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Qonquer Released
I released my Q1SP mod, Qonquer, today! Fight waves of monsters in arena style maps with the aid of your minions.

Info and download:
http://www.wantonhubris.com/qonquer/Qonquer.html

Thanks!
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Ta. 
I don't mean to be arsey about it, it was just a prominent issue.

The mod itself is great and has plenty of potential. 
 
I don't mean to be arsey about it, it was just a prominent issue.

Yeah, that's why I mentioned it in the first place. It wasn't meant to be a chastisement, it's just that many players don't expect to be involved beyond handling a zip file, and certain conventions have developed over the years.

It's meant as advice, not criticism. 
And 
I mentioned it with the beta release. :) 
NEED 
 
MORE 
 
MAPS 
 
 
GO MAKE SOME THEN! 
 
Bug Report 
I just finished playing a round in Ankh's hate.bsp

After viewing the scoreboard I followed the invitation to "press fire to play again" and spawned in the map with no viewmodel.
I checked at the console: r_drawviewmodel was set to 1
I could see I still had my trusty single-barrel shotgun, so I mouse wheeled up to select it, assuming the mod had simply forgotten to reselect it upon weaponstrip.
It crashed to console.

Also, when viewing from the info_intermission after death, the monsters continue to attack. In a map like hate.bsp where the camera is close to the ground, this gets annoying as the fiends incessantly leap and tear at empty space.
I know this happens in vanilla SP, so perhaps it's a crit of the map more than the mod, but it is an issue worth mentioning because unlike vanilla SP this is going to happen basically every round of Qonquer.

By contrast, the monsters sometimes fall into idleness while I'm still alive. This happens after they kill a minion; their movetogoal widget isn't retargetted at the player. 
Yeah 
I plan to make a small qonquer arena, but I have to pester Willem into letting me hack the ToeTag sources first :-). I want to make a map in the rtz theme. 
 
"By contrast, the monsters sometimes fall into idleness while I'm still alive. This happens after they kill a minion; their movetogoal widget isn't retargetted at the player."

I guess that's true. I didn't account for that. They won't get angry again until they see you. I'll make a note to fix that in the future if I do another release.

SleepwalkR

What do you need ToeTag source code for? I'm not against the idea but I'm wondering what it is that you need it to do. 
Willem 
I was thinking I'd take the work off your hands and add support for changing the key bindings and camera controls.

The controls in ToeTag are very counterintuitive for me, because I'm still used to the QERadiant controls and I would really be able to change them.

Didn't you get my email from a couple of days ago regarding this issue? 
Hmmm 
"By contrast, the monsters sometimes fall into idleness while I'm still alive. This happens after they kill a minion; their movetogoal widget isn't retargetted at the player."


I like that aspect!! 
 
SleepwalkR

I did, sorry! I forgot to respond. I have one more version to get out the door and then you can take a hack at it if you like. I'd like to properly OpenSource it though.

How would I do that? Anyone know an easy way?

I want to avoid 4 different people publishing 4 different versions of ToeTag. That would suck a whole lot. I'd love to have one central depot that everyone contributes to and a single version everyone can download. 
Willem 
Yes, I agree. I wanted to patch your code so that you could keep one code base. I guess I could set up an SVN repository on fov120 for you - that would make collaboration a lot easier. 
Nansy 
hi all 
Brainy People 
 
Hi Moza 
 
 
how to make acc on qonquer it doesn't work 
S!M0 
What do you mean with "acc"? 
Asasas 
iam neeed tree havesssssssssssssssssssssssss 
Good Point 
More maps please. 
 
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Yes. 
More maps please. 
Poep 
man 
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