamma setup. If I disable that, the first one is find.
#12544 posted by metlslime on 2013/03/12 22:25:35
it really does look like 32bpp vs. 16bpp to me. Even the down to the discoloration on the statusbar graphics in fitz0001
I See
#12545 posted by ijed on 2013/03/12 22:27:15
A similar thing when using the SetGamma utility - which I use so that the worldcraft 3d window isn't too dark.
Metlslime
#12546 posted by Mike Woodham on 2013/03/12 22:59:32
Not the same session of FZ. Because I was running from batch files, I closed the FZ session between maps.
You might be pointing me in the right direction: I will now go and check the two batch files for differences in calling the -game and -map.
There Was I, Diggin' This 'ole
#12547 posted by Mikie Woodham on 2013/03/12 23:20:20
From the config file:-
vid_bpp "32"
vid_fullscreen "1"
vid_height "768"
vid_refreshrate "60"
vid_vsync "0"
vid_width "1024"
viewsize "100.000000"
volume "0.7"
vid_restart
+mlook
However, one of the batch files has -bpp 32 in the command line it produces, and the other does not.
If I run the maps from the same FZ session using the command line with the -bpp 32, NO BANDING!
Is it correct that the config file does not take precedence over the command line? And is it correct that with no -bpp 32 in the command line, the entry in the config file is ignored?
And I suppose the default -bpp is 16?
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