Bombernauts
#12506 posted by ptoing on 2015/08/25 20:36:14
http://store.steampowered.com/app/246920/
If you like really chaotic multiplayer fun that is more aimed towards party than competition you will probably enjoy it. We also seriously need more players. Going a bit slow right now, though I am confident it will pick up over time and when it gets more exposure.
Awesome
#12507 posted by killpixel on 2015/08/25 20:39:51
Makes me want to plug in a N64 controller. Looks cool, I hope it goes well for you guys.
Thanks
#12508 posted by ptoing on 2015/08/25 20:44:05
Ruin
#12509 posted by ijed on 2015/08/27 20:35:59
Quake is a fast game, as Shambler says, what you've got there is a bit crampt for how quickly the player can get about, meaning that they're going to trip over the geometry quite a lot as it is now.
For the aesthetics, try and make the textures match the geometry they're placed on a bit more, that can help a lot to lead you to new ideas for the layout and deco itself.
Also (and take this as you will) don't use Darkplaces. It might sound purist, but if you can't make it look good in Quakespasm no amount of real time shadows, bump maps or particle fx will save it.
But yeah, it looks good - keep going and good luck!
#12510 posted by Amran on 2015/08/28 03:02:23
Not as much Quake related, but more something that bears similarity to Quake. The level is mostly done in Ogier, but TrenchBroom also came in handy for speeding up the process of creating cliffs and rock formations. For anyone curious, the game is Enclave.
http://www.ogier-editor.com/files_ogier/Forum_Northern_01full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_02full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_03full.jpg
http://www.ogier-editor.com/files_ogier/Forum_Northern_04full.jpg
Fucking Shit!
#12511 posted by Drew on 2015/08/28 05:16:44
Quake conversion please!!'
Nice!
#12512 posted by mfx on 2015/08/28 05:57:31
Wow
#12513 posted by Tronyn on 2015/08/28 08:22:08
looks very pretty/atmospheric, makes me want to get enclave, makes me fondly recall when I had time to play games, and also makes me want to play lots of coop rpg/action games / quake maps at christmas. win.
Enclave Is Fun!
#12514 posted by generic on 2015/08/28 14:03:29
And perfectly consumable in bite-size chunks :)
Enclave Rocks
#12515 posted by nitin on 2015/08/28 14:20:15
also that level looks very nice.
#12516 posted by quakis on 2015/08/28 15:29:55
Great to see Enclave finally getting some mapping love. Looking great so far; rich design and tons of architecture! I've still got the editor all setup here, but nothing has come to mind yet. :(
Enclave.
#12517 posted by Shambler on 2015/08/28 23:45:55
Was good. CyBear of this very forum worked on it. Never worked out how to get combo moves working properly, but it hit the medieval 3PS melee vibe just right.
#12518 posted by necros on 2015/08/29 01:05:57
yeah i remember how varied and interesting the maps were too. all very different with a good solid theme in each.
ranged attacks were hard for me though... really difficult to aim the bows and xbows...
#12519 posted by Amran on 2015/08/29 04:02:44
Thank you for the kind words! I've always found that Enclave has some great level design, and it's made all the more interesting that it's a brush based engine similar to Quake. (The editor can even save levels in .map format.) I still need to get back to finishing some of my Quake levels, but this was definitely a good diversion.
If anyone's interested in Enclave (and with any luck editing for it as well), just shoot me an email as I have a few spare Steam copies.
Couple Of Previews
Sweet!
#12521 posted by adib on 2015/09/02 21:30:17
Gotta respect cool stuff made with Quake textures.
What about this orange container? Is it just a brush with a very good and hi-res texture scaled down?
Previews.
#12522 posted by Shambler on 2015/09/02 23:33:39
Both cool, well apart from the castle which is cool / fucking great ;)
Adib
The orange containers are from jf_obtex .wad which is used in rubicon I believe.
#12524 posted by metlslime on 2015/09/04 01:03:26
jf_obtex.wad is actually a palette conversion of the quake 2 textures I made for the "oblivion" mission pack
Well I never knew that :)
Blood Bathroom
#12526 posted by Ruin on 2015/09/06 09:58:33
Here's a wip of the blood bathroom I'm redesigning. I'm creating my own .wad (which is the most fun I've had in a while), and I'm making custom textures for my Blood levels, instead of using the textures ripped from the original game.
My goal is to make prefab's of all props. This is a demonstration of that.
https://db.tt/CkP02bou
Ruin
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)
Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies.
Ruin
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)
Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies.
Ruin
this is really neat, you know there was a Blood TC project for Quake a while ago? They probably could have used your talent very much :)
Also for something like your maps I feel that Quake doesn't quite offer the right variety of enemies, if I was you I would check out either Drake or Quoth or perhaps even wait for Socks Arcane Dimensions mod as they will probably have the right kind of variety of enemies.
T-T-T-T-TRIPLE POST!
Sorry guys, my browser has been a little weird lately.
|