Ta.
#101 posted by Shambler on 2008/03/12 15:37:24
I don't mean to be arsey about it, it was just a prominent issue.
The mod itself is great and has plenty of potential.
#102 posted by Kell on 2008/03/12 16:42:55
I don't mean to be arsey about it, it was just a prominent issue.
Yeah, that's why I mentioned it in the first place. It wasn't meant to be a chastisement, it's just that many players don't expect to be involved beyond handling a zip file, and certain conventions have developed over the years.
It's meant as advice, not criticism.
And
#103 posted by bambuz on 2008/03/12 22:23:19
I mentioned it with the beta release. :)
NEED
#104 posted by Shambler on 2008/03/13 21:16:04
MORE
#105 posted by Shambler on 2008/03/13 21:16:12
MAPS
#106 posted by Shambler on 2008/03/13 21:16:20
!
#107 posted by Shambler on 2008/03/13 21:16:32
GO MAKE SOME THEN!
#108 posted by Kell on 2008/03/13 21:19:56
Bug Report
#109 posted by Kell on 2008/03/13 22:04:15
I just finished playing a round in Ankh's hate.bsp
After viewing the scoreboard I followed the invitation to "press fire to play again" and spawned in the map with no viewmodel.
I checked at the console: r_drawviewmodel was set to 1
I could see I still had my trusty single-barrel shotgun, so I mouse wheeled up to select it, assuming the mod had simply forgotten to reselect it upon weaponstrip.
It crashed to console.
Also, when viewing from the info_intermission after death, the monsters continue to attack. In a map like hate.bsp where the camera is close to the ground, this gets annoying as the fiends incessantly leap and tear at empty space.
I know this happens in vanilla SP, so perhaps it's a crit of the map more than the mod, but it is an issue worth mentioning because unlike vanilla SP this is going to happen basically every round of Qonquer.
By contrast, the monsters sometimes fall into idleness while I'm still alive. This happens after they kill a minion; their movetogoal widget isn't retargetted at the player.
Yeah
I plan to make a small qonquer arena, but I have to pester Willem into letting me hack the ToeTag sources first :-). I want to make a map in the rtz theme.
#111 posted by JneeraZ on 2008/03/14 14:48:06
"By contrast, the monsters sometimes fall into idleness while I'm still alive. This happens after they kill a minion; their movetogoal widget isn't retargetted at the player."
I guess that's true. I didn't account for that. They won't get angry again until they see you. I'll make a note to fix that in the future if I do another release.
SleepwalkR
What do you need ToeTag source code for? I'm not against the idea but I'm wondering what it is that you need it to do.
Willem
I was thinking I'd take the work off your hands and add support for changing the key bindings and camera controls.
The controls in ToeTag are very counterintuitive for me, because I'm still used to the QERadiant controls and I would really be able to change them.
Didn't you get my email from a couple of days ago regarding this issue?
Hmmm
#113 posted by Shambler on 2008/03/14 20:23:13
"By contrast, the monsters sometimes fall into idleness while I'm still alive. This happens after they kill a minion; their movetogoal widget isn't retargetted at the player."
I like that aspect!!
#114 posted by JneeraZ on 2008/03/14 20:33:05
SleepwalkR
I did, sorry! I forgot to respond. I have one more version to get out the door and then you can take a hack at it if you like. I'd like to properly OpenSource it though.
How would I do that? Anyone know an easy way?
I want to avoid 4 different people publishing 4 different versions of ToeTag. That would suck a whole lot. I'd love to have one central depot that everyone contributes to and a single version everyone can download.
Willem
Yes, I agree. I wanted to patch your code so that you could keep one code base. I guess I could set up an SVN repository on fov120 for you - that would make collaboration a lot easier.
Nansy
#116 posted by moza on 2008/03/15 21:27:31
hi all
Brainy People
#117 posted by RickyT33 on 2008/03/16 17:03:04
Hi Moza
#118 posted by ijed on 2008/03/16 21:00:02
#119 posted by S!M0 on 2008/07/24 03:15:32
how to make acc on qonquer it doesn't work
S!M0
#120 posted by Spirit on 2008/07/24 08:10:21
What do you mean with "acc"?
Asasas
#121 posted by i on 2008/07/29 17:33:54
iam neeed tree havesssssssssssssssssssssssss
Good Point
#122 posted by Shambler on 2008/07/29 21:54:11
More maps please.
#123 posted by anonymous user on 2008/09/13 03:40:29
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Yes.
#124 posted by Shambler on 2008/09/13 13:49:52
More maps please.
Poep
#125 posted by tom on 2008/09/13 15:33:29
man
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