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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Thanks 
 
Ruin 
Quake is a fast game, as Shambler says, what you've got there is a bit crampt for how quickly the player can get about, meaning that they're going to trip over the geometry quite a lot as it is now.

For the aesthetics, try and make the textures match the geometry they're placed on a bit more, that can help a lot to lead you to new ideas for the layout and deco itself.

Also (and take this as you will) don't use Darkplaces. It might sound purist, but if you can't make it look good in Quakespasm no amount of real time shadows, bump maps or particle fx will save it.

But yeah, it looks good - keep going and good luck! 
 
Not as much Quake related, but more something that bears similarity to Quake. The level is mostly done in Ogier, but TrenchBroom also came in handy for speeding up the process of creating cliffs and rock formations. For anyone curious, the game is Enclave.

http://www.ogier-editor.com/files_ogier/Forum_Northern_01full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_02full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_03full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_04full.jpg 
Fucking Shit! 
Quake conversion please!!' 
Nice! 
 
Wow 
looks very pretty/atmospheric, makes me want to get enclave, makes me fondly recall when I had time to play games, and also makes me want to play lots of coop rpg/action games / quake maps at christmas. win. 
Enclave Is Fun! 
And perfectly consumable in bite-size chunks :) 
Enclave Rocks 
also that level looks very nice. 
 
Great to see Enclave finally getting some mapping love. Looking great so far; rich design and tons of architecture! I've still got the editor all setup here, but nothing has come to mind yet. :( 
Enclave. 
Was good. CyBear of this very forum worked on it. Never worked out how to get combo moves working properly, but it hit the medieval 3PS melee vibe just right. 
 
yeah i remember how varied and interesting the maps were too. all very different with a good solid theme in each.

ranged attacks were hard for me though... really difficult to aim the bows and xbows... 
 
Thank you for the kind words! I've always found that Enclave has some great level design, and it's made all the more interesting that it's a brush based engine similar to Quake. (The editor can even save levels in .map format.) I still need to get back to finishing some of my Quake levels, but this was definitely a good diversion.

If anyone's interested in Enclave (and with any luck editing for it as well), just shoot me an email as I have a few spare Steam copies. 
Couple Of Previews 
Sweet! 
Gotta respect cool stuff made with Quake textures.

What about this orange container? Is it just a brush with a very good and hi-res texture scaled down? 
Previews. 
Both cool, well apart from the castle which is cool / fucking great ;) 
Adib 
The orange containers are from jf_obtex .wad which is used in rubicon I believe. 
 
jf_obtex.wad is actually a palette conversion of the quake 2 textures I made for the "oblivion" mission pack 
 
Well I never knew that :) 
Blood Bathroom 
Here's a wip of the blood bathroom I'm redesigning. I'm creating my own .wad (which is the most fun I've had in a while), and I'm making custom textures for my Blood levels, instead of using the textures ripped from the original game.

My goal is to make prefab's of all props. This is a demonstration of that.


https://db.tt/CkP02bou 
Ruin 
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)

Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies. 
Ruin 
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)

Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies. 
Ruin 
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)

Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies. 
 
T-T-T-T-TRIPLE POST!

Sorry guys, my browser has been a little weird lately. 
FifthElephant 
Thanks for the constructive criticism, Fifth. I agree that Blood and Quake are a funky mesh. I decided I'm going to attempt to use Quoth , since they do have a lot more features and rotating brushes, which would be great for the doors in Blood.

Yes, I am aware of Transfusion/QBlood total conversions. I feel that what I'm going for at this time is more of a blood-inspired complete episode with subtle changes to the original Quake gameplay. I'd like to keep this mod simple and focus on level design above all else.

If this project picks up momentum, I'd like yo get into my own custom enemies and weapons. For right now, as you've said, I feel Quoth offers a lot of elements that will fit in this project nicely. 
 
Here's a level designated to prefabs for upcoming levels I'll be working on. All textures were made by me, with resources pulled from cg textures, and the Getty's public domain website.

These are all map objects, created with Trenchbroom. Also used Wally and Gimp for the textures.
https://db.tt/WzLz1Bw3
https://db.tt/As5oHXBU
https://db.tt/qX9kCHUA 
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