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Posted by oh, that person on 2016/11/14 16:32:49 |
Wind Tunnels is a cool theme, very befitting the dark and moist weather of middle November, and also the actual trigger_push functionality always leads to some fun & creative usage by the mappers. Over the years there have been several maps which adhered to the original E3M5 theme fairly closely Antediluvian, vastly expanded upon it with additional id1 and/or custom textures Lose Tunnels, or others, who ran with the wind tunnels mechanic and created something very different Backsteingotik.
A perfect theme for a short mapping jam!
Below are the only requirements, few but significant:
- at least one exit
- original BSP limits
- vanilla id1 gameplay only
- non-ridiculous detail level
Why so? Because it's not the point of this jam to spend months on making a 100,000 brush masterpiece uniquely textured on every face. Also because the original Quake maps still look great in 2016, and the vague idea behind retro jams is to recreate their simplistic beauty.
You are recommended, but not restricted, to use this wad.
I will be accepting your finished maps at funcretrojam5 at gmail dot com until November 18th. Why 5 days to make a map? Because 4 was fine for retro jam 4, and the more maps, the merrier ;-) This also leaves a possibility for a weekend extension... |
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It's an odd thing to withhold.
Jam Maps Are By And Large Finished Maps
#103 posted by Newhouse on 2016/11/21 13:56:43
I don't want to argue with you, and none of you aren't wrong. I just like to withhold things.
Thats Fine, Bsps Can Be Decompiled Anyway.
#104 posted by Qmaster on 2016/11/21 14:04:41
Sent my .map.
If They Really Want To Do That, That Is Fine. (I Have To Give Up)
#105 posted by Newhouse on 2016/11/21 14:07:40
only thing what I'm trying to protect might be that I'm really bad when it comes to making brush work in a right way. Not really into showing off my broken maps, so far there has been so many issues in previous jams.
#106 posted by Newhouse on 2016/11/21 14:17:43
"And I really don't want to follow others steps, sorry. "
I mean like design-wise I don't want to copy others if possible.. but I do like to watch how for example sock/mfx made scripting for their maps.
NewHouse
#107 posted by Mugwump on 2016/11/21 14:20:56
it is like releasing your own source code of you game before it is even released
...So? It's not like you're gonna make money out of it, anyway. Community content is free and including sources is a standard practice with GPL/copyleft material. And as Bloughsburgh said, source .maps are a great learning tool.
And I really don't want to follow others steps
It's not about copying others, it's about learning how stuff is done. Also, if you do something the wrong way, a more experienced mapper could point you towards how to do it right for your future releases. Really, it's a win-win situation. Besides, if someone reaaaally wants to look into your map, he can decompile the .bsp without your consent (yes, this is wrong, but it's possible nonetheless), so withholding the .map is utterly pointless.
@Mugwump
#108 posted by Newhouse on 2016/11/21 14:32:41
Do you need to continue this further? Never mentioned about those you just said. I do maps just because I want to and it has nothing to with money. But then again you can use everything you do in the future for your portfolio, it really doesn't matter whether it is old-school stuff or not.
So please, no continue this any further?
#109 posted by Mugwump on 2016/11/21 14:44:23
Fine, as you wish. I just find it a little unfortunate that you don't want to see the benefits of the practice.
#110 posted by Newhouse on 2016/11/21 14:49:34
When did I said that? I practice from others maps, just by playing them. Is that something odd?
#111 posted by Mugwump on 2016/11/21 15:08:31
"A practice" (noun) does not mean "to practice" (verb). The noun means "something people do".
"27 New Posts"
Reads the posts...
All chaff :(
Who Cares In The End
#113 posted by skacky on 2016/11/21 15:18:05
If NewHouse doesn't want to release his .map file then so be it.
#114 posted by Newhouse on 2016/11/21 15:29:05
Is this even serious? Can't people nowadays say anything that doesn't please others. And yes, Mugwump, I'm not native speaker.
@Mugwump
#115 posted by Newhouse on 2016/11/21 15:33:51
English is not mother language. And I thought you knew that, since we talk a lot.
OTP
I found a bug in my level and re-sent you the files. Hope this is cool.
Lucky
I just had the other email open ;)
Pencils Down
#118 posted by Qmaster on 2016/11/21 16:03:57
Right?
If It's A Bug Fix It's Fair Game
Qmaster
As a player, I don't think you want to unexpectedly fall through the geometry of my level. That was the fix, no features were added, no prettiness was added.
#121 posted by Mugwump on 2016/11/21 16:17:46
@Shamblernaut We weren't just making small talk here. You don't think discussing the benefits of releasing the source is a worthwhile endeavour?
@NewHouse Can't people nowadays say anything that doesn't please others.
Calm your pants, man. I'm not mad at you, we're cool. You can do anything you want, including ignoring valuable advice provided for your own good... ;)
English is not mother language.
I know, which is why I kindly explained the difference to you.
Mugwump
compared to a release post, yes it's chaff =P
f5 f5 f5 f5
otherwise I would agree with you (the discussion, both points have their merits)
Hey
#123 posted by PuLSaR on 2016/11/21 18:48:50
Give us some screenshots! If I can't play it yet, I want to tease myself with screenshots at least.
Agreed
#124 posted by skacky on 2016/11/21 18:57:16
There Were A Few Posted In The Thread
#125 posted by Mugwump on 2016/11/21 18:58:48
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This thread has been closed by a moderator.
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