#12510 posted by Amran on 2015/08/28 03:02:23
Not as much Quake related, but more something that bears similarity to Quake. The level is mostly done in Ogier, but TrenchBroom also came in handy for speeding up the process of creating cliffs and rock formations. For anyone curious, the game is Enclave.
http://www.ogier-editor.com/files_ogier/Forum_Northern_01full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_02full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_03full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_04full.jpg
Fucking Shit!
#12511 posted by Drew on 2015/08/28 05:16:44
Quake conversion please!!'
Nice!
#12512 posted by mfx on 2015/08/28 05:57:31
Wow
#12513 posted by Tronyn on 2015/08/28 08:22:08
looks very pretty/atmospheric, makes me want to get enclave, makes me fondly recall when I had time to play games, and also makes me want to play lots of coop rpg/action games / quake maps at christmas. win.
Enclave Is Fun!
#12514 posted by generic on 2015/08/28 14:03:29
And perfectly consumable in bite-size chunks :)
Enclave Rocks
#12515 posted by nitin on 2015/08/28 14:20:15
also that level looks very nice.
#12516 posted by quakis on 2015/08/28 15:29:55
Great to see Enclave finally getting some mapping love. Looking great so far; rich design and tons of architecture! I've still got the editor all setup here, but nothing has come to mind yet. :(
Enclave.
#12517 posted by Shambler on 2015/08/28 23:45:55
Was good. CyBear of this very forum worked on it. Never worked out how to get combo moves working properly, but it hit the medieval 3PS melee vibe just right.
#12518 posted by necros on 2015/08/29 01:05:57
yeah i remember how varied and interesting the maps were too. all very different with a good solid theme in each.
ranged attacks were hard for me though... really difficult to aim the bows and xbows...
#12519 posted by Amran on 2015/08/29 04:02:44
Thank you for the kind words! I've always found that Enclave has some great level design, and it's made all the more interesting that it's a brush based engine similar to Quake. (The editor can even save levels in .map format.) I still need to get back to finishing some of my Quake levels, but this was definitely a good diversion.
If anyone's interested in Enclave (and with any luck editing for it as well), just shoot me an email as I have a few spare Steam copies.
Couple Of Previews
Sweet!
#12521 posted by adib on 2015/09/02 21:30:17
Gotta respect cool stuff made with Quake textures.
What about this orange container? Is it just a brush with a very good and hi-res texture scaled down?
Previews.
#12522 posted by Shambler on 2015/09/02 23:33:39
Both cool, well apart from the castle which is cool / fucking great ;)
Adib
The orange containers are from jf_obtex .wad which is used in rubicon I believe.
#12524 posted by metlslime on 2015/09/04 01:03:26
jf_obtex.wad is actually a palette conversion of the quake 2 textures I made for the "oblivion" mission pack
Well I never knew that :)
Blood Bathroom
#12526 posted by Ruin on 2015/09/06 09:58:33
Here's a wip of the blood bathroom I'm redesigning. I'm creating my own .wad (which is the most fun I've had in a while), and I'm making custom textures for my Blood levels, instead of using the textures ripped from the original game.
My goal is to make prefab's of all props. This is a demonstration of that.
https://db.tt/CkP02bou
Ruin
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)
Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies.
Ruin
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)
Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies.
Ruin
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)
Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies.
T-T-T-T-TRIPLE POST!
Sorry guys, my browser has been a little weird lately.
FifthElephant
#12531 posted by Ruin on 2015/09/06 22:35:43
Thanks for the constructive criticism, Fifth. I agree that Blood and Quake are a funky mesh. I decided I'm going to attempt to use Quoth , since they do have a lot more features and rotating brushes, which would be great for the doors in Blood.
Yes, I am aware of Transfusion/QBlood total conversions. I feel that what I'm going for at this time is more of a blood-inspired complete episode with subtle changes to the original Quake gameplay. I'd like to keep this mod simple and focus on level design above all else.
If this project picks up momentum, I'd like yo get into my own custom enemies and weapons. For right now, as you've said, I feel Quoth offers a lot of elements that will fit in this project nicely.
#12532 posted by anonymous user on 2015/09/07 12:37:55
Here's a level designated to prefabs for upcoming levels I'll be working on. All textures were made by me, with resources pulled from cg textures, and the Getty's public domain website.
These are all map objects, created with Trenchbroom. Also used Wally and Gimp for the textures.
https://db.tt/WzLz1Bw3
https://db.tt/As5oHXBU
https://db.tt/qX9kCHUA
Video
#12533 posted by Ruin on 2015/09/07 12:48:24
#12533
That looks great!
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